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SWF SOLO Q COVER

How isn't anyone able to see that SWFs are using solo q as an excuse or cover to buff SWF. Barrowed time as base on top of that it stacks or they get the normal duration of barrowed time but noo the don't even have to run it, now I'm seeing thing's about slugging why aren't these people buying barrowed time the boon that lets you pick yourself up from the dying state, when it's available in the shine watch.They are clearly using Solo q as a way to buff swf .

Jill has a perk that allows her to heal half when rescued from the hook.There's multiple increase healing perks which swf stack's

How come you programmers give oneside a advantage no offense but the killer powers barely works sometimes,most of the time it's exploited.Survivors have enough tools where you don't have to hold their hands through matches just so some entitled brats can T - Bagg and call me a loser or go play fortnite.I don't even like fortnite but it's kind of cool.And now they want to nerf eruption for doing it's job but he haven't talk COH , just multiple boons being able to be lit at once that's bullshit I literally had a team where they lit boons on one side waited till their exhaustion was over use lithe to get back to the boon while ,I chased one don't you think that's OP with whatever survivors use to run gen rush builds

Enough is enough just leave killer perks along one thing works out and now they it nerfed wow .

But my point is they bring Solo Q as a factor for SwF to dominate.Ive never even complained about Solo q either your team potatoes or you work together and escape

Comments

  • xfireturtlex
    xfireturtlex Member Posts: 419

    Breathe, mah dude, breathe.

  • Ghoste
    Ghoste Member Posts: 2,135

    Bruh moment.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    There is totally a way to buff Solo without buffing Swf.

  • Jinxed
    Jinxed Member Posts: 250

    No, solo queue needs some love. This isn't about swf.

  • Katzengott
    Katzengott Member Posts: 1,210

    In short: When it comes to (basekit) perks, most solo queue buffs will be buffs for SWFs on top.

  • sulaiman
    sulaiman Member Posts: 3,225
    edited December 2022

    Can you explain where you get that swf-quota? Because the last time i saw statistics, swf were in 50% of matches. Yes, sometimes only 2 people swf, but the claim that only 5% play swf seems very off to me.

    to the TO: as long as swf and solo are in one queue together, you have to take different levels of information into account, and information is power in this game. You cant buff killers to fight swf, because solo will have no chances, thats why killer is somewhat in the middle, usually stronger than solo but weaker than swf. The last patch already changed that power level to make them even stronger vs solos and a little less weak vs swf.

  • burt0r
    burt0r Member Posts: 4,311
    edited December 2022

    5% full 4 people swf

    45% 2/3 people swf

    50% solo players

    In the worst case you can have only 5% of true solo lobbies, so let's not exaggerate, okay?

    Post edited by burt0r on
  • HugTheHag
    HugTheHag Member Posts: 3,139

    Most people who call for SoloQ buffs actually want three things :

    Basekit Kindred (minus killer aura).

    UI Icons to know roughly what people are doing or not doing.

    And for DCers to be replaced by bots instead of condemming the whole game.

    None of this affects full SWFs particularly.

    As for Borrowed Time basekit, it was necessary to reduce the efficiency of tunneling and giving survivors a chance to play. It came with many QoL buffs to killers.

    As for killer powers being buggy, yes. Yes they are. Some of them at least. And if we do get SoloQ info, I really, really hope BHVR will start buffing killers individually by working on their power and how/why they don't work.

    Not by slapping number changes as a bandaid and call it a day.

  • Sava18
    Sava18 Member Posts: 2,514

    Ok op's post is wrong and emotional. But 95% is no where near the right number. It's probably uncommon to not have at least a 2 man in a game. I could be disconnected after playing blight and playing late at night where mmr actually works for me for a long time now, but I am positive that 2 man and up swfs account for 30 -40% of games played.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I dont really want Basekit Kindred. Solo need a status on everyone who is on Gen, in chase, opening a Gate, doing a Hex. Thats mostl the info Solo need.

    If further, showing the estimate progression of their Gen (25-50-75%). And showing who are the closest to the hooked survivor, thats all.

    Basekit Kindred can be totally removed with Fear monger.

  • GenJockeyNance
    GenJockeyNance Member Posts: 697

    That would require people to actually look at the HUD which is how sometimes you see one person doing a gen with one hooked and two slugged or two hooked and one slug. Hasn't happened to me in ages but ignorance to some people is bliss. But I do agree the vast majority that does look at the HUD need more info than they already get. I don't think gen progression to be shown is necessary though. Just more HUD info is enough.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    The progression on Gen is necessary, no need to be specific % though. There are scenario like this:

    Dwight on hook, Meg in chase.

