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Call of Brine too strong for solo que?

The Generator regresses at 150/175/200 % of the normal Regression speed and its Aura is revealed to you.

Just a nightmare to deal with most of the time. Ive taken to running rookie spirit to help see where gen regressions are since almost every killer runs that perk. But ive seen so many gens go completely to zero when almost complete. It almost feels oppressive if you dont have teammates who can find the gen in time

Comments

  • Laluzi
    Laluzi Member Posts: 6,223

    Call of Brine isn't bad on its own, since it can be countered by being stealthy or repairing in pairs so that you can tap the gen quickly. When comboed with Eruption and/or Overcharge, though, it becomes nightmarish - gens get completely deleted if you can't return to them immediately and you'll waste loads of time unable to do anything useful.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    Combined with Eruption or overcharge it can be nasty but by itself while annoying I wouldn't consider 2 strong

  • FentV1rus
    FentV1rus Member Posts: 112

    Honestly, it's biggest advantage is the info it gives. The regression is good, but it is no different than old Ruin, which was arguably much more oppressive. Eruption is probably worse for solo queue, but honestly none of the gen kick perks are really terrible to go against.

  • TheArbiter
    TheArbiter Member Posts: 2,616

    Call of brine is fair, it's an extremely dumbed down pre-nerf ruin, which we had to deal with for over TWO years

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Call Of Brine... does the most Gen regression in 60 Seconds... taking away 30 charges in those 60 seconds

    By itself it takes 4 minutes and 46 seconds to totally regress a Gen

    How is a perk that increases Gen regression to .50 for 60 seconds OP

    But yes I do understand how the notification can cause problems... But does it still work once the 60 seconds pass or is it always in play

    Cause if it's always active then BHVR needs to remove it from Call Of Brine and put that on Surviellence

  • Devil_hit11
    Devil_hit11 Member Posts: 8,820

    instead of looking how many generator are getting regressed, look at how many survivors on your team are progressing generators. you can beat the perk by having a single survivor on generators the entire game. As long as single survivor is on a generator entire game, you outclass the perk.

    survivor progress gens at 400% speed and killer only regress it at 200%. the perk is a little bit like trading progression on 1 generator for progressing another generator. killer perk only lasts for 60 seconds. 2 and 3 survivors on generator far outclass the regression that this perk can do in isolation.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,907

    The notifications function for 60 seconds, after that it stops. But they can be active on multiple gens at a time.

    I think that combined with the extra regression is a little much, honestly. The regression speed is fine on its own, but stacked with overcharge it starts to get out of hand. I think overcharge on its own is more fair because it doesn’t give the killer information unless the survivor misses the overcharge skillcheck.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Yea.... Fair enough

    So why don't we remove that dumb (Phrase I can't type) skillcheck or at least make it work like a normal skillcheck

    And Remove the Information part of Call Of Brine and put that onto Surviellence

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,960

    Yeah, CoB isn't disproportionately strong for solo at all. But I think eruption absolutely is.

    And old Ruin was the strongest of all, new or old.