So why do survivors not get punished for not leaving
What I mean is end game starts and your at the exit it full opened by the way so why not just leave. Everyone is alive and healthy your all at the exit so why not just leave oh I see because your teabagging...okay then why are you not being punished for not leaving or not doing anything. Simple if a teammate is injured usually you heal at the exit gate for bonus BP but why aren't survivors punished for not doing anything at the exit gate just standing there flashlight spamming or teabagging I would like to know why. A killer is punished for standing next to a survivor and not moving standing at the exit gate and not moving is basically the same thing so why aren't survivors punished for it a killer loses BP for it so survivors should get the same or something else.
Comments
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They can be punished in the funniest way possible by god’s most divine rule, the more you mess around, the more one will find out
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This?
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Best exit gates interaction I ever had a with Pyramidhead. I interrupted the cheeky heal at the gates and dove between the survivors gathered there, but caught none.
Turning around a Feng stood directly in front of me and gave me a somewhat polite t-bag (2 quick ones, not the full machine-gun t-bag) and then tried to run past me.
As she was wounded I downed her and she crawled past me. But, being chad Pyramidhead I noticed the "Final Judgement" prompt and pressed it. Feng crossed the barrier into safety, but I was already locked in animation and prolly executed her behind the finish line.
Maybe it was bugged, maybe it was a strange once in a million interaction and animation lock? But we both had a good laugh in the post game chat about it.
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Hold W / Push Forward on your stick and push them out.
Survivors in the exit gate have effectively won except for some niche circumstances depending on the killer, why should they be punished? Killers are punished for camping because the game is currently on-going and it's anyones chance to make or break the trial, the comparison makes no sense.
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You have not won until you have left.
SO LEAVE.
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You haven't lost until the survivors have left
SO HOLD W lmao
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Its the watch me leave and bag syndrome. I find it funny when 3 people have gone out and 1 has to stand at the gates or even make noise to let me know that i MUST escort them out so they can bag.
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Yeah I don't chase survivors I have literally zero chance of downing. If they want to waste 60 seconds standing around in the gate for no reason while I go break pallets or see if someone messed up and is out of position that's on them.
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Waiting in the exit gate is probably the only thing survivor's can do in game that is toxic. Because they have already won and stick around just to be a ****. No I'm not talking about people who heal in leave immediately but the people who literally stand there when everyone is safe and make you hit them out but leave right before the hit, that is toxic. Weirdest mob mentality I have ever seen in a video game.
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Push them out and stop being baby about such minor thing
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I don't really see it as toxic, takes me all of 10 seconds to hold W towards and exit gate providing they even get that far.
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Presuming any other survivors are left alive, I'll wait around in case they need help/to distract the killer.
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I've killed many survivors during EGC at the gates to want them to stop being stupid.
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Mm some like to bm the killer before they leave. And they get punished for it sometimes. Bloodwarden is a thing. And i had a team of toxic survivors wait in exit gate to bm me once, i wandered off to bash doors for bp and to not give them the satisfaction. They came back to try and find me to mock me. 1 down and an instagrab on an unhooker later and i ended up with a 2k because of their arrogance 🤣
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Some of y’all just want survivors punished for everything. Lmao
I don’t care for the exit gate teabagging. Waste of time when I could be onto my next match IMO, but this isn’t something that needs punishing. Like others have said, either push them out or go look for pallets to break and other points to farm until they leave.
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ah yes, good ol' victim blaming.
"such a minor thing"
it's a waste of time. it's literally just survivors being ######### and holding the killer hostage in the game as long as they possibly can because they're petty and they want to gloat. if you don't give them the satisfaction, then they can keep you there for 2 extra minutes.
you chase 3 out of one gate, the last 1 will be waiting at the other one for as long as possible.
it would be a minor thing if it wasn't every single game.
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had a kill the obsession challenge, map was RPD, equipped rancor, Yun-jin p60 was the obsession. i had 2-hooked everyone except Yun-jin and the 4 of them were teabagging in the exit gate, so i went straight for her, picked her up and rancored her just inside the map. the lobby was full of laughter spam after the match
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It was really bad before EGC even existed, obnoxious survivors could hold you in the game by hiding for literally hours (though I never got hijacked for hours).
