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Where are all the DBD veterans?

Bartlaus
Bartlaus Member Posts: 1,027
edited October 2022 in General Discussions

It's just a guess, but I think a lot of the really good players are taking a break or have quit.

I remember times when I played with or against survivors who were far better than me. And I remember times when killers tried to mindgame me and didnt hardcore camp/ tunnel at 5 gens. But that is long time ago.

The kill stats from september confirm me. If even killers like Sadako have a high kill rate in high MMR, then something is wrong. And no, she is not strong.

I miss the times when I could hold my own against a prenerf omega blink nurse in the Solo Q because I had smart mates :(

Is it the screwed up MMR or am I just unlucky? What is your opinion?

Comments

  • Jangles
    Jangles Member Posts: 377

    I noticed something interesting and I can't tell when it started, Most lobbies have 2 players that are well below your skill range. They're what it seems meant to be the "objective doers" and two "runners".

    I could be completely wrong here, but its something I've noticed over the 100s of games I play a week. These players usually lack fairly basic strategy knowledge and objective efficiency.

    I have seen since the dead hard update more games going to the wire at 2 or 3 gens forcing the game into a 3v1. Whether that be because of the issue I mentioned above or the adapting to the new meta or both I'm not sure.

    There is a definite wider pool of skill getting matched into my games at least. But it only seems to be the survivors. The killers are still good players who don't fall for your average youtube techs.

    You've got 0 chance of CJing/dumbteching someone I play against, they know how to pick up, know how to mind game and understand how to pressure someone to second state. You'll never hit a flashbang and I have never seen someone get looped for more than 2 gens unless its a bubba on a mission to take 1 person out of the game.

    Match this with someone who cleanses before they unhook an infected survivor v pleg and you're going to have a bad time. 1 person is going to struggle to carry a game as it's up to the killer who they chase. You chase someone who can loop? You wont chase them until every resource on the map is spent by the baby dwight.

    I feel like you solve this by culling pools by region and tightening the pool cap for players.

  • burt0r
    burt0r Member Posts: 4,160

    Well the game is incredibly repetitive after facing all of the 28 killer enough times. Maps don't make that much of a difference gameplay wise and there are only so many good perk combinations and them too don't change the gameplay all too much.


    In League of Legends i have 150 character with dozens of items, several builds, team setups, lane matchup and so on. (And I basically quit that game also after 10 years)

    R6S : 30+ operater per side, each map offers different approaches, team setups, operator matchups

    Overwatch: 50+ heroes, with different team setups, multiple game modes.


    And even then many people don't stick to those games for 5+ years. DBD is no different but also offers less variety in my mind, so i think it's natural that veterans get fed up over time.

  • Lobos
    Lobos Member Posts: 212

    They are still out there playing, just not all day anymore as they are, understandably, probably burnt out on the game a bit. Also there are constant waves of new players coming in from watching DbD Streamers.

    I watch a lot of Streamers and always see people asking them in their chats.

    "What game is this!? This looks like fun!" or typical new player questions about perks, strategies, and the characters.

    I'd say it probably depends mostly on what time/desire the veterans have available to play while also dealing with work/family/friends/life. I still see really high prestige players in my games every now and then. I see their plays in-game so I know they are legit too.

    Based off what I've seen, I'm guessing you are just going through an unlucky match making spell or are just not playing at the same time they are playing.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I think the great players are still there but huge Killer queues have broaden the pool for lobby creation so they just put people who dont belong in the lobby. Remember some weeks ago they announced "We have reduced Killer queues by almost 2 minutes!!"? they just made system pick people at random so queues arent 5 minutes long.

    I had a perfect example of this yesterday. I played Survivor, 3 of us start together, we get to a gen, a Hillbilly appears sprinting, we scatter, this Meg happens to be the one who gets the aggro, 10 seconds later she is instadowned, "oh crap, maybe he got lucky", hook, sprints away, 20 seconds later Claudette is instadowned "OH CRAP, its one of the good ones, we are cooked", he sees me, starts chasing me, tries to chainsaw and curve me for I dont know how much time, Meg and Claudette got rescued, healed and 3 gens popped until he desists and leaves for the fourth guy who jukes him for 2 minutes, I think "this guy isnt good in the slightest, what the heck maybe he got lucky with those 2", he desists and sees Meg, 10 seconds later she is instadowned again and same with Claudette after hooking Meg, they were really really bad at the game.

