Unbeatable Wraith Build
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So I've been trying out a new build with the Wraith, who most people would say is not a very decent killer, and while that might be true, I've come across a build that is impossible to defend against.
First I will start by saying this build comes from a variation of another build with wraith that while not unstoppable is also quite nutty to pull on survivors. I will go over both builds and am curious if anyone can think of ways to counter it. Now bear in mind to make this build unbeatable you also have to play smart, and not engage in unnecessary chases or lose sight of your goals.
So first, with both of my builds your perks are the same, the add-on's are what truly separates the two.
The main crux of the build is to bring the 4 following perks.
- Brutal Strength
- Bamboozle
- Call of Brine
- Overcharge
I've tried many combinations and all 4 of these perks are necessary for the build to work, and the most important is overcharge.
The idea behind these perks with wraith, is because of his speed, brutal and bamboozle allow you to cut the chase time down from minutes to seconds, no longer will you ever get looped at shack, simply vault the window and make them drop the pallet.
Call of Brine and Overcharge do two things, obviously brine regresses gens fast, but overcharge is your reassurance, that if you need to chase someone, even if people go back to the gen, there is a good chance of regressing it enough with overcharge to give you time to chase.
Now of course all of this doesn't work without the right add-on's.
So the add-on you must have for both of the two builds is either "Blink" - White (green add-on) or "Blink" - Mud (Yellow add-on) these will allow you to re-cloak 60 or 40% faster.
Now the first build is pretty nutty when you bring either "Shadow Dance" - Blood (green add-on) or "Shadow Dance" - White (yellow add-on), these two add-ons allow the wraith to break pallets/walls and vault either 60 or 40% faster while invisible.
With this build here is what you can do. Now you can kick walls in about 1/3rd of a second, which is very useful for maps such as Dead Dawg Saloon or Ormond where it is very helpful to break certain walls at the start of the game. When chasing survivors, you can force them to drop a pallet and break it so fast they gain no distance on your during chase. The biggest thing is now with bamboozle in tow, you can vault a window almost instantly, and block any loop from being useful, even T & L walls are hard to be looped at.
When chasing survivors you can hit them, than with the 60/40% cloak speed, re-cloak, re-chase them and catch up to them so fast they barely gain distance from being hit or perks that would benefit them like balanced landing, sprint burst or overcome don't really help, than you just uncloak, hit them again and end chase quickly.
The kicker is, if a survivor is on a gen, you can uncloak and hit them and instead of chasing them, re-cloak really fast, kick the gen in 1/3rd a second, brine/overcharge it, and resume chase and catch up to them in under 2 seconds.
It is very hard to play against this build as pallets and windows are rendered almost useless and even if survivors don't 3 gen, it is quite easy to keep gens regressing, especially if at least 1 survivor has died, and especially on smaller maps like dead dog. Final gen is where is build becomes the nastiest because if you've been doing it right, there would be almost no pallets left by this point.
While that build is scary and certainly fun to use, it is not the "Unbeatable" build. Here is what makes it "Unbeatable".
All you have to do is swap out the Shadow Dance add-on for the Wraith's "All-Seeing Eye" and it becomes impossible to lose if you know what you're doing.
The All-Seeing Eye gives you 100% knowledge of any time a survivor even so much as 5% repairs a gen, while invisible, all gens appear white and turn redder the more they are repaired, even at 5% you know someone is on it, and you especially know which gens are nearly done. You don't need lethal, at the start you know where to go, and with brine/overcharge, you know what gens to target.
As long as you don't chase expert loopers for too long, this build is vicious. with Brutal and Bamboozle its also easy to cut chases down and with brine/overcharge in tow, it's also easy to keep gens regressing. Here is the best part of this build, it's virtually impossible for survivors to avoid a 3 Gen. As wraith you can slowly focus your attention on 3 specific gens close to each other as gens get completed, and with the "Eye" you know whenever someone tries to do one, with brine/overcharge, you can swap from 1-2-3 so fast and kick them, there's almost no way survivors can complete one, and when they eventually do 3 gen and there are no more pallets left to save them, you just have to whittle them down bit by bit as you keep regressing gen after gen.
On maps like MacMillian it is especially easy to camp 3 gens that are all within the same vicinity.
There is nothing more satisfying than watching a 90% completed gen slowly go down to 0% after only 3-5 minutes.
If anyone disagrees with me on this build being unstoppable I'm very curious to hear what the counter-play to it is. I used this build to get my Irri 1 rank this month, and I won every single game, no matter the items, or ranks of survivors; flashlights, sabo's, none of it helped, the worst game I had was a 3k that I safety'd only because of someone disconnecting. I've never lost a single game with this build yet.
I will admit, the Wraith's one weakness is going up against multiple flashlights and having to deal with lightburn, but it's not common for survivors to all bring one expecting Wraith of all killers, so if you see too many in lobby you can just back out, but one survivor lightburning doesn't really effect the outcome of the game all that much.
What I love the most about this build, is the turn a game takes when a survivor starts a game against Wraith assuming how easy the game will be, to the end of the game, when they are DC'ing or realizing how hopeless the game actually is.
