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MYC exploit on Knight?

MaTtRoSiTy
MaTtRoSiTy Member Posts: 2,216
edited November 2022 in General Discussions

I versed a Knight that (as usual) camped and tunnelled off hook but one thing they did seems to be an exploit if I am not mistaken.

Sorry I am not familiar with exactly how he works but best I can describe is that when he hooked someone he was kneeling with his sword pointing down, resulting in him getting a green smokey aura. When someone rescued it would proc Make Your Choice on the unhooker despite the Knight being right there knelt beside the hook.

So his tactic every time was to slug the unhooker and immediately tunnel the person who just got unhooked. So essentially this appears to turn this already unfun killer into a broken tunnelling/camping machine.

Any reason why MYC procs even though he is camping hook? Not sure of the mechanic here...

Post edited by JocelynAwakens on

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I am pretty sure it is a bug. It will be fixed soon.

    Also I wouldn't call Knight broken lol. There are far better killers in tunneling and camping. His power sucks so no wonder why so many people camp with him.

  • Jago
    Jago Member Posts: 1,742

    Actually the Knight's terror radius is attached to his ghost form. So if you camp a hook, activate your power, and go away... You just wait for someone to unhook, and enjoy MYC :)


    Should be fixed soon ?

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,216

    Well hopefully they fix this soon as it is making an already unfun killer even more frustrating as now the tactic seems to be force holding W with Bloodfavour and now the fun addition camping/tunnelling with MYC lol... could this be any less fun if they tried?!

  • sulaiman
    sulaiman Member Posts: 3,219

    Killswitch is for gamebreaking issues, not for little inconviniences.

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited November 2022

    The whole Killer is a bugged mess, not only the MYC/DH interaction but myriad of problems, you can lose your power and never be able to use it again during the trial, you can get ~15ms after being stunned, NPC pathing is completely busted, certain interactions dont work and plenty of other stuff.

    Maybe being able to facecamp with MYC isnt worth killswitching as its just Leatherface 2.0 but the whole bugged package mess they released is, Knight doesnt really work and I dont think is good for the Killer itself to be in this state, people are going to play him, see what an horrid state experience he is and stay away from him even if they fix the problems, first impression is the most important one and his is a heavy contender for dethroning Twins as worst first impression of all.

  • MrMori
    MrMori Member Posts: 1,695
    edited November 2022

    People are finally learning that the way to play Knight is to hardcamp next to hook, ideally basement, and move your guard away so they chase survs after unhook and MYC activates, and it is beautiful.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    the game considers the orb that appears when using your power as the knight's actual location, so things like myc and devour will proc if you have it set far enough away from a hook. 99% sure this is a bug

  • Hensen2100
    Hensen2100 Member Posts: 339

    Just tried this for a few games and I don't think it's really better than camping with any other 1 shot killer tbh. Other than being able to get monstrous shrine value. Reassurance still rolls it over as a real strategy, and pretty easily too since they can just walk right up while you are off in the orb somewhere

    It's oppressive in a 3v1 but most things are, for the 4v1 it's not any good

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,216

    Well thanks for the replies confirming this is an issue, that is about all I will say as I will just end up ranting how unfun this boring anti loop killer is lol

  • kisfenkin
    kisfenkin Member Posts: 619

    His summon makes him into two killers that both can get downs from camping even if the survivors go separate ways. This makes him the absolutely undeniable best at the absolutely undeniable worst method of gameplay. Not even a camping Cannibal can go two directions at the same time.

  • Someissues
    Someissues Member Posts: 1,604

    I tried it but to be frank Bubba is the better killer if you want to do face camp

  • Reinami
    Reinami Member Posts: 5,793

    They aren't going to killswitch the new killer they just released, and the bug is affecting more than MYC, it's also affecting devour hope.

  • AMOGUS
    AMOGUS Member Posts: 489

    Remember that they killswitched Clown because of his permanent Haste bug. And that requires almost throwing in normal matches to use.

    Knight easily getting Devour Hope stacks and MYC procs with his power should put killswitch on the table, at least.

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited November 2022

    I know they are not going to do it but I still think they should, a lot of people are starting to get "EW Knight... the Killer SUCKS!!" mindset and its going to push away many people from giving it a try once hes fixed.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    First Survivor game I played today was against a Knight doing this and only this.

    Luckily, we all understood what to do pretty quick and due to a serious blunder on his part we all got out. But it could have been MUCH worse if we were a typical solo lobby. Or if he knew what he was doing.

