The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Is Slugging a problem in DBD?

Hello I am just collecting some information, In your opinion explain how slugging a problem or explain why it isn't.

Comments

  • fake
    fake Member Posts: 3,250

    If you play slugging to win, no problem.


    If you play killer to slugging, is a problem.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Slugging is fine , what isn't fine is bleeding everyone out for BM purposes, I'll admit though I slug all the time I don't care if people like it or not, if I'm in a position to get multiple survivors down you're damn right I'm gonna take it lol but I'm not just gonna slug blindly with no real reason to do it I mean if other survivors aren't sticking around the area its a non issue really

  • The_Scarlet_Witch
    The_Scarlet_Witch Member Posts: 209

    I end up slugging if survivors ruin my game, i've had a few matches recently where a swf would just hide the whole game and not touch gens . I end up letting generators become done as im so bored of looking. But rarely if i search the right locker i get my dwight in basement if i can if not he bleeds out for wasting my time.

  • Bran
    Bran Member Posts: 2,096

    I wouldn't necessarily say so. No.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,786
    edited November 2022

    I am often forced to let survivors bleed out on the ground, because I literally can’t get them to a hook, and they would rather bleed out than allow me to hook them. The fact that I’m often forced to slug survivors is a problem.

    And it will be even worse if basekit unbreakable happens. It’s too easy to equip breakdown, and create a 3 minute safe zone just because a survivor was unhooked.

    And shaming killers for slugging for the 4k is a double standard, because many of those people would gladly sweat for the 0k. If all the generators have been powered, and the killer is camping a survivor, the other 3 survivors could easily leave the game, and take the 1k, which is still a win for the survivors. But many of them will still try to get a 0k anyway.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    I agree, I absolutely despise being slugged for the 4k and it makes me want to just leave the match.

    I have always hated the hatch for this reason - if a killer wants a 4k secured they really have to slug and for the person being slugged it can mean 4 minutes on the ground if your team mate hides it out and this far from a fun experience. I wish I could just choose to concede at this point so I can move on to another match where I can actually play the game.

    I understand slugging for pressure as it is a useful tool and I accept that but slugging for the 4k or worse still, toxic killers that slug everyone to bleed them out is just the worst

  • Marik1987
    Marik1987 Member Posts: 1,700

    Its a tactic which works. At the moment u need another survivor for the pickup while u chase another one. This means only 1 survivor is probably working on a gen, which is what killers want.

    Without slugging sometimes, killers would have far less pressure in some games and gens would fly much faster than they already do.

    The issue I see is the endgame slug while playing a 2v1 just to get the 4K. Thats unneccessary and a time waste in my opinion, a killers goal should always be a 3K. If survivor gets hatch or not is a bonus, nothing else.

  • Crowman
    Crowman Member Posts: 9,518

    No

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,786

    Does this mean the survivors goal should always be a 1k?

  • dugman
    dugman Member Posts: 9,713

    Slugging for pressure is fine, nothing wrong with that. Strategically you’re trading off risking losing a hook state to save yourself 10 seconds towards getting value from a follow-up chase. If you can get an injury or down prior to going back for the hook then it can amplify getting the other survivors off the gens to help recover the team. But if you slug too long or too often you can lose hook states without getting enough back in return, so it’s a balancing act.

    The only time I can think of where slugging is really unsportsmanlike is when someone intentionally just bleeds out the last downed survivors for four minute simply to drag it out longer. That’s a jerk move.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,031

    The thing with slugging is that it can't be considered a problem since there are killers who are designed to slug in the first place. Myers, Plague, Oni and Twins are killers who do their best with slugging and I think that the devs created them with this purpose in mind.

    With that being said, if base-kit UB comes then those killers will need reworks. Maybe not Plague, but the other three yes.

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    Well, yeah.

