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Why Pain Res is Fine while Eruption isn't.

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Comments

  • BlueRose
    BlueRose Member Posts: 658

    And I don't want it to be nerfed into a useless perk like many have become bc ppl complain about it. Yes make it fairer for solos but don't make it completely useless just because a bunch of ppl is crying about it. I don't like nerfs that just remove value from a perk to the point where the perk isn't even worth running anymore. Thana is like that now since it's nerfed. Even before its nerf, it was useless on most killers other than legion and plages but now I say it's useless on all killers since they nerfed it to the ground. I understand eruption needs a change and I support that claim but it doesn't need to go to the perk graveyard either.

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited December 2022

    I have the same opinion, they also buffed Lethal Pursuer (an already good perk) which is from Nemesis too, plus none of its perks have been in the Shrine and the chapter has been out for 18 months or so. On a sidenote they buffed Gift of Pain from Pinhead and nerfed Overcharge on the PTB over Brine from Sadako and both come from licenses.

    Unfun fact, those 75 seconds of you doing nothing plus the 30% explosions regression (27 seconds) amount to more than 1 single gen (plus the normal regression if nobody came to tap the gens). All that from kicking 3 gens, downing 3 people and paying 12€, almost same requirements for PGTW (except instead of paying 12€ you have to hook someone) which could have regressed at most a 60% of gen progress if you get to use it at 99% (in practice it would be way less regression).

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    Imagine losing with four perks because for perks have no value

  • brokedownpalace
    brokedownpalace Member Posts: 8,803
    edited December 2022

    Interesting! I hadn't considered all of that together. It wouldn't shock me if someone higher up than the devs is making decisions like that. And to a certain extent I get it, but at some point they need to prioritize the health of the game over sales.

  • AverageAshEnjoyer
    AverageAshEnjoyer Member Posts: 427
    edited December 2022

    I would just revert eruption to 16s incapacitated but remove the cooldown to compensate

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    kicking gens is such a chore ngl, so pain res takes its place in every single build of mine. i think the problem with eruption is just the incap duration, it's overbuffed without a doubt. 20 seconds would be fine since its regression does actually matter now, 6% was nothing. as i said, kicking gens is a waste of time so eruption is not THAT free since you both need to kick it and down someone. the REAL problem may be that all gen kick perks are really good right now that it is worth the time to stop and kick, and we have nowhere to hide now too.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    No one in this thread has called for Eruption to be nerfed, we're all just agreeing that it's a problem.

    The biggest problem with Eruption is that it isn't fun. It's not fun for killers, it's just a tool to help them win. It's the opposite of fun for survivors because it forces them to do nothing for too long.

    DbD is bleeding players right now. If the game was in a fun and healthy place this wouldn't be happening. DbD is in a stale and boring place with the current meta.

  • StarLost
    StarLost Member Posts: 8,077
    edited December 2022

    Okay, first - no, they can't. At best, you could give solos some more information (what ever happened to those status icons?) but information is not coordination, and coordination is the problem.

    Bond is also counterplay. It's going to be a judgement call either way. I'm not sure exactly what you're asking for here - a perk that is easy to reliably counter is a bad perk.

    18% isn't that much. Keep in mind, we had a perk with a 70%+ pick rate at higher MMRs be overpowered for years, and even post-nerf it's really good.

    There is no such thing as 'balanced' in an APVP game. You can improve the balance, but you'll never have perfect parity.

    The new meta...what? Dude, it has never been harder to camp and tunnel, with baseline BT and speed boost, OTR, Solidarity etc. You definitely still see the odd camping Bubba (this killer needs a rework) or someone who wants to play the unhook/grab dance game, but that hasn't been changed at all. On the other hand, it's a million times easier to trade against a Hag or a Nurse.

    I play both roles, pretty evenly and it's a lot more chase focused on survivor, at least at the intermediate MMR I (probably) play at. I also see a much wider variety of perks on either side - killer isn't just PR, BBQ, DMS, Tink - you'll see Eruption, Surge, CoB, OC, PR...about the only regression perk I don't see much of now is Pop. I also see NTH, STBFL, Agi, Plaything/Penti (although less of this these days), LP, Discordance, IAE and others.

    On the survivor end of things, I see Lithe, DH, SB and even the occasional BL. I also see a lot more team focused perks - Bond, Emp etc.

    Are you sure you're not engaging in a bit of confirmation bias?

  • BlueRose
    BlueRose Member Posts: 658

    I mean no perk is really fun go against and never really saw a survivor saying "This killer perk is so fun to go against. I love playing against x perk". Do ppl find starstruck fun? Devout hope fun? DH fun? Hyberforce fun? No "meta" perk is really that fun to go against. I know ppl say DH is fine now but as a killer main I still hate DH bc it's not fun to go against. It's not fun to have to wait for someone to hit E to hit them safely. It's not fun being in a loop with a pallet to have the lose-lose situation of either eating a DH or eating a pallet. Every "meta" perk in this game is a tool to use to win and is not fun to go against. Also, ppl are asking for it to be nerfed. I have seen many asking just for it to be nerfed without buffing another part of it. I very rarely see survivors asking it to be just reworked so it stays somewhat strong for killers but fair for survivors. They want it nerfed to the ground while keeping their broken stuff like BNP toolboxes with hyper-force builds or green medkits with CoH. I'm not talking just about this thread either I'm talking about all the threads about eruption. As I said before Im not defending the current eruption. I understand it is too strong against soloQ but instead of just asking to be nerfed I offer a way to change the perk so it stays decent while also making it fairer towards soloQ. I rarely see ppl do the same.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104
    edited December 2022

    You can't make an arbitrary statement about it SoloQs and SWFs being completely unbalanceable because BHVR has never tried to balance them. It's easy to think something is impossible if no effort is made.

