Trying to code a Bloodweb-farming-application, please help me :)
Going through the bloodweb and buying every item manually can be a tiring task, even though it is much faster nowadays compared to when the game first launched.
A while ago I had the idea to code an application that automatically analyzes and farms the bloodweb for you. It would take a screenshot from the game and dissect it to get all the information needed (all the nodes from the bloodweb, the prestige- and bloodweb-level, and the amount of bloodpoints the player has) and decide which item should be bought. Then, it is supposed to simulate a mouse click on the corresponding node in the bloodweb to buy the item.
So basically, the only way my code interacts with the game is through simulating button clicks/mouse movements, basically the same thing hundreds of people do when using macros (but in the menu, not in-game). I know that the devs don't take responsibility for any third-party programs, so my question is rather:
How big is the chance of getting problems with EAC when simulating a mouse click/movement in the DbD menus? What can I do to minimize the chances of bans and suspensions for the user of my application?
Further: Does EAC make a difference between playing a round and being in the menu? If programs that modify the game files (Reshade, DbDIconToolbox, ...) work fine, especially in-game, is EAC even observing the game in a way that could