    It was obvious there were 3 groups of players there and we didnt belong in the same lobby.

  • AcelynnBen
    AcelynnBen Member Posts: 1,012

    most of them left with the release of boons

    and the ones who stayed most likely quit with the release of the "killer" patch since it made the game so stale

  • Gwinty
    Gwinty Member Posts: 981

    DbD is a game that lives by two things for me: Friends and breaks.

    Sometimes I play Killer and get bored. Then I take a break, paint something, play some chess or do some seasonal things like swimming. Or I take a break by...

    ...playing survivor with friends. This rarely gets dull for me, because I like hanging out with them and we talk about stuff, do some archives and just play a bit.

    I do not think that DbD is a game I could play non-stop every day for very long. Which is why I take plenty of breaks or switch my roles. I think many people do it this way: They play some, then loose interest and play something different, then return for an event, then leave again, then return for a cool new Killer and so on...

    The Killrate is not wrong even at high MMR. If you want DbD to be balanced as a 50:50 in reality you need to aim for an above 50% winrate. This includes Sadako and Trapper. It was necessary to "rise the floor" to allow people a chance when playing M1 Killers.

    To keep the game fresh you need people to play all of the Killers. They offer the difference in gameplay to keep people more invested. And to do that you need Killers like Onryo, Trapper, Hag and Ghostface to have a chance to "win" the game.

    Well the game is incredibly repetitive after facing all of the 28 killer enough times. Maps don't make that much of a difference gameplay wise and there are only so many good perk combinations and them too don't change the gameplay all too much.

    It gets dull after facing 28 of them enough times. Now imagine facing only 20, 10 or 5 of them...it quickens this process.


    Now, where are your smart teammates...

    Well, maybe they are on a break right now and you just have a bad timing. Maybe your MMR is a bit down right now and you play more "lord of the potatoes" (welcome to my MMR, I am one of those potatoes Xp). And right now there is an event and a new archive: People will play that and play suboptimal to do their challenges, they want fancy stuff.

  • danielmaster87
    danielmaster87 Member Posts: 9,371

    I'm not even gonna bother arguing with the false conclusion from the stats, but you were not getting consistently better teammates before MMR. It's screwed up, I get it, but if you can just win enough you can get to the magical place called high MMR where you actually get consistent good teammates. You were lucky to get a good enough team to beat a 5-blink Nurse in maybe 1/100 matches under the old system. Killers do still mindgame you, which is how they got you on hook in the first place to camp/tunnel you. They just can't do that all match or they lose, so they figure why not go for the more consistent win strat of camp/tunnel? It's not cheap or malicious; it's just a way of playing.

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,489

    Was that your first ever achievement?

    This one's mine.

    I spent most of my time in Survivor (still do, really), so I didn't get The Grand Sacrifice till three weeks later.

  • ColonGlock
    ColonGlock Member Posts: 1,224

    Backdoor Escape

    In a public match, escape through the hatch.

    Unlocked Oct 8, 2016 @ 3:17pm

  • usesPython
    usesPython Member Posts: 121
    edited October 2022

    While matchmaking is a joke, matchmaking hasn't been touched in 6.1.0 and later afaik (which is where the stat you're quoting comes from). Instead the reduced queue times came from a combination of matchmaking incentives and the changes in meta perks creating a more balanced killer/survivor distribution compared to pre-6.1.0

    The reason killer queue times went down way more than survivor queue times is that matchmaking incentives tend to be 100% for survivors for most of the day, greatly incentivizing people to play survivor instead of killer, which pushes the killer queue times down since there are more survivors they can match with in the queue.

