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Killer at this mmr is just camping simulator.

So the entire point behind docking killers points if they camp and adding reassurance is to make killers camp less, but why is camping optimal for almost every single killer?

You downed a survivor and hooked them in your 3 gen? Camp.

You're playing Hag/Trapper and you hook someone in a building? Camp.

You're playing Trickster/Bubba? Well, here's some fun trivia: you're power is the best power for camping, and that's pretty much all you can against good survivors.

You're playing any killer that isn't Nurse/Blight with the strongest addons and perks? Well if you want to win at high mmr, better pitch that tent early. With 3k hours into this game, I still can't win without camping, there's pretty much no "gitting gud" from here, I know every map and tile in and out, I know how to loop it and how to chase it as every killer, but put simply there is just no time for me to finish 12 chases with most killers. At this point I really just want BHVR to give survivors a tool so broken that they're forced to fix killer gameplay.

Comments

  • xni6_
    xni6_ Member Posts: 505

    because at higher mmr killers are always short about 3 minutes of time. if it takes 1 minute per hook (15 seconds to find, 30 seconds to down, 15 to hook) then the killer will lose all the gens by their 3rd or 4th hook. now if you spend that minute camping, youve cut down completely on your down time, and you have pressure since the survivors now need to come to you, not you go to them, and if you secure the second state then its a near free tunnel out. if theyre hooked in the 3 gen thats even better bc you can cut down their gen time by pushing them off, while also forcing them to save before second if they want their teammate alive, and making that unhook very difficult

    playing from the killers perspective, you can see the reasoning behind it, and youll also see the necessity of it (unless you are nurse or blight with best addons, meta perks and in the case of blight not vsing absolute gods)

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 464

    This. There is a huge time investment discrepancy between the killer’s objective vs survivors’ objective. Unless you can get downs very early and very quickly, it can almost force killers into the boring 3 gen/force second stage type of strategy.

    I think survivors need to be given an objective that actually requires skill and engagement from the whole team. They need more than just they typical 1 survivor in chase, 3 survivors on gens type of scenarios.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited October 2022

    you just figured out the problem with killer gameplay.

    the solution? Shrug.

    Make killer stronger. Easier said then done.

  • mizark3
    mizark3 Member Posts: 2,257

    That sounds more like relying on a crutch for victories finally came back around to bite you in the rear. This technically is the desired outcome of the matchmaking system, win until you can't consistently win with the same tactics, forcing you to learn more or better tactics instead. The theoretical facecamping Bubba only wins when the first chase is sufficiently short. As he goes up in MMR he faces people with the skills to extend that first chase long enough to force a loss (As seen in Otz's facecamp test when he was ran forever on Ormond).

    The problem is since camping is so anti-fun for everyone involved, Survivors throw themselves into the camping meat-grinder to inject some fun into the match. This gives even more artificial camping wins, which artificially inflates kill rates further for the Killer. This ultimately perpetuates the cycle until Survivors can either willingly take the 3 man out, or risk trying for the 4. This Killer MMR limbo is where skill will allow for victories that don't rely on the camping crutch.

    Snowballing pressure is the best way to win as Killer, but most players are scared to lose 1-5 gens to setup their win condition. With over-reliance on slowdown, lethality and intel are ignored. With lethality and intel, you can make those weaker short-term plays to force actions out of your opposition for stronger long-term plays. The most chill a build can be is with a 2/1/1 split between the 3 categories for Killer, the specific category splits being Killer dependent. The strangest and best way I heard this concept being described is how slowdown perks are Killer's 2nd chance perks. If I SH:PR, I saved 13.5 gen seconds on the most advanced gen, which could buy me the time I need just as DH gives a longer time in chase. That longer time in chase is less time on hook, and less time on hook, is less pressure on the team. Similarly shorter time in chase increases that pressure on the Survivor team, so Lethality can shortcut this procedure. Intel is also invaluable since you can know where people are, and by playing Survivor, you know their most likely actions. The least hooked person will attempt a rescue (usually), so if you chase them off without damaging them, the Survivors might not know someone else needs to rescue. Similarly if you do damage that person, you know someone else likely will attempt the rescue as a result. In that case you have to weigh how long it will take to finish the chase on the injured person, versus swapping aggro to hinder the new would be rescuer. Intel can tell you which gen or approach they will be at or taking, and ensure that interception would be more successful, or to know to finish the chase on the current person.

    Basically stop limping with camping, and dare to sprint. You will fall on the way, but eventually you can run a marathon.

  • danielmaster87
    danielmaster87 Member Posts: 10,064

    Love the casual implication that the killer would easily have a 3-gen AND managed to hook someone in it, like the survivors can't avoid any of that. Or that Trapper or Hag can have nothing go wrong for them once someone is on hook. Never gets old.

    But yeah, we get yelled at for camping when the balance of the game pushes us to do that, which we get yelled at more for.

  • Jangles
    Jangles Member Posts: 377
    edited October 2022

    I've always thought once you hit the "elite" mark you should switch to the tournament rule set. It's there for a reason.