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The knight should not be able to spam/camp the hook with his power

I am sorry but this is ridiculous, like just another Bubba situation for solo q to deal with

I just finished a match where the killer wanted me to die on the second hook so badly, so he spammed his green thing right in front of me, luckily kindred has become one of the staples of my build so my teammates figured out what was going on and managed to pull off the save literally last second but come on this is so stupid, people in solo queue with 0 hooks already refuse to trade esp after STBFL became meta so it's harder not to get grabbed but this is just painful.


I sometimes wonder if the devs literally even consider hook camping when creating these powers and then I remember that Bubba exists so yeah I guess not

Comments

  • Crowman
    Crowman Member Posts: 9,552

    The guards go away when you start the unhook so they did consider camping

  • Moxie
    Moxie Member Posts: 806

    Comparing Knight camp to Bubba.

    Lol.

  • jesterkind
    jesterkind Member Posts: 7,932

    Outside of the bugged interaction with Make Your Choice and Devour Hope, the Knight's built-in anti camp measures are enough, in my opinion.

    Since even beginning the unhook animation causes the guard to disappear, they can't really be used to interrupt or prevent an unhook. It's a much smoother and more intuitive method of preventing camping, I much prefer it to the power simply being disabled.

  • ARTRA
    ARTRA Member Posts: 938

    I think It means guard and Knight double facecamping.

    Guard alone as you day does nothing.

  • Crowman
    Crowman Member Posts: 9,552

    It doesn't matter, starting the unhook cancels the guard and the knight is just an ordinary M1 killer camping. The knight can't bodyblock while you are being chased by a guard either and the knight hitting you causes the guard to go away as well.

    There's nothing about the knight's power and camping that is stronger than any other M1 killer.