  • edgarpoop
    edgarpoop Member Posts: 8,363

    I can only speak for my "scene" within DbD. Most of my friends and acquaintances moved on to Apex, Valorant, or games and grind ranked in those games. MMR introduced the worst of both worlds for a lot of the vets. Games had to be played more competitively with none of the rewards associated with it. So they moved on to games with competitive modes

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    I wouldn't consider myself a veteran, but I started playing in 2017 and quit in 2021. The game was making me so frustrated it was affecting my mood elsewhere in life - it was pretty bad. I recently came back and found a bunch of new maps that I don't know how to navigate, and after losing my gumption to persevere like I did before I quit, I just turn the game off instead of getting frustrated. I'm slowly getting back to playing killer, but sometimes I have old feelings rekindled that make me want to quit, like when maps generate infinites; or I spend most of the match breaking pallets. I'm just not that good anymore, and I don't know if I care, lol. Everyone I knew that used to play this no longer does, though.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287

    I’ve noticed that I’ve been able to loop a lot longer lately and I’m not a good looper but any means. I prefer killer but it seems to be that either my survivor game has gotten a lot better or the skill range of killer I am playing against has gone down. I do not think my skill has increased that much.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited October 2022

    I am here 😎(It's from September and August 2016)

    I play since Nurse came out I belive or around that time.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,419
    edited October 2022

    We are enjoying our well-deserved retirement after carrying the game for so long. Now move out of the way, you're blocking my sunlight 🍹🌅

  • Akito
    Akito Member Posts: 673
    edited October 2022

    Still there. But I'm barely playing the game, because I'm a solo player and everytime I think about playing dbd I already start to despite this game. It's not fun, it's frustrating the whole time. Doesn't matter what you try, what build, what strategy. Doesn't matter who hard you try or how well you play this game. So I only watch one specific streamer from time to time. The times I start the game are the times you get some free bloodpoints.

    Not even this event made me playing this game. I mean, I tried. But after everyone died within 10 seconds multiple times so I hadn't even enough time to do gens I closed the game. ^^

    But I succeed at one thing. Back then when Legacy was released I was too late. But moving forward I realized that there is a solid chance the devs would re-do that in some way. So I started to P3 every character. And after 6 years they finally did this by adding Legacy Portraits. And since I got what I wanted I'm just done. I'm free from the entity ;)

  • Ayamir
    Ayamir Member Posts: 291

    Overwatch has 50 heroes ? since when ??

    My mans playing Overwatch 7

  • DudelPuma
    DudelPuma Member Posts: 329

    Competitiv xD ofc mmr is so good that is why Sadako is one of the deadliest killer in dbd haha yesyes

    nah mmr is not so well, and i play dbd nearly 4y 8k+ hours, i have never a time i do so much breaks, bc if you play solo q you got that mates they die quick against m1 (Sadako,Wraith) killer and hiding in the map corner

    i saw my hIgH pRo mMr team, they die in sec against a Wesker he chasing me for 2min, after that another Wesker just sec chases, then he chasing me 4min chase xD i mean yayy i die bc im so bad that is what mmr says, before the last 4min chase i do over 3 gens alone, and in the end that Kate who hidding in the map corner and scared bc she has TR has Escaped

    prove me if im wrong that great matchmaking (MMR) says in that moment: im a bad player i die and Kate is a great player bc she Escape

    "why is Sadakos killrate so high ?" "why Wesker is the best in killing ?" "and why is..." bc many bad players are in hIgH mMr ! (5% mmr)

  • edgarpoop
    edgarpoop Member Posts: 8,363

    Well you're describing the problem. You reach a certain point and suddenly a fairly wide swath of MMR is lumped together: Softcap+ and Softcap-350. That's the equivalent of something like Diamond to Top 500 in OW being in the same bracket.

    Especially in solo queue, you have a 50% chance of getting a killer playing like there's $10k on the line and 2 teammates with a fraction of your hours. It's a terrible matchup. I don't doubt the kill rates at all. They make sense to me. One or two teammates at high MMR are always *significantly* worse than the other 2 teammates.

