JoJo's Bizarre Adventure Chapter concept: Rework

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Name: The VAMPIRE "Dio"

Height: tall

Tr: 32-40m

Appearance:

BASE


THE FINAL ROUND


Speed: 4.4m/s

POWER: STAND POWER

SPECIAL ABILITY: UNLEASH THE WORLD

(20 second cooldown) doesn't start on cooldown at the beginning of the trail.

Holding the active ability button for three seconds unleashes THE VAMPIRE'S (DIO) stand. He points forward and then stands still you control the world. The duration is 10 seconds and you cant go further than 10 metres away from THE VAMPIRE (DIO). During this time your lunge is increased by 20 percent, successful and unsuccessful hit cool-downs reduced by 10 percent, movement speed is 4.8m/s, and vault speed is increased by 10 percent. Upon ending the world is called back where THE VAMPIRE (DIO) is stunned for two seconds which is reduced by one additional second if the world hits a survivor. If a survivor blinds THE VAMPIRE (DIO) or stuns the world the ability ends and THE VAMPIRE (DIO) is stunned for two seconds. It takes a longer time to blind him however and you gain a loud noise notification whenever a survivor starts to blind him.


SPECIAL ABILITY TWO: Za Waurdo

(40 second cooldown) doesn't start on cooldown at the beginning of the trail.

You start the trail with five seconds stored in your stand (the world). Once the power gauge is full, hold the active ability button to freeze time in a 10 meter radius for five seconds. In this radius generators stop progressing and regressing. Pallets stay in place. Hooks cant be rebuilt or destroyed. Survivors remain still during during the five seconds. THE VAMPIRE (DIO) cant see scratch Mark's. During this time you can choose to unleash his stand but the duration of the ability is tied to the time stop and its cooldown is increased by 10 seconds once Za Waurdo ends.

The World gains additional benefits during this time:

Movement speed is increased by 5 percent.

Gain an additional 5 percent blood bar upon downing a survivor

WEAKNESSES:

There is a visual effect like in the anime to show survivors that they are in it and where it has been placed.

Survivors can enter the world of stopped time by walking into it.

PASSIVE: TRICKERY

Survivors can move for two seconds in The Worlds world of stopped time. Once gone they remain still. Survivors have an active ability button where they can use their seconds which drains their bar. Or they can remain still. During this time they can run vault and blind.

PASSIVE: BLOOD DRAIN

Survivors start the trail with the blood bar. Whenever THE VAMPIRE (DIO) downs a survivor he drains 7.5% percent of their blood bar, cool-down per a survivor is 120 seconds cool-down is paused if they are in the dying state and resets and pauses on being hooked. 10 percent if hooked. Upon reaching 100% killer instinct is activated on the nearest survivor for three seconds. Upon downing that survivor you gain the PASSIVE THE FINAL ROUND for the rest of the trial.

PASSIVE: THE FINAL ROUND

THE VAMPIRE's (DIO) movement is increased to 4.6m/s, lunge increases by 20 percent (doesn't stack with the world or Coup de Grâce) and his time stop is extended to 9 seconds.

Terror Radius is now 40 metres

Introduces first match appearance change during a trial.

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