The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

inner healing could stay like this (like the bug)

but of course you only have to increase the time, it must be tested 30sec in a loose ? (Considering you don't do that and are risked being pulled by the killer and there are also perks a lot more

or you do Inner Healing so that it has stacks if you destroy 1 dull totem you get 3 stacks, with each heal a stack is consumed but at the same time you need longer in the loose (like with build to last) if it is broken then build to last also broken but NO! it's not, it's just way more powerful than the current version, which is never used

But what I still have to complain about (which deviates from the discussion) is that bhvr is very slow in many things, especially things that are far too strong and also things that are far too weak to change, why is that? It can't be that difficult to turn a few numbers, I mean if you don't have any ideas then get together with your community and get help and don't be stubborn "we have our way and we go it, every 1.5 months it new constant" and the guarantee that perks, addons and much more will be changed is not even 100% guaranteed like in the last mid chapter patch there was just nothing, just disappointing no more!

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,929

    It’s a perfectly good perk as it is (when it isn’t bugged). It’s not as favorable as it used to be before CoH made its way to the game, but that’s because CoH is too strong, not because Inner Healing is too weak.