  • OrangeBear
    OrangeBear Member Posts: 2,759
    edited October 2022

    Just a correction, overwatch does not have 50+ heroes. Overwatch 2 has 35 heroes right now but overwatch 1 had 32 heroes for over 2 years.

  • burt0r
    burt0r Member Posts: 4,160

    Then maybe 30, dunno haven't played that game as much as the other two. Btw the numbers there are also only estimates, lol has 150+ and i don't know that number and haven't played R6S since my late best, that i played it together, died.

    But good job focussing that point out. /S

  • burt0r
    burt0r Member Posts: 4,160

    And another one, good job focussing and correcting me there when it doesn't at much to my point. Sorry for the snarky attitude but neither of those numbers are 100% exact and not the point.

  • OrangeBear
    OrangeBear Member Posts: 2,759

    Okay.

    Just don't want someone to go in overwatch and be disappointed.

    You could use a disclaimer next time. Or estimate lower rather than higher.

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited October 2022

    I believe that was a combined effect of the incentives and the results of the tests they did with the MMR a few months ago where during several days they changed the way the lobbies were created and then asked players what they did prefer, longer queues more precise games or shorter queues but greater skill disparity, essentially broadening or shortening the pool where people were drafted to fill lobbies.

    This was a several month spanning effort and culminated in the quote I posted about reducing the timers.

  • usesPython
    usesPython Member Posts: 121
    edited October 2022

    The results of the MMR test you're talking about were published on April 19th, where they also said that they would be implementing changes "shortly" (Though what time that actually was was never specified)

    6.1.0 was released on July 19th, so as long as it didn't take them literally 3 months to implement the matchmaking changes it seems unlikely that this was a significant factor in the pre-6.1.0 patch queue time stats they published

    Not only that, the actual changes they said they would implement were:

    • Reducing the maximum range 
    • Reducing the expansion time proportionally (so it’s no faster or slower than before) 
    • Lowering the effective cap for skill ratings 
    • Removing grades from the post-match screen for the foreseeable future

    which would imply that future games would have a tighter skill gap below the soft cap, which would increase queue times instead of decreasing them

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    So true... I've been having matches with people who basically hide until everyone else dies, then they grab hatch, or die last. Netting them MMR boosts, while yours drops even though you were sweating balls to prevent a teammate's third hook or finish the last inner gen.

  • toxik_survivor
    toxik_survivor Member Posts: 1,184

    Very burnt out rn. Not even playing Halloween event. I started playing this game in 2017 and have racked up 4.2k hours on the game and am just plain burnt out

  • toxik_survivor
    toxik_survivor Member Posts: 1,184
  • usesPython
    usesPython Member Posts: 121

    Hatch is MMR neutral, it doesn't gain or lose you MMR. The really annoying survivors are the ones that hide until everyone dies, then wait for hatch to get closed and open a door with Sole Survivor + Wake Up, which does give MMR

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Lowering the effective cap for skill ratings

    This is what was aimed at reducing the queues at higher ratings and what makes what the OP complains about, "why there arent any great players anymore", higher MMR players get paired with worse players to avoid very long queues on said bracket.

    And pairing this with the incentives in July is just a 3 month gap, I dont see it weird, they usually release stats after several months of info gathering for wathever they changed and want to show, kill statisics for the meta oerhaul were released around 3 months after the patch (give it or take).

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    Oh dayum, good to know. Tricky lil fuggers. I assume these are the people that are using urban evasion at higher MMR. Well, I guess the crawling along the wall at the start of the match is a give away, too.

  • Sava18
    Sava18 Member Posts: 2,439

    Unless I am going against a full swf(even then usually one bad player) I agree with you. I don't think it should be possible to get some of these survivor's in my games that don't look behind themselves while also going against the 6700 hour Elodie in the same game. I think both sides should just be able to hit a checkbox so that both their teamates and killer are closer to your mmr, at the cost of a longer queue.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    On a break right now because I'm terribly burned out from DbD.

    You can meet me in TF2 tho, that is my current main game of choice.