    I will concede that SoloQs and SWFs (people tryharding on comms, not just drunks goofing off) will never be equal in terms of balance. But no one ever expects them to be. What people expect is there to be less of a gap.

    18% is not a lot? Did you fail at math? 18% is huge compared to the 4% average. Just because Dead Hard was at whatever number you want to use to try to push your point doesn't change anything.

    No one is expecting perfect balance from an aPvP game here, but what is expected is at least an attempt at balancing the game. That's why the game has been shrinking since the 39 perk changes on July 19. They didn't balance the game, they just changed the meta and changed it for the worse.

    I never said camping and tunneling was made easier. I said made more prominent. Which is true thanks to the BBQ & Chili nerf. A great incentive to not camp and tunnel (or at least not do it so hard) was removed and now we see more camping and tunneling.

    I don't want to see DbD die, but I feel like I'm watching it die before my very eyes every time I look at Steam Charts. This is a unique and addictive game. After 6 years we should be watching it grow and thrive. It's sad that DbD is in the state that it's in.

    I find Pain Res fun to go against, even though it's strong.

    Why? Because it offers a counterplay, even though it's weak counterplay. I can dodge the scream. I can attempt to bodyblock or sabotage scourge hooks. There are valuable choices that can be made.

    That's what can make perks fun. Forcing players to make choices. Choices that make a difference.

    And that's why Eruption is bad. It only gives SoloQs really bad choices. They can either give the killer lots of Eruption value or gargantuan amounts of Eruption value. Almost never does the choice sit well, never does the choice feel like they made the right decision. It always feels like you're punished harshly no matter what you choose to do when Eruption is involved. It is an almost textbook oppressive perk vs SoloQs.

  • BlueRose
    BlueRose Member Posts: 658
    edited December 2022

    You may find pain res fun but my point is ppl still complain about pain res. They not complaining about it now bc of the eruption but when an eruption is nerfed and I know it will be, I just hope it's still useful, ppl will go back to complaining about pain res. Survivors don't like slowdown perks of any kind. They complain about ruin, they complain about pain res, they complain about thana, and they complain about the eruption. You may find pain res fun but most of the survivors on here and in the game don't find any slowdown perk fun and they want every strong killer perk nerfed to the ground.

    You don't have to tell me why the eruption isn't fun to most. I know and I do agree with most complaints about it but the difference is I don't want it to be nerfed to the ground and made useless like Thana. Unlike most of yall who are complaining about the perk I offer different ways to change the perk to the devs instead of just crying nerf. Offer ways to fix a perk and make it fairer to both sides. I don't see you or others doing this. All yall doing is asking for it to be nerfed with no compensation. As I said before I think you could change it one of two ways to make it more "fair" One: Low the incap timer back to where it was before the buff but buff the dam it does to the gen when it goes off. Or two: Take the incap effect off completely and replace it with something else like a gift of pain effect where you repair gens slower.

    Also on the note of fun, there are a lot of things on the survivor side that isn't fun for a killer to go against. Medkits, BNP toolboxes, Hyperforce builds, CoH, DH, and map offerings. All of these I don't find very fun when Im playing a low-tier killer and if I don't run more than one slowdown perk I get my ass handed to me 9 out 10 times. So yeah there are things on both sides that are very unfun but you only seeing eruption being talked about.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Downing a survivor isn't earning the effect?

    What next? Killing a survivor should disable your perks and power?

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    Right now you see thread after thread after thread about how awful Eruption is. Also inside those threads you see a lot more people agreeing than disagreeing that Eruption is a poorly designed and not fun perk.

    If Eruption gets changed, you won't see the same backlash with Pain Res. You might see the odd thread complaining about it, but nothing near what Eruption is getting now. There'd be more people going in saying Pain Res is fine, and I'd be right along there with them.

    And just because changing/nerfing one thing causes people to go after the next strongest thing is not a valid argument. Same goes with what-about-ism for other perks on either side.

  • BlueRose
    BlueRose Member Posts: 658
    edited December 2022

    Believe what you want my man but I tell you now this community will never be happy about anything. Dbd loves complaining about strong perks on both sides and complaining about the current meta. Before this meta, ppl complained about how unfun the whole Ruin Undeying meta was and they will complain about the next meta. Nothing will change about that. Also again I never said I disagree with those who find it a unfun perk to play against. I don't know why you keep bringing that up like I'm defending it. I have said time after time that it needs reworking and needs to be changed.

    Also, I'm not doing what-about-ism, I'm just not being biased like you and others are. I see problems on both sides that need fixing and pointing that out. Eruption needs to be changed yes but the stacking of strong items(e.g. CoH + Medkits, Hyperforce + BNP toolboxes) also needs changing. You can't fix one broken thing on one side without also fixing the other broken thing on the other side. That is not how game balancing works. If you nerf strong killer perks then kill rates will go down again and you start bleeding killers again so it's a two-way street, my man. Look at VHS, the monster is a pain to play in that game last time I heard and hardly anyone wants to play monster. Given I dont know if that still the case tho so forgive me if they made changes to fix that.

    I don't like calling dbd killer-sided or survivor sided. Its sided based on which person wants to win the hardest and what items/perks they bring. The other day I was playing demo with little to no slowdown and I was murdered by a group who decided to be the best toolboxes with BNPs and running hyper force builds. Also that same night, I had map offering after map offering that sent me to weak killer maps(e.g Crows, Garden, and Cowshed) when I was running low-tier killers like doc and demo.

    Anyway, I spoke my peace about this topic. Yes, I believe Eruption needs changing(that keeps it strong but fair) but I also believe there are things on the other side that needs to be changed also. At the end of the day though no one will be happy and just move on to the next strong perk to complain about. Have a blessed day.