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Game

Please re do this map. It's ######### for pretty much every single killer on roster way too many pallets, the area next to the freezer is stupid, and overall just needs to be re done.

Comments

  • Zerotoxiks
    Zerotoxiks Member Posts: 76

    Lol very low quality post. Did you know the game map heavily favours the killer? Theirs barely any pallets, and you can clearly see people from a mile away along with scratch marks.

    just get rid of the map entirely. It’s enjoyed by very, very few people (killers&survivors)

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 376

    Make the game even easier for killers? I win almost every game; I hope they don't listen to takes like this without adjusting the solo queue experience and overpowered add-ons/killers first.

  • Krazzik
    Krazzik Member Posts: 2,475

    But Otz said The Game was more killer-sided.

  • Ghoste
    Ghoste Member Posts: 2,135

    I would just like to see more vaults added. There are a lot of pallets, but once they're gone there's nothing to work with. The basement is also OP. If you get a Survivor down there, they're dead. The map needs a lot of work overall. Then again so do half of the maps in DBD lol.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    That map clearly shows the difference between high and low skilled players on both sides. Also, like always, map rng can make the map completely weighted for one side.

    Pallets don't respawn. Both sides should keep that in mind.

  • indieeden7
    indieeden7 Member Posts: 3,400

    The thing about The Game is the fact that the number of pallets is probably to compensate for its ludicrously low number of windows, the map has 7 windows (I think), only 4 of which can be vaulted from both sides. If they were to rework it and remove pallets, they'd have to add quite a lot of windows as well.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    This.

    Some Pallets are also to compensate for Dead Ends which are created by the closed Doors which are only open when the Killer breaks a Breakable Wall (which most will not do, since it is bad for the Killer) or when the Gen next to the Door is completed.

    So in the short term, they would need to get rid of all breakable Walls and remove the Pallets which were added to compensate for them.

    This would make the Map a bit better for both sides, but still leaves it with only safe Pallets to work with as Survivor.

    And to counter this, the map needs a complete rework, as stated - remove safe Pallets, add unsafe Pallets and a lot of windows. This would mean that the Survivors have something to work outside of safe Pallets and Killers have to deal with less of them. Furthermore, there would not be entire deadzones once the safe Pallets are gone. Still not really something to work with, but a window is better than nothing.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,936

    I feel like the biggest issue is the sheer number of very safe to completely safe pallets. I have had matches where survivors just pre-drop every pallet and don't even bother playing them because they got good RNG and can afford to just pre-drop.

    Just beware survivors, if you send killers to this map they may not play in the most pleasant manner and kinda understand why

  • Bardon
    Bardon Member Posts: 1,004

    "barely any pallets" ???

    Clearly you're playing on a different version than I am. I've counted more than 20 pallets on multiple occasions and I'm far from the only one.