http://dbd.game/killswitch
What should I do and how is this fair?
What should I exactly do against those 4 perks?
Eruption cooldown is just silly.
This perk makes the most hopeless of killers able to reach 4k with literally 1 person hanging on the hook until survivors make 4th gen.
The amount of games where I've played killers who were simply, weak, and ended up with 4k since the 6.1 update is just ridiculous.
The power of such a weak killer is that it relies on abusing combinations of perks that are very difficult to counter as a survivor.
BHVR is hurting the game, because when it finally nerfs Eruption, such a boosted killer will be among the survivors who don't play normally, and play like they're sweaty.
So maybe someone can tell me how I should counter Pain Res + Eruption combination on killers with high mobility who can easily kick any gen like Blight, Sadako, Wesker?
Comments
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Play in a swf.
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I don't play survivor other than solo and I have pretty good luck with fast track + prove thyself. I'm the only one running those half of the time, and I tend to escape more often than I do without those. For prove thyself you have to find or stick with other survivors, but cooperatively fixing a gen with prove thyself can repair a gen before someone is downed often times.
If someone is using eruption, you can focus on generators that have no current progress on them, or try to fix a gen after someone is put in the dying state. You could bring repressed alliance and use that just before the survivor is hooked to block pain res and possibly PGTW.
I know gens that have stopped regressing still have eruption applied, if they were kicked before stopping, but maybe an adequate nerf to eruption would be to remove eruption if the gens progress reaches zero.
edit: you could also bring saboteur to identify scourge hooks and dismantle them to hinder or deny pain res.
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you can ether play in a 4 man swf and play extremely sweaty and optimal every match or you can accept that every now and again you're gonna run into someone who unironically thinks this is a comp game and that mmr matters
this goes both ways for survivor and killer
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There's not much you can do as a survivor against that Blight build if they're sentient. It's ridiculous. Just do the best you can and hope everyone in that lobby is awesome at running a Blight.
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What's hilarious to me, right
Is the build this blight has isn't even the most broken he could be running. If he had Call Of Brine/Overcharge and No way out instead of Pop/Tinkerer as well as Alch ring instead of the umbra salts
Hell, throw in a killer sided map offering for good measure
Your chances of winning go down the plug hole.
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It's not fair and you can't do much.
If people want to sweat their balls off and you aren't, there isn't much you can do, unfortunately
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For Eruption, there is no counterplay in soloQ. You either:
- Play with a SWF
- Give up a gen that's been kicked if possible
- Pray that you are lucky enough to finish the gen before a teammate gets downed.
As for pain res, you can only stop repairing the moment you see the start of the hook animation to avoid shouting. Kindred might tell if the killer has pain res if you see another surv aura screaming.
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You're sure that Eruption alone is what caused you to lose? Not the killer's skill, not anything else they were running, not the map, etc? I notice you hid the teammates, so who knows what caliber they were?
Honestly, if the gens are going that slow, just run a full gen build. Toolbox build, Hyperfocus, Deja Vu, Fast Track, etc. Killers are not the only ones who can impact gen speed through perks and add-ons.
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And yet you've listed 2 counterplays. Work on a different gen til Eruption has passed, or finish it before it goes off. It's the exact same counterplay to Pain Res.
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You can win with almost any killer with builds like this, multiple slowdown builds are the most boring and frustrating builds to deal with imo and Eruption alone is incredibly annoying and punishes solo players more than anything.
If someone runs a build like this on Nurse or Blight, you pretty much will lose unless they are absolutely terrible at the game and that feels wrong to me, as nobody should just auto-win because the stacked a certain perk type
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You cant always choose not to repair certain gen, Especially when there 1 or 2 left, and praying to be lucky is not a counterplay, is a situation.
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Why are you crying about eruption? He HAS to put in work for it to work. He HAS to kick gen and then down someone. The perk is fine.
Why do you guys want the perk to get the THANATOPHOBIA treatment?
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Because the perk is uncounterable in soloQ. And it has a really strong effect attached to an uncounterable condition.
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Ah yes, the regular "killers are way too strong now, their perks are too oppresive!" post.
If the whole community hates genregression perks that much maybe the whole community should also stop using gen speed meta perks. Proof thyself is way more broken than any killer perk could be.
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Use genrush, it’s strong and easy.
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At least prove thyself is countered directly by discordance and that's the point: can be countered
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eruption can be countered by 2 people working on the same gen and by not getting downed.
you have no case.
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How is eruption countered by 2 people working on the same gen? If eruption goes off it affects both survs at the same time and the point remains that you cant know when your teammate will fall.
Come on, "not getting downed"? Really?. That is the same as me telling you can counter every gen-rushing perks by killing the 4 survs without them touching any gens.
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It only works if survivors are in a SWF so they can tell their team mate they are going to go down.
But Eruption disproportionately punishes the weakest players - solo queue survivors. Telling survivors to 'not go down' is absolutely ridiculous, the entire point is to waste the killers time, not to be invincible and not go down and it is unrealistic for that to be an expectation.