    I'll admit, I had a moment of weakness and gave him a bit of a butt dance on the way out.

  • Seraphor
    Seraphor Member Posts: 9,429

    His power seems to behave more like Dredge's than the Spirit, which is odd.

  • Satelit
    Satelit Member Posts: 1,377

    JUST went against a Knight doing this and was about to make a thread.

    Yeah sorry but I'm not playing if you're gonna do that.

  • Pulsar
    Pulsar Member Posts: 21,067

    Make Your Choice, Devour Hope and Monstrous Shrine all work like that.

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited November 2022

    Now that you say it, his power behaves exactly like Spirit and I think thats what makes him get DH/MYC procs while standing still on the hook.

    You start the patrol, you leave a husk (the Knight kneeling) the character you are controlling becomes "invisible" (yeah, you can see the orb, I know) and move far away, if someone unhooks with Spirit husk right there but she is phasing far away she does get MYC/DH procs same as Knight. The base of the action is the same as Spirit, the only differences are once the "phasing" is over Knight returns to his initial position while Spirit reappears where it ended and the Knight summons some dude where it ended.

    Im starting to believe they reused Spirit phase code for Knight patrol setting but changing the reappering point to the coordiantes where you activated it, not where you deactivated it like Spirit, thats probably whats causing the interaction between the perks and his phasing, the game thinks you are far away and you actually are but once the power is over you reappear where your husk was.

  • Seraphor
    Seraphor Member Posts: 9,429

    No. When you use The Spirit's power, the TR stays with the Husk until you remanifest. Which is the opposite of what's happening with The Knight.

    The Knight's power behaves like the Dredge's, the TR follows the Dredge, while the remnant you can TP back to does not.

    Both Dredge and Spirit can be used to 'return to the starting point'. Spirit's cannot be used with MYC this way, while the Dredge's can. If you leave your remnant near the hook, but Gloam away from it, MYC can activate.

    Considering the Knight isn't actually moving, he should work like the Spirit, not the Dredge.

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited November 2022

    I think you dont understand me.

    First of all, I call a husk something thats identical to the Killer, may or may not have a TR but cant actuate, move, or do anything at all because nobody is controlling it, like an hologram. The Knight kneeling while drawing a patrol is a husk, it cant attack, it cant move, it doesnt give vision, literally there is nobody at the wheel because the driver is moving a green orb around, its just there to give a visual cue the power is being used.

    What Im trying to say is MYC/DH work by checking if the object marked as "Killer player" is inside a fixed radius and if said object isnt it awards a proc for the perks. The problem with Knight may be the game does the check but whats marked as "Killer player" is the green orb, not the Knight kneeling which during the interaction behaves like Spirit husk, an image of the Killer while the real player is somewhere invisible far away, the real problem comes when the phasing part ends, for Spirit it makes her reappear exactly where you are and removes the husk on the original position for the Knight it teleports the "Killer player" back to the husk (the Knight kneeling) and puts you back on the wheel.

    Dredge going back to his husk codewise is more similar to Hag teleporting to her traps, when you activate it you leave a husk but the Killer you are controlling never becomes invisible, you still control Dredge and he is still visible to the Survivors, same as Hag, someone activates a trap, a husk is created but Hag is still visible until she teleports, takes the husk position and destroys it in the process, you still control a perfectly visible "Killer player" object, Knight and Spirit are the exact oposite, they create a husk too and you are controlling becomes invisible (or almost invisible), the problem with Knight and these 2 perks is he reappears where he used his power, like Hag teleporting to an activated trap while Spirit reappears at her coordinates.

    As I said, codewise Spirit phasing and Knight summoning do the same, they create an inmovable copy of the Killer, make what you control invisible while you move around, the key difference is once its over Spirit reappears where she is, Knight goes back to the starting point.

    P.D. I think this should be easy to fix, as far as I know Twins dont get MYC or DH procs if Charlotte is camping the hook so her body has some property which voids the radius check to activate the perks, they just have to add the same property to the Knight kneeling and it should fix the problem.

    P.D.2 IF they did reuse parts of Spirit code wouldnt be surprised in the future tampering with the power of one could bug the other.

  • JocelynAwakens
    JocelynAwakens Member, Administrator, Mod, Co-ordinator Posts: 1,693

    The team is investigating this. In the future, please submit a bug report: https://forum.deadbydaylight.com/en/categories/bugs  

    If the bug has been reported already, just upvote the post, otherwise you are free to open a new report following the guidelines pinned on top of the section. 

This discussion has been closed.