"successful attacks power gauge depletion"
I put this on legion and i feel like i didn't see any difference at all. IS this bugged or something? it was a rare addon called "The Legion Pin"
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It's applied when you hit a survivor with M1 (not in frenzy). Currently your gauge will deplete. When you use this add-on then it won't deplete it completely, but IMO this does not help at all as it's very little that's not depleted.0
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Actually, after hitting a survivor in frenzy and your bar refills so you can get another survivor, it runs down faster than just normal frenzy. So you'll get to have more time to chain attacks with these addons. I thought it was what wladimiiir said, but it isn't.
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@blue4zion
I have done some testing if what you say is correct as it would make more sense and use for the addon, but unfortunately that's not what the addon does.
It only works when you hit someone out of frenzy with your normal attack which does not deplete the whole gauge, but as I said I really cannot imagine any tactics around that.
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@wladimiiir the only real use it has is if you down an injured person with a basic M1 and there's someone right next to them you can frenzy to. The problem with it is the same problem the add-on for cooldown reduction has where, yes you CAN chase after people without a full bar of Frenzy, but if it's not enough you're left like Leatherface who let go of his saw at 99.99% charged.0
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@Khroalthemadbomber That could be the case if the amount not depleted would be noticeable, but from what I tested it's only ~1 second of charge. Cool down reduction add-ons can be strong - hit a survivor once in frenzy, chase him, cancel frenzy next to him and hit him again - similar to Wraith uncloak-hit-cloak-catch-uncloack-hit but stronger.0
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I honestly don't understand why they added the power depletion on normal attacks in the first place. It's not like there's any real advantage to activating Frenzy immediately after hitting them normally - it's actually worse. It just seems like such an unnecessary limitation, like the power depletion when cancelling (which they've talked about removing). Did they run out of ideas for addons and add this limitation just so they could make an addon for it?
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I agree. Not depleting after the hit does not seem to have any big advantage. I would rather see the add-ons as mentioned by @blue4zion - each Frenzy hit on the survivor not affected by Deep wound would add slightly/moderately/considerably to your Frenzy duration.0
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It's a worthless addon, it doesn't help in any ways, and the fact that legion lose his power after a normal hit is stupid anyway, i get why they did it, so you can't hit them + Frenzy to them and cancel it to speed up the chase but even that isn't great either.
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@Plu said:
i get why they did it, so you can't hit them + Frenzy to them and cancel it to speed up the chase but even that isn't great either.But that's no different than just Frenzy hitting them first then running up to them and cancelling, except that using Frenzy immediately is easier.
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