    1k is considered a win for survivors. If you can get a 0k that's a bonus, but getting three out the gate or hatch is the goal.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited November 2022

    No, the goal should be completing 5 gens and get out. Its a win if 3 or 4 survivors escape. You could argue even a 2 Man out is a win, if the Top-Survivor has more BPs gathered than the killer.

  • Hexan
    Hexan Member Posts: 71

    Okay why does people forget there is a hand full of anti sluging perks?

    If sluging become so big, why not use these perk, I mean Bill have one of the best and he come with the base game

  • Lost_Boy
    Lost_Boy Member Posts: 677

    Yeah just one of the many double standards you encounter in the game with survivors.

    You get called all the names under the sun for slugging for a 4k, yet survivors will literally swarm the hook to get the 4 escape, even though they've already won the game with 3 players escaping.

    One of my favourites is when a unhooked survivor intentionally body blocks you from chasing the unhooker with the endurance buff and then proceeds to call you a camping tunneler because you down them again. It's like you basically had the chance to get away, yet you actively forced the killer to chase you again.

  • bm33
    bm33 Member Posts: 8,264
    edited November 2022

    Slugging players until bleedout when the killer could easily hook them is the problem.

    When it's a killer running a slug until bleedout build that includes Knock Out v a solo group and they are choosing to only bleeding out survivors it's a problem.

    When the killer at start or middle of match decides to "punish" one player and bleed them out to waste their time, it's a problem.

    When killer slugs last survivor (or last two if manager to down them both while slugging for 4k) at end of match just to bleed them out while being a sore winner, it's a problem.

    Slugging for 4k I wouldn't say is a problem when goal is to hook both survivors but it definitely isn't a fun time to be survivor laying in ground for 4 minutes.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,808

    Or maybe, and I'm just spitballing here, killers should be pressuring gens. Going back to hook is literally going to the only place you know, for certain, that two survivors are already busy doing anything but gens.

    Most killers seem to just hook someone, walk to the nearest gen, and unless a survivor is in plain view, go immediately back to hook, if they leave at all. There's no gen pressure there whatsoever. Then they seem astonished that the other two survivors have done nothing but gens without ever seeing the killer.

  • Lost_Boy
    Lost_Boy Member Posts: 677
    edited November 2022

    Why would you go across to the other side of the map to look for someone who may or may not be there when you can go back to the location you know for sure there is going to be at least 2 people in that area?

    The best form of gen pressure is achieved by downing people and making other players leave gens to rescue & heal.

    You have to look at your location & gen placement. If you have 4-5 solid gens in close vicinity to your hook location you want to stay in that area and hook in that area where possible. Theres literally zero point going outside of that zone just to satisfy the demands of cry baby survivors.

  • Nathan13
    Nathan13 Member Posts: 6,713

    I don’t think it’s a problem, but it sure can be annoying at the same time.

  • egg_
    egg_ Member Posts: 1,933

    Slugging becomes a problem on two specific killers and for the 4k

    Slugging for pressure is perfectly fine imho

  • Steakdabait
    Steakdabait Member Posts: 1,280

    pretty much agree with everyone here slugging is only cringe when you doing it for the 4k or bleeding someone out

  • danielmaster87
    danielmaster87 Member Posts: 9,448

    I guess it is because soon survivors are gonna be able to pick themselves up without a perk.

  • danielmaster87
    danielmaster87 Member Posts: 9,448

    But it's how the killer gets 4 kills which they pretty much deserved at that point anyway.

  • danielmaster87
    danielmaster87 Member Posts: 9,448
    edited November 2022

    Lying is bad though?

    Having sportsmanship and playing to win are not opposites, as you're saying.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Don't forget the killers that go back and can't pinpoint the moaning of the downed survivor... I'm guilty of that, lol

  • drsoontm
    drsoontm Member Posts: 4,903

    I see no problem with slugging. Like for anything else you can do in the game, the only thing that may be a problem is intent.

    When I play killer, I often have to slug. It's usually to slow the game a bit and apply some pressure. Sometimes it's to "help" survivors who have been badly matched and should be dead. Most seem to appreciate that form of leniency, some really don't.