Well curious to know what the community thinks. 😁
Comments
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“As long as you don’t chase expert loopers too long” That’s the problem. In higher MMR that build a going to be very hard to cope with good survivors as all they are going to do is just hold w and presumptively predict your going to vault the window because you have bamboozle. Macmillans is probably one of the worst wraith maps in the game as those loops just make you an m1 killer against good survivors. As for your three gen strat it’s going to get stomped by potential energy if you even manage luckily to put yourself into that predicament as wraith.
Id rather stick to a more generic build such as: Pain resonance, sloppy butcher, Deadlock and no way out with Windstorm and swift for addons to get ahead of survivors and block them from getting to a pallet or vaulting a window.
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Nonsense the unbeatable Wraith build is:
TOTH, Fire Up, Discordance and Whispers
And just stay invisible for the whole match
Let the Survivors think that you are doing something else...
/S
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No killer build is even close to unbeatable. Especially not Wraith!
The counterplay to this build is very easy to understand. Brutal Strength breaks pallets slightly faster. Not game breaking at all, or else everyone would complain about the perk. Some do complain about Bamboozle, for some reason, because it makes dumb loops playable instead of having to force the entity blocker just to get someone, or in Wraith's case simply being able to run the loop. But you know what you do when he Bamboozles the window? You run away, or if the next loop is too far, go for the nearby pallet or window. The pallet's already gone? Why'd you keep looping there then?
The second part of the build, the "gen defence" is also very counterable. CoB/Overcharge regresses the gens fast IF left untouched. But smart survivors aren't just gonna let a gen go down to zero. All they have to do is gen tap, or if I must specify this, hit the Overcharge skill check. It's not difficult. If Wraith keeps coming back to keep re-kicking it, massively wasted time on his part, because he has no pressure on anyone else.
That's not even going into Wraith's counterplay, but I will for you. You can't hit a survivor without uncloaking first, so you've got to tank the slowdown from uncloaking, which is where the survivor counterplay comes in. If you uncloak near or under the pallet, they can run to the next loop. Yes, the slowdown is that bad. If you have a staredown at the pallet, you're supposed to 99 the uncloak to force them to to drop it without you actually uncloaking. But they can and will call your bluff on that on occasion, and can even mix it up. You also don't begin a chase without uncloaking (power crept by Sadako), so you have to do that for entity blocker or Bloodlust to come in. You have Bamboozle to help with that, but even that second of vaulting the window is enough to let them get to the pallet/window/the next safe loop. Crazy, I know.
All-Seeing Spirit, I'm assuming you meant, is a discount Surveillance which gives you an inaccurate reading of gen progress. This is because it only gets redder when you get closer to the gen. If you're far off, it looks like the gen isn't that progressed, and suddenly it's done. Uncloak speed add-ons also don't really do anything for you, because all it does is put you into cloak a little bit faster, nothing to help with chase at all. My best recommendation is purple Windstorm/purple uncloak speed, because they're the only add-ons that help in catching the survivor. Woe to he who plays Wraith without those add-ons, and Bamboozle.
Wraith is not that strong of a killer. Invisible + fast, alone, doesn't make a killer good. I've been trying to explain this for a long time, even before Wraith got nerfed, because the counterplay for the most part was the same. His slowdown from uncloaking negates his gimmick, his stealth and his speed, because it's enough to where the survivor gets to the pallet almost every time. This should be common knowledge, especially to anyone who's played ANY amount of Wraith vs good survivors.
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I can agree with a good deal of your points, but most of them rely on the idea of the average situation of play from a Wraith v. survivor in doing what is expected. But as I said in party of the strategy of this build, is to waste all pallets by the time you get close to the 3 last gens, one way I do this is exactly as you said, the staredowns, I will fake uncloak and often survivors will drop right before I cut it off assuming i'm fully uncloaking, than I quickly kick the pallet and they DON'T run away easily, as I'm back on them very fast, also you are forgetting one VERY KEY aspect to the Wraith's uncloaking ability, and that is the speed boost he gains, it may sound like nothing, but it's just enough to catch up to survivors and proc a hit, especially at short loops, you can stand in the pallet, uncloak and loop around either side for a quick hit.
If you play dumb than you may be right on how easy it is to counter, but for the first 2-3 gens most of what I do is getting downs/hooks and elongating chases but with short times spent at pallets, so as to waste as many as possible, than for the final 2 gens, I won't even check far gens, but rather solely camp 3 close one's until they force a 3 gen, and it is much harder than you make it sound to do 3 gens fully under my nose when "as you said", if close to the gens, you see "ACCURATE" progress on them with all seeing, kicking and rekicking does a lot and eventually I will down people with few loops available to them to actually utilize.
Maybe what you said is true, but I wen't from irri 3-irri 1 where many builds i used on other killers, I got stomped on by sweaty high tier players, once i used this build, not one single game, not one, did I lose. If we are simply looking at statistics, on paper you may have the point, but in practice, I don't think this build is as easy to counter as you presume.
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Looks like a very easy build to beat, you only have 2 gen defense perks that dont even regress a gen at the speed of one survivor so youd lose...
Unless you're on about inefficient people who dont do gens and struggle looping an M1 killer? If so any build might work on most killers
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Wow, surprise surprise, it takes 3 slowdowns for Wraith to be "Unbeatable"
Edit: sorry 2, my mind instantly went to PGTW because that's another one of clown's perks
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