http://dbd.game/killswitch
What do you think of these changes for the Knight?
- Removed the Power Ready delay of 3 seconds. There is no longer a cooldown on his ability for he already has to put time to setting up his guard.
- The Knight now have to travel a certain distance to deploy his guard.
- The Knight can immediately deploy a guard to destroy any breakable objects such as kicking generators or destroying walls if you're close to it.
- The Knight can now command his guard to chase a survivor or breaking objects/kicking gen.
- The Knight can now cancel his ability.
- Guard's patrol aura is removed.
- The Knight can now see the survivors in his power.
- The Standard can't be removed.
Adding a second ability choices:
A: Knight can now switch from guards. Reworking Treated Blade, Cold Steel Manacles & Battle Axe Head.
or
B: Knight can dismiss a guard that is currently on patrol at any range.
^ I don't know if it's possible to do both or maybe that's too much?
Comments
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i like it! i also would say that his guards need updated. longer chase or speed?
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I feel like, having the ability to start a hunt whenever you want would be a bit too strong, depending on how it works? (where would the guard spawn? Cause if from the location of Knight, then that could be considered weak)
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It would definitely be alot better then just standing where you are; but really it is more of a problem due to the fact survivor can see you using your power without stealth play. The devs expect you to play the killer in concept, to patrol and summon guards to make the Survivors stay away or waster their time; problems the guards are too weak in chase unless the Survivors is running towards them or decides to stay on the same loop as the guards; and even then; they can still the big green patrol line and guards detection range and just runs away.
Basically, my problem with playing as the knight and using his power; is that he has too many visually clues and information to the Survivors and gives them so many counterplay to just simply Hold W to win. Either this, or simply remove the patrol route and Detection ranges of the guards. Survivors should be making predictable guess on where the Knight is using his power, and try to figure out which way the guards are going, which guard is he using, and what's should I do, run or loop? The Knight, the guards themselves, and the banner ; should be the only visual cues survivor should see and counterplay.
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