  • Rovend
    Rovend Member Posts: 1,064

    "Deserved 4 kills" is up to debate.

    In many threads and by different people including devs, it has been stated that 4k and 4e should be rare, and not something you could easily achieve just by performing an early snowball or hard tunnel.

    Said that, you can still get your 4 k by hooking the 3rd survivor and closing the hatch yourself, which the killer has more chance to do anyway as he is faster and doesnt need to hide.

    And even if the last survivor escapes, the point is the killer shouldnt be able to force a four minute stalemate where the last survivor cant do anything but hide or die.

  • Terion
    Terion Member Posts: 810

    "slugging" like "tunneling" are made up words. They were born within the DBD community. Honestly, as long as you dont cheat you are fine. Its a game, its not like there "nasty" mechanics in other games that might be unfun for the opposing player. Its a PVP, ofc the opponent wont like it too much if you take advantages of their mistakes or just simply of their lack of skill, like tunneling out the weak link as it happened to me today (i lack the skill of looping as a survivor, so obviously the demogorgon kept chasing me.)

    Or another example, they try to deny your very first hook, swarm around you and have all the nice things, head on, wild horse, flashlights etc. They try to bodyblock but they messed up because it is lerys with small corridors and you have starstruck with you. EZ downs on anyone, 3 man slugg and you still can hook the one. <-- they will totally blame you for that one.


    I could go on how especcially slugging is a needed strategy for most killers, or even in some situations, not neccessarly killer dependant. But truth is this community never will get over these ridicilous discussions, so let me break it down to what it actually is. You play to win, you take advantage of something that is within the game. Its allowed. If something is problematic, (REALLY problematic like forever freddy was or infinites are.) then its up to the devs to change that, which they always work on, try to balance things out to their best. Its never the players fault.

    And it gets even more ridicilous when you think about the winning condition because its either a case of "much bloodpoints this round" or "not so much this time." Like.. the worst you can get is 3 thousand bloodpoints because you got killed too fast, at least you can join another match and certainly will have a better one than just that.

  • Sava18
    Sava18 Member Posts: 2,439

    Yeah no, I will play this game even less if it's removed. The most fun I have ever had is a swf trying there hardest to get everyone out and me slugging all of them for the 4k during egc. I have never had a single person complain about it even once, most of the time it's a gg. Although those situations are rare, and half the time they can happen people just leave.

  • Terion
    Terion Member Posts: 810

    Durin the anniversary event, very early on, i was playing plague on lerys, i was bringing a flan and even had some "get x hooks" challenge or "chase survivors x seconds" i dont quite remember.


    But they just ran up on me when i was carrying my first down to one of the corner hooks, where a vault was but nothing else. They should also have seen the cursed fountain litteraly in the room next to it, but during the attempt for bodyblocks i alredy got some hits in, so they were all injured.

    They didnt run away, spread and heal up. (well i understand the concept of not bother healing when its plague but they couldve at least like.. spread out XD or have 1 to do gens.)

    But no, they all just kept proxy remaining in the area, thinking they could lure me into a long chase when i litteraly heard others moaning. No way i was gonna leave hook. Once i downed my next it was just exchanging hooks at that point, and when i could hit my final blow i used the fountain near and downed the remaining 2 with 1 puke. I got amazing 12k bloodpoints and they got 3 or 6. So it really was a waste of flans.


    Which they ofc knew to blame me for like "why bother bringing a flan if you are going to slugg anyway." And i was a bit baffled about the blatant denial of their own mistakes so i answered something along the lines "well i didnt expect you all to go down so fast, otherwise i wouldnt have brought a flan."

    ofc they didnt like that either. But that was just my most honest answer XD

  • Okonar_
    Okonar_ Member Posts: 499

    In general, not really. Only against certain killers: Nurse, Blight, Twins. But for most part (against the average killers) is manageable if the survivors don't mess up, usually happens when survivors group up too much and throw the game.