Eruption in particular is broken and will get reworked, I guarantee it. Multiple slowdown builds on high mobility killers are also a problem as they pretty much guarantee a win against solo queue players.
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2 people get the lost progress faster back than 1? Not too complicated i think
And yeah somehow you understood what a stupid argument that other example was but its surprising proofs "counter" discordance doesnt do anything neither. It shows 2 survivors on the same gen, and? for most m1 killers by the time you get towards said gen its alredy progressed super far.
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funny, in my soloQ games eruption hits like 1 or 3 times each round, if people go down like dominos so eruption actually procs 50 times each gen then the perk aint the main issiue pal.
Also the killer has to kick the gen first and then do a succsesfull chase, meanwhile most survivors have 3 health states. Devs stated nowhere they would rework eruption didnt they? So im surprised you are so sure of yourself.
However, bots will be here soon, killer bots will follow. You will finally be able to play generator simulator without an annoying player interupting you. Good luck!
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It is not a matter of recovering the lost progress. The 10% lost progress is nothing compared with 25 sec incapacitation. And if we take your example and there are two survs working on the same gen that means 2 people incapacitated for 25 sec which is horrible.
Discordance gives you the chance to disrupt survivors working on the same gen and zone them at the same time. You cant have every perk to explode gens across the maps.
And the "most m1 killers by the time you get.." doesnt justify the need of eruption being uncounterable and strong. You already have several gen regressing/slowdown perks that can help you with that.
I'm writing only about the one that has no counter for the weakest type of players in dbd.
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i have just told you the counters, its your entitlement that doesnt wanna accept that. Not my issiue.
the 25 secs incapacitation could be changed to "you can do anything besides touching the very gen for 25 seconds" wouldnt have an issiue with that. And just like there is a dozen perks for third health states, there is a couple of perks for gen regression too. Even and fair. As i said, if you want to only win you can play against killer bots soon-ish.
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You could try and finish the gen as well. If it's a big map, finishing a gen despite Eruption going off is very possible.
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eruption requires the killer to patrol with a lot of down time and drop / extend a lot of chases, idk how people think its free but its just not
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They aren't listening. Thats 25 seconds you could scout the map, find hex totems, get to a boon to self care if its up, set yourself up for the save. Yes it slows the gen progress down 25 seconds I get that, but you aren't kicked out the match for 25 seconds.
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You dont always have the luxury of picking the gen you can repair.
If you are trying to break a possible 3 gen early that the killer is protecting
or if you have an already progressed gen and you dont want brine/overcharge to reduce it to 0 in seconds
Or if you are with 1 gens left to repair and the gen close you was kicked and you cant afford to lose time to reach the others. Or the other were also kicked.
In these situations you are hit with a lose-lose scenario
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Because to say "dont repair" it is not a counter.
Imagine if someone told a killer facing old DH or MOM, "well just dont hit the survivor".
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Eruption's biggest slowdown is the Incapitated. Reduce that, and the perk can become extremely bad. 10% lost progress is easily regained, and that was one of the reasons why Eruption wasn't used pre-buff. And okay, 2 survs are incapitated. Oh well, that's not "horrible" that you can't keep slamming gens.
And actually, it kinda does. Some of the biggest complaints regarding Eruption was M1 Killers and big maps. The benefit you'd get wasn't worth the time to kick gens. Eruption also triggers off of downs, which M1 Killers would struggle to get. It's why you never saw the perk. Now it actually can stop Survivors.
And buddy, I'm not trying to be mean here, and I'm sorry to say this... but you'd start complaining about those other perks next if you're upset that Eruption is "strong" of all things. (And yes, you mentioned "uncounterable" but you also said "strong" as well.)
Tanking the Eruption and just not caring about it is somewhat of a counter to it. If Eruption keeps going off, that's not an Eruption issue, that's a "teammates not knowing how to loop" issue, and you're upset that you can't rush gens despite your team losing.
I think that Eruption should be nerfed in 3 gen situations and that it should also target SWF as well. SWF shouldn't be able to counter it easily.
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Yes, that s the only option. Doesnt mean that you have any way of preventing an eruption coming.
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No, you have ways, even if they have flaws in them. Letting go of the gen is one of them.
The bigger problems are 3 gen checkmate situations and SWF being able to override the perk. Incapitation is how this perk actually does its magic, and if SWFs can easily counter it, that's a problem.
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that is precisely what i would tell them. then the survivor dead hards then hit them. yes correct. don't think your example worked mate.
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Theres the good solution. Eruption becomes inactive when three gens are left within X proximity to one another. Whole perk. Make it strong early and mid game, but once a three gen happens it's fair game. No three gen means the killer has to walk too far to kick gens for it to do much.
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Look, 25 sec of total shutdown of actions is strong. And i dont want it nerfed because it is strong as much as that effect is unavoidable for soloQ players like me.
So, either you reduce the effect so that it does not leave you in an almost AFK state for 25 sec or you have to give the soloQ players something to prevent this.