    Clau with 75% Gen, Jake with 50% Gen. In this case, Jake should be the one to go for Clau to complete her Gen. If Clau goes for unhook, its possible for Killer to disturb the Gen.


    The idea is to closer the gaps between Swf & Solo as possible, but not buffing Swf. I know not every Solo will catch the strategy. But at least there are tools for better players to use.

  • lemonsway
    lemonsway Member Posts: 1,169

    I won't say SWF's have a major secret plot to buff solo q on purpose so they inherently benefit aswell but i will say solo q's problems revolve around skill and matchmaking. The average skill level is low because the entry barrier is also low and the matchmaking is terrible. Both combined create very bad experiences for the majority of solo q survivors.

    We can solve most of the issues with simply having a better thought out and designed game.

    You wanna fix Nurse? Make other killers playable at high skill level.

    Wanna fix Maps? Delete the bad ones for now, hire people with experience with Map design, get rid of RNG placements for objectives.

    Wanna fix solo q? Increase the skill gap so survivors are forced to play in a skillfull manner, those that are good will still be good and everyone else either learns or doesn't. Then Matchmaking will kick in and seperate people rightfully.

    Would the game lose some players? Yeah it would but just like i've always said, it's always the casuals that will leave and all the veterans will stay. You might even get some vets to play more or come back because you're changing what's wrong about the game. And with more vets there's a bigger chance for more people who follow those vets to come to the game and you have a new cycle of fresh players.

  • GenJockeyNance
    GenJockeyNance Member Posts: 697

    How would you go about showing other survivors how far a gen is progressed to go for the appropriate save?

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Do you have any data to support that claim or? Cause you can't say exaggeration if you dont have anything to back yourself up

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    They're onto us...

    Untitled Image


  • AverageKateMain
    AverageKateMain Member Posts: 949

    Well why not buff solo queue teammates on a meaningful level and then we can potentially make many other killers stronger as compensation?

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Also trying to find the specific website but I lowkey lost it. I'm still looking for it

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Maybe 4-man SWF is a cover killers use, so solo survivor gets no buff🙄

  • sulaiman
    sulaiman Member Posts: 3,225

    Because you can´t. While you could give solos much more information, up to the level of swf, it would, in my opinion, change the core of the game, which actually resolves around a lack of said information, that is just bypassed by swf.

    But no matter how much information you give solos, you can never make that random guy play with you in a team if he dont want to, you cant make him unhook you, you cant make him do a gen instead of waiting for the hatch, and you can´t make him risk anything for you if he doesnt want to, but which are the things that lead to great swf experiences and is another aspect of their power.

    You can maybe close the gap a little, but that doesnt mean its warrenting buffs for the killers strong enough to take on swfs.

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    That's a very educated response,but the fact remains.If something is buffed for solo que then swf has another tool to utilize during match,not intended.

    But yes my claim that the so called solo quers are actually swf members who are intentionally complaining about solo que to be buffed for swf

    How so solo que remains the same having barrowed time basekit didn't change much and swf has become entirely stronger with this perk , which if you go back to the hook they will intentionally jump in your face.

    You have no choice but to go back to the hook if know one is doing gens plus need to weakened the survivors by eliminating one.You hit the barrowed time,chase the other member 3 hits becomes 4 because of course he's running DH so that's 4 hits and another gen gone.

    You need play killer and tell by giving solo que BT made them stronger,or did it help swf and by the I win 85%. Of my games one might escape if not all 4 because they used everysecond chance perk and ran multiple boons

    Please and dont talk about survivors perks and add-ons that literally allows gen rushes

  • Ayodam
    Ayodam Member Posts: 3,322

    A dev (Peanits) also said the escape rate difference for SWF and solo queue is “negligible (8-15%).“ While I’m sure you’ll say you’re that player who faces 4-man SWF seal team 6 every other game, SWF, according to Peanits, isn’t the game breaking element you think it is.

  • Nazzzak
    Nazzzak Member Posts: 7,652

    The devs know how much of their player base is solo, duo, trio, or 4-man. They also know the escape rates of said groups of players. They have all the data they need to base changes on, regardless of whether people claim to play one way or another.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Okay so we're gonna double down on the rant because of a few bad matches? Alright then. If you're so focused on not wanting solos to get buffs because swf, then you're not arguing in good faith at all. What you're saying is that because of the possibility of a swf abusing changes, a majority of the community should suffer and not at least get something to help in painful matches?