If they don't leave I just pretty much go AFK and I suggest you do not bother going to the exit so they can teabag you like 5 year olds. Just let the EGC force them out and they can waste their time at the exit
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Here's a compromise. To go along with the finishing mori system, we have a similar one trigger when all remaining survivors are within the open exit gates and standing. It triggers an animation where all the survivors can watch themselves twerk for a few seconds and the game ends. No more sitting and waiting for two minutes while they all sit there waiting to see you show up so they can taunt you. It's over. Get out. They get to watch your character model get teabagged, and you just go to the end screen. Problem solved. If they stay just inside the gates to avoid it, then you have the opportunity to get a quick down.
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This is why I'd like to see the inside of the exit gates make survivors "exposed". Make it a non-safe zone and put some fear in em'.
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Why? There's no purpose to it. In fact, the ONLY reason to do it is BECAUSE Survivors won't leave.
Which just circles back to #JUSTLEAVE.
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I know you probably heard this before but don't go anywhere near an opened exit gate. Let them do their squads for themselves. It's probably their warm up for the next match. Instead you can go looking for pallets and breakable walls. That way you get some extra points at least.
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"Why do killers let 4 survivors bleed on the ground for 4 minutes without hooking".
Both are boring and childish play, so move on; It's not like you get this every game.
At least killers have the mean to push them out, imagine being slugged on the ground for 4 minutes and helpless.
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Because there's a time limit to how long they can possibly do so, as EGC nicely performs its one and only real purpose this way.
Of course they don't actually have to get to stand there for the full duration of EGC to begin with, as pressing the W key with your camera facing in their direction will very quickly put them in a "leave or die" situation. But if you absolutely don't want to go there, the Entity got you covered.
And for the record I'm all for ways for both sides to skip wastes of time without any interaction with the other. Add a lever in the basement that instantly makes all survivors in any state other than sacrificed or killed escape once a gate is open (or hell, even once the last gen is done), and let survivors either teleport themselves onto a basement hook or crawl over to a hook and hook themselves with no opportunity to attempt escape if certain conditions are met. While people waiting until 0.00000000042 seconds is left of EGC isn't equal to being bled out for 4 minutes (as you can't press W in the killer's direction to skip the bleedout like you can with survivors waiting around) the feeling of wasted time is indeed shared and I'd be 100% for ways to speed it up without the other side's cooperation.
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I'd love for Viva La Dirt League to do a skit on this, just to illustrate how stupid it actually looks.
But in the end, I just chase them out if there's absolutely nothing else to do, or get a drink or something.
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Probably the same reason killers aren’t punished for bleeding out survivors.
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"Victim blaming"
There are no victims with survivors standing in an exit gate, this whole "I'm being bullied by survivors" mentality that killers have is incredibly damaging to people who are actual victims of bullying, it's embarrassing for the entire community.
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That exact scenario happened to me as Feng. I also main Feng and I was pretty stunned it counted as a kill in the end-lobby screen. Might of been me, no cap lol.
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Lol, if it was you that would be a fun coincidence. That game happened just two or three days ago and it was on one of the farm maps, cow shed if I am not mistaken. And the shack was right next to the exit gates were the incident occurred.
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Doesn't really matter if killers can force survivors out of the exit gate. The fact there's a double standard where survivors extending the game longer than it needs to is "acceptable" whereas if the killer doesn't it's "wrong" is a problem.
As long as survivors defend waiting in exit gate just to teabag the killer before leaving, I don't want to see them complain about being slugged for 4 minutes.
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There is a huge difference between standing in the gates that has a counter (holding w, something you do the entire mach) and being bled out on the floor for 4 minutes, that has absolutely no counter what so ever. The fact killers don't see the different between these is a problem in itself, either way I don't moan about either of them, but they are very different.
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If you don't like time wasting, don't defend time wasting. As I said it doesn't really matter if the killer can force the survivors to leave, the core is that survivors are wasting time just to bm.
The community would be in a lot better place if people would stop defending bm regardless of which side is doing it.
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Did you actually read what I put LMAOOOOOOOOOOOOOOOOOOOOOO
"either way I don't moan about either of them, but they are very different." Just don't reply if you aren't even going to read what i said.
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You're spending a lot of effort to go at me for stating that both slugging out someone for 4 minutes and waiting in the exit gate to teabag are both bad.
If you agree they are both bad then you had no reason to respond in the first place.