    The slug for "4k" or BM is boring. Could easily be fixable if they added a "give up" option to the survivors tho, so every1 moves to the next game. Most of the time I'm slugged like that I just alt tab and watch some videos while it lasts

  • danielmaster87
    danielmaster87 Member Posts: 9,448

    I don't know if you know this, but 4 escapes is incredibly common. All it takes is the killer not being Leatherface, or not having killed 2 survivors before the gens were done. Hook bombing without those conditions is pretty much a free escape for everyone. Surely you've been in that situation as killer?

    Also don't know why it's so taboo for a killer to get a 4k after playing extremely well vs survivors who didn't play all that well, just because of fast gens. If you virtually never got 4 survivors out, I'm sure I would get old for you as well.

    Yeah, yeah. "The killer's faster, therefore they're more likely to get to the hatch first." Be that as it may, it still isn't a high chance that they'll get to hatch first. Then the survivors get gates powered for free, and can still find a key.

    My argument remains that if we're having issues closing the game out because of a stalemate, the mechanic we use to solve it should at least be killer-sided, not survivor-sided. Make the survivors do something drastic like keep pushing gens or go for the pickup, else they get their aura shown. Or do an endgame chase, which if outlasted the exits open for the survivor. Just do something that isn't a free escape from a button press.

  • Rovend
    Rovend Member Posts: 1,064

    4 escapes incredibly common? really? are we playing the same game?

    I dont say it's impossible but i am always having a hard time escaping on my own, let alone with my 3 teammates.

    It's not a taboo to 4k, i am not saying you cant or must not get 4 kills. But the situation when you slug for the 4k is made abusing a horrible game state created by BHVR when they butchered the old hatch and inmediately upped the gen times. You know what i am talking, The "2 Survivors Too many gens" state.

    Yes, survs can have a key to open the hatch, but more often than not they dont, as they are barely used now. You could say that you can find a surv with a "Find Hatch" build, but those are the type that throw the entire game in favor of a little more chance of escaping.

    My argument is that the killer should stay away of stalling mechanics, because if not, in months we will be playing 30 min games where all the perks, items, skill of the killer side will focus of delaying and stretching the match as long as possible.

    You should never be in a position where you are the last surv standing, the 3rd one is on the floor and you cant do anything more than hide or give up.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    At 5 gens by a starstruck nurse? Sure. But as any other killer not really

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    Overall, it's not. It can be used to create pressure (and I'd rather see a Killer who slugs to create pressure than a Killer who tunnels) and it's quite often necessary.

    If facing a coordinated team with flashlights, sabos, etc to secure one hook you may have to down two to three people. Similarly, with Boil Over, Flip Flop, Breakdown, Power Struggle, etc the best play is often just to let the Survivor bleed out. I don't think that's an issue. I run builds on survivor oriented around those perks and I fully expect to be bled out. It's part and parcel of running it.

    If the Killer is getting a 4 person slug then, with a few exceptions, the survivors completely misplayed or the Killer is just a lot better than the survivors. Leaving them to bleed out if you can hook them after is unnecessary but the 4 person slug by itself isn't bad.

    If I see a Killer slugcamping a survivor that normally means the survivor BMed the Killer. In that case, I'm quite happy to take an easy escape and let them bleed out the survivor. If another survivor teabags at a pallet, etc I'm more than happy to let the Killer bleed out the survivor to near death and then facecamp the BMer to death. It's well-deserved in my opinion. A slug camp takes so long the other survivors are guaranteed to finish all gens unless they actively ignore them.

    The only time I see slugging commonly enough that it is an issue is the slug the second last survivor and go for the last. Just hook them at that point. The Hatch is just an RNG pity escape anyway so it's not like the Killer didn't win if a survivor gets the Hatch; it's just something that makes the game more interesting and gives the last survivor an incentive to do something other than locker hop and drag out a lost game.