    You keep bringing up bringing up the basekit bt and the easiest counter is to hit them literally 1 second off hook after hitting the unhooker. You've just created pressure by forcing someone to mend and be off gens while actively chasing someone else. But let's be honest with ourselves, you basically made it easier to tunnel someone. Hook saves are easy to get value from and cause pressure if you're actually doing it right.

    Also let's not call out survivors for running perks to help them out in matches cause that's entitlement considering the fact we're in an gen kick meta for killer to hold down areas and force a team to be in a disadvantage state.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Well even with the possibility of self people, don't you think it's still worth giving assistance to people in matches to at least be able to make a plan. Even if you close the gap, that's still a meaningful buff.

    Also when I say buff killers to compensate, I'm referring to weaker killers that get destroyed due to how much their power can get cucked because of constant coordination

  • solarjin1
    solarjin1 Member Posts: 2,390
  • Dionysus42
    Dionysus42 Member Posts: 427

    Damn, if 95% of the survivors are solo anyway and SWF only makes balancing more difficult, I guess it should just be removed.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Could be a simple number: 1st, 2nd, 3rd.

    If there are 2 survivors hooked, well, it doesnt matter anymore because both others should go for unhook now.

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    I read my post back , I'm not trying to be aggressive about this.Im sorry to everyone how it sounds.Theres base perks like Kindred, Alert,Spine Chill anyone one of these perks combined with urban evasion will allow you to escape.Theres the status of icons where it let's you know if a team is injured or in the dying state.When the obsession is being chased, what does that mean to you? That's a question for you.

    I don't know specifically what buffs,that were recommended but ,I believe one was some way to see the killers aura somehow but that's a fifth perk, against 4 perks or just 3 or 2 because either one or two of the killer perks becomes useless.For SwF that's added anything to give more information just adds 20 till two you can basically utilize your entire perk roster more than killer.

    As killer,I solo que also I have perk that can give me information, but my perks are counterable,if you now some one is in chase with the killer you know that you are safe and don't have to move,if you don't know,you hear my terror radius mostly you'll probably hide which gives me a few more seconds to either kick the gen or get a down from the chase.If your being told my everyone which happens in swf, my role as killer greatly degrades against anyone.This is supposed to be a game of hide n seek or did they change to a new game Marco polo .It also destroys what makes the game fun, winning in this game doesn't make the game fun .The moment's when you get jump scared,or even tunneled and lose the killer and make it to the exit gates make the game fun.If you take away that then,it will become stale,because you have removed any horror portion from the game and also given swf sixth perk 🤷

  • Pulsar
    Pulsar Member Posts: 23,147

    This game hasn't been remotely hide and seek since 2017.

  • indieeden7
    indieeden7 Member Posts: 3,659

    And are these SWFs in the room with us now?

  • Nazzzak
    Nazzzak Member Posts: 7,652
    edited December 2022

    Between scratch marks, pools of blood, injury noises, footsteps, afk birds, no more Iron Will, and the plethora of aura perks available, not many people would get away with playing hide n seek in an active game lol

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    Most likely,idk.But this is where it stems from if the complaints are posted in the forums.Are you in a Swf with people from here little sister Cheryl?

  • indieeden7
    indieeden7 Member Posts: 3,659

    I haven't played SWF in months and even then, it was only ever duos

  • AverageKateMain
    AverageKateMain Member Posts: 949

    To answer your question, the obsession icon means that person pretty much has an easy tell if they're in chase or not. The game randomly chose that specific person just to be the obsession due to how exploitable the obsession status was a long time ago.

    The main buff people were talking about was just an update to the hud that tells people what survivors are doing. Nothing about basekit kindred as far as I heard in terms of solo buffs. Which that's mainly the only buff solo needs in terms of information.

    The game stopped being hide and seek a long time ago. Plus even if we were supposed to play that way, then why exactly are there floods of information perks and killers like legion that destroy stealth completely. It's not a smart argument to use hide and seek when there's tons of support to immediately counter that playstyle. Also this game is already unfunny anyway with how many issues both sides have to deal with. I dont see how swfs would somehow abuse a Hud when they would be on coms. It does nothing to help them. Also like I said, the odds of running into a 4 man swf are just as low as a comp sweat Nurse who has 10k hours into the game.