I'm sorry you felt the need to downplay survivor bm at the exit gate.
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"A lot of effort"
Yea, it takes me a whopping 30 seconds to reply to you while I watch my friend play WoW let's not overreact here, which is a speciality of this forum, pretending something is way more severe than it is.
I just don't see it as BM, literally doesn't both me, and takes 10 seconds to fix, killers already chase people to exit gates trying to down them, it is almost 0 extra effort in a normal game of DBD.
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I'm sorry you feel the need to defend survivor bm and frankly I'm not going to put anymore effort into responding to someone who defends survivor bm.
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lmao im not even someone that stays in exit gates but for you I'm going to spend the next week running that timer down <3
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These two scenarios are incomparable because the killer can literally walk forward and force them out. Survivors can do NOTHING about being bled out. Stop being entitled and demanding everyone to be punished for harmlessly scratching your ego.
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Where did I say survivors should be punished for waiting at the exit gate?
I just said people shouldn't defend one form of bm and dislike the other form of bm. If you dislike people wasting your time, then you should dislike both survivors who wait at the exit gate solely to bm and killers who slug out the last survivor for 4 minutes.
Otherwise if you think that survivors waiting at the exit gate soley to bm is fine, then there's absolutely wrong if a killer slugs you out. Both will end once the timer is finishes so there's no actual problem.
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Sorry I think mistook you for the OP.
Still, why are you upholding that false equivelancy that both types of BMs are comparable? Survivors by no means can hold you hostage. The killer, however, can. Survivors standing at the exit gate T-bagging can be stopped by approaching them. Survivors can't do the same for being bled out.
You can absolutely complain about one and not the other, because only one of them can actually hold you hostage for more than 30 seconds.
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They are comparable. Both are only done with the intention of wasting time for the bm. It doesn't matter if one has a shorter duration than the other.
If you don't like the killer slugging you for 4 minutes, you should also not like survivors standing at the exit gate just to get a last teabag in. Both are poor sportsmanship when they could have just ended the game without getting the last bm in.
If you don't like BM in video games, you should dislike all forms of BM. Picking and choosing what bm you find acceptable is just being a hypocrit. Either all bm is acceptable or none is.
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I mean, there is a pretty big difference that isn't being covered. Unless I'm the last survivor/all survivors are with me, for all I know getting the killer to chase me out is giving the other survivors time to heal/open the other gate/etc. A killer actually knows the state of the other survivors.
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It's a "legitimate strategy" am I right? lmao
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I might have to go back and save a teamy?
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What happens more often? Survivor's get slugged to death like what 1 in 50 games? It's literally never happened to me ever lol. My survivor main friend has probably 800 hours on survivor and 100 on killer but he said it's probably happened to him 20 time's ever. But pretty much every game survivor's win at least one person is standing there t-bagging. Nothing erks newer killer's than that gloating.
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I had a similar thing happen with Legion (Susie) once. This Claudette was t-bagging and she was the obession. I had Rancor so one hit and she went down, i quickly hit the KILL button and she was so close to the exit gate that the camera was on the other side of the exit and so the Mori was blocked by the Entity.
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Just hugging a survivor till they reach the inside of the exit gates for a free down sounds balanced
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There are some survivors that want to give to killer a last hit or w/e for the bloodpoints. What I personally do when playing killer is, if that happens, I just don't give them the satisfaction of showing up at the gates. I just tab out and do something else lol.
I've had one game with a brilliant Ghostface that tried to bait me and a teammate to stay and goof around, he was moonwalking, hiding and so on, so we stayed, and apparently, he had 99-d us both, downed my teammate and hooked him, so I stayed to get him but there was Blood Warden. I've never laughed so hard at an EGC, that GF is my absolute favourite player!
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Just give us the perk "Just Leave": if a survivor crouches ìn the exit gates area more then two times per second, the Entity blocks the exit gates for them for 30s. If a survivor stands inside the exit gate area for more then 30s the Entity gives them the exposed status effect. If a survivor flashlight clicks more then 2 times out of the exit area the Entity knocks the item out of their hand and holds it in place for 30s"
All not very strong effects and actually not worth a perk slot, but I guarantee that loads of killers will find a permanent place intheir loadouts for this perk, and the ensuring meta would quickly educate survivors about exit gate etiquette.
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Hit them out, tada
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