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An idea to make the game more enjoyable
So I decided to actually play DBD today for more than 1 hour and despite every killer being jealous of my new iconic Yun Jin Xmas skin (only explanation why I was facecamped and tunneled 3 matches in a row and 8 out of around 10 matches I played), I came to a great solution in my opinion on how to increase overall player's enjoyment in the game, all that while starring at the killers who refuse to leave the hook where I was hanging
So my idea would basically to remove this entire idea of escaping / killing = win and 0e or 0k being a complete loss and implement a new tangible system.
Now the first thing that I want to explain is that the reasons why I think this is needed are the situations where the Killer can have 0 hooks the entire game and then people die on their first hook because of noed/rng or the killer gets 8 hooks but everyone escapes even though they obviously played well the entire match or the games where the survivors just smash all the gens and leave that one poor teammate who was tunneled all match to die making it 3E but also them being horrible teammates
Basically how this would work would be a scoreboard for the entire survivor team and for the killer at the end of the match and whoever has the bigger score wins. The score would basically amount to every single thing that went on in the game and would punish the killer for having interaction with only one survivor (lets say they get double points if the next hooked survivor is different from the one who was previously hooked or something like that) or would punish the survivors who avoided the killer all game, basically forcing everyone to do everything and forcing the killer to spread pressure.
There would be things that would influence the score like let's say the number of pallets used (the more pallets were used fewer points for the survivors and vice versa), how long the chases were (shorter chases more points for the killer - even if all the gens were done)
So for example we have a situation where the killer had 8 hooks as I mentioned and survivors obviously did all 5 gens and escaped but there would be multiple factors to determine who actually played better (as I mentioned pallets used, chases duration, we can even have stuff like items usage for survivors or like how many times they healed if they used like entire medkit/toolbox etc. fewer points for them or the killer can have some form of score multiplier depending on the rarity add-ons they used).
I do not have everything figured out here as I do realize it sounds super complex but honestly after dying on my first hook so many times today I really just want to have fun in this game and I feel like forcing both the Killers to learn to apply pressure and my dumb solo q Survivor teammates to actually play the game (and not crouch in the corner while I am hanging and they are not doing anything despite me having Kindred so they clearly have an idea what is going on in the match) would make me enjoy DBD so much more even if I am losing.
When we got this flawed MMR system the community mostly complained about how it does not take into consideration the actual match and I believe something like what I just described would be a great improvement.
Comments
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Sounds terrible.
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I think the simplest solution would be to make X number of hooks considered a win. After getting enough hooks, like 8 or 9, the Killer autowins. Though this could make sabo builds more prevalent.
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