Doesn't matter how good the MMR system is
...matchmaking will still struggle to work effectively.
Saturday evening peak times, are, the, worst.
I'm not a top tier killer, I'd imagine my MMR is high-medium, but not low-high, if that makes sense. Mostly because I generally don't kill everyone, I give hatch, I even occasionally let 2-3 survivors escape if I've had a good game where I've 2-hooked everyone and maxed out a few BP categories. This makes for nice chill games where everyone has fun.
Except right now.
- The killer has the incentive bonus +100%, which indicates that there aren't enough killers playing right now.
- It's still taking me the full 3 minute lock out to find a lobby, which indicates that although killers in general are in short supply, there are no survivors in my MMR bracket to match with.
If I simply have no survivors at my MMR to match with, what is the system supposed to do with it? It clearly has a good idea of what my match should be, because it's waiting the full 3 minutes telling me that they don't exist, and my games are usually fairly well matched.
Instead, I'm waiting 3 minutes, and getting lobbies like:
P42 Dwelf: BangMeMyers (not on PS)
P61 Masked Meg: BreedMeMyers (not on PS)
P99 Neon Nea: Toxic_TTV (not on PS)
P0 Blendette: ХАКЕРГАЙ (not on PS)
And getting quite predictably wrecked.
Comments
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My experience with matchmaking is weird. It really feels like old rank system. May as well go back to that if I'm being honest.
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thats why i usually dont play at night even on weekends.
BUT!
Tomorrow is the rank reset. Now im at iri 2 on both sides, thats good enough. But in my greedy mind i thought its super neccessary to at least get my bloodpoints to at least 1'900. Which i did, its 1,957 now. I had challenges on the actual rift too, while i did this emblem challenge first on killer which was super hard, i switched to survivor and did it with ease there. But then i equiped the 12 safe unhooks/hooks challenge and it got hard again. 2 rounds 2 unhooks and actually not many things else done. So i switched back to killer again only to have some bad rounds with trickster and dredge. I changed to sadako and had a couple of last sweaty, yet succsesfull rounds and did that challenge too, while also reaching my target for today.
I would call myself the exact same as you, Good, maybe even quite good. But definitly not a pro. And i also experienced longer que times this night (2 or 3 minutes average, while 100% bonus bp.)
TL;DR: i guess night time is just not for average players.
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Getting a better MMR system would create appeal for the game, which would bring in/bring back players, not push them away. It could change in a single patch: "The MMR system actually feels accurate!" That message would break the stigma the system's had for these long months. I'm getting 100% killer incentive and still getting fast lobby joins, although lately it's been survivor on 50+% with extremely fast lobby joins.
But whatever we do, we can't go back to the old ranking system. Matchmaking would be completely random, as it was before, and would inflate the perceived power level of different characters and perks in the game, especially killer stuff. You'd mostly get weak solo teams, and beatable survivors as killer, both interrupted randomly by unbeatable opponents because there's virtually no matchmaking. I've seen it all before; we should not go back.
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Just because you're waiting 3 minutes doesn't mean its not an even matchmaking, 3 minutes is not that long of a queue for killer atm. Weekends matchmaking is probably way more accurate than normal days, more people playing. I did get the ultimate sweatlords today as well, forgot saturdays are built diff
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3 minutes is the maximum queue.
If it can't find you a good match within 3 minutes it gives up and expands the MMR range by several hundred points, which covers about half the player base and everyone at the top end.
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I had high hopes for MMR but a combination of lowering the cap after complaints from the high MMR gang that they were basically having the same match over and over and prioritising queue times over all else means we're pretty much back to the same system as ranks - largely random.
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It probably will never work.
For me it is often way to easy or way to high.
Even matches are rare - not common how they should be.
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It’s actually probably not quite that large a range. The rough estimate that seemed to fit was the ratings follow something like a normal distribution of 1000 being the mean, a standard deviation of 400, and a soft cap of 1600 with the widest bracket being about +/- 200. With those variables you’d have about 16% of players are in the 1400+ range so if the algorithm actually strictly sticks within that bracket then it’s still only covering 16% of the players if anybody is at or above the soft cap.
What’s more likely with mismatches is things which get the algorithm to ignore MMR altogether like backfilling empty spaces in lobbies (where it just grabs the first available player so it doesn’t have four people waiting) and swfs where two or more friends have wide gaps in ratings but must play together, or simply the system eventually just grabs the first available slot after so many minutes regardless of rating.
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Hey, that Dwight name is peak
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The rank reset seems to mean nothing tbh.
My first 4 matches as both survivor and as killer were horribly off. No chance I was in my bracket on either of them. had 2 matches as both surv and killer that were WAY too easy and two that were just embarrassing. None of them felt like my place.
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Just to be clear, I do mean a total of 8 matches here. 4 as survivor and 4 as killer.
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As soon as my walking killers turning into useless trash each time after I play Huntress 1-3 hours, I can assure you that MMR definitely works. The more effective you play T1/T2 killers with meta builds, the more good players are going against you and easy proove you that 80% of killers in game just not playable.
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