The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

there's only one game like that and it's dbd!

dbd the game where bad players (who die in 10sec, are usless and so on) want to tell the good and experienced players what is right and wrong, I only know that in dbd xD I mean you can't even survive a few seconds and you want tell someone how to play it correctly, who loops the killer for minutes and is always there where he is needed, you say that he was usless?

please bhvr finally does this matchmaking so that at least people who survive a long time against the killer (chase duration) are made with each other and these noobs are matched with really bad players in their level, i wish there would be a replay system to such people show how usless and bad they are, they don't deserve it any other way, i mean you're bad ok not everyone can be good but then please shut your mouth !

everyone knows that mmr has just become a joke since the change and the solo q suffered so much from it you know best, but you ignore the fact or you really have no idea about your own game and matchmaking, little spoiler in the In the future if you want to bring the icons in for the soloq, that will still not change that much in the situation, the people who don't make gens and hide at the edge of the map (high mmr) will not start doing the opposite just because icons are ingame now are watching, only now you can see that the people are usless because the gene icon is not displayed, the solution is a good matchmaking, which really roughly measures the skill (chase duration, how many hooks the killer makes, etc.)

Comments

  • HugTheHag
    HugTheHag Member Posts: 3,140

    No one has the right to police how others play. Not "bad" players, and not experienced players.

    Low-experience/skill players can't speak for how balance works at higher levels. They don't have that knowledge.

    Similarly, experienced players can't speak about balance at low/casual levels. They don't have that knowledge, and they don't have more legitimity to their words.

    Both feedbacks are useful.

    Especially considering the game struggles to retain players, and that the fairly small community who plays that game is part of the problem of matchmaking not working optimally. Feedback from experienced players is useful to make their experience smoother, and feedback from casual players is useful to up QoL and hopefully gain more players.

    Neither type of player has the right to police others on how they should play or what they deserve.