Also, Many people use the "M1 killers use eruption to get to gens in time" excuse. I understand that some killers are slow and have a weak kit like trappers, but that is not justification to have a perk that exist to screw players not in comm. And this perk is not restricted to slow M1 killers as i saw lots of Weskers, Blights, Spirit abusing eruption with no problem.
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The perk is punishing solo queue survivors and has little to no effect on SWF's.
The devs don't need to announce anything, common sense would indicate this is a problem and it will be addressed regardless of your attempts to belittle me personally as a player.
This perk is irritating and unfair to solo queue survivors, period.
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You're playing vs. a stacked blight. You're very likely going to lose no matter what.
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If you dont repair, you cant progress in the match. If you leave a gen every time you see sparks you are wasting so much time relocating to another one.
And if you waste that time, in the current 4 gen regressing perks meta , your chances of repairing 5 gens are non-existant.
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The perk isn’t supposed to be completely avoidable. SWFs being able to sometimes avoid it is a SWF problem, and the perk should be buffed so SWFs can’t avoid it as easily.
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Look you guys want a solution to hating eruption. Multiple people gave solutions and you shot down each one.
It doesn't impact my survivor games and I don't need it as killer. This sounds more like at your tier too many survivors go down too fast and it just keeps procing and you need a team of better loopers. Because I never see it as an issue. I believe ONE match in the last couple months it cost me a survivor match.
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If soloQ is given a way to prevent this (and I sense you're asking for a consistent way of countering it), then the perk will stop being used. It's better if it is buffed to hit SWF as well instead, since you're upset that it's "unavoidable for soloQ players". And, of course, have it stop working in 3 gen scenarios.
And that "excuse" is an effective argument because that's a significant amount of the cast. Look at a Killer list on DBD wiki and remember what their powers are while going through the list, Killers typically have either no mobility or no/weak anti-loop, it's only a few that have both of these. Using Eruption on a Killer that works well with it isn't "abusing Eruption" either.
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Because if your solution to eruption is "dont repair" in a game where i need to repair 5 gens or i will die, There is not a lot i can do
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thats wasn't the advice and you and being intentionally obtuse
the advise was pay attention. the WHEN to do so was to your hud if someone gets hits you see the injure and know they are in chase. The advise was use common sense to know how much longer to hold. let go a FEW seconds, and go back to the gen. I do it every game and eruption might hit me once per match and makes no impact on the game play.
You took advice out of context and are intentionally trying to argue. People are discussing and you just won't take in their words.
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If you want to keep it unavoidable, then you have to tone down 25 sec incapacitation, or make it that you cant repair that gen in particular for 25 sec.
But the argument that eruption helps slow weak killers is balanced around the fact that it also makes fast killers unfairly stronger too.
I understand that a trapper or a ghost face using eruption can give the impression that eruption is not a big deal, but take eruption with a blight or a wesker, even wraith who is often treated as a weak killer can turn around a whole game spamming eruption.
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If survivors are getting knocked to the ground so quickly that eruption is an issue, then the problem is with the survivors, not with the perk.
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But how can common sense tell when a survivor is going down? You cant be sure of that as it depends on both killer and survivor looping skills. You can have 20 sec, 30, 45, even 2 min chases.
What you are proposing is to take wild guesses hoping that i might ocassionaly found myself stopping repairing seconds after a down i cannot predict.
That is not counterplay or game sense,is sheer luck.
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So unless i am paired with extremely good looper survivors, i am stuck with wasting a lot of time being hit by an unavoidable eruption, or wasting time relocating to a new, untouched gen to prevent an unavoidable eruption
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If the killer is better than the survivors, then the killer should win the game. You want this game to be skill based, right?
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And where is the skill in being hit and incapacitated by an unavoidable perk designed to screw people not in comms
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The skill is that the team should be lasting long enough in chases for the other survivors to get the generators done.
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First of all you have the option to play with friends. You may not be good enough for solo q. Point blank I know I'm not, solo q isn't playable in this game period unless you're a top 1% players
you survivors in soloq just need to accept in a game like this you aren't going to get a balance to soloq AND swf. It's not gonna happen. You can like or lump it but you're counters are to either take the advice given or get a swf
I'm already playing without eruption because of survivors being so upset over it. Just go ahead and pre meta I always say. And guess what people are still dying because eruption isn't as strong as you guys think. Sorry not sorry it flat out isn't. Killer has to run around constantly kicking gens while the others progress and not chasing just to maybe get 10-30 percent if hes lucky AFTER hitting a survivor twice then MAYBE there were survivors even on gens at that time? I've gone literally entire matches without seeing eruption proc as survivor.
I will die on this hill. Pay attention to where the killer is, who is being injured if you can't see the killer, how good your team seems to be looping (if you see someone go down easy, you know to let go before eruption NEXT chase. if they loop a while, you know to hold the gen. again, game sense guys.) You see killer protrunning correcting one area? Literally do a gen across the map. He isn't likely to go all the way over there to kick and even if he does the team should be doing gens on the opposite side
its no an op perk its a strong perk because it requires survivors to have advanced game sense and to pay attention like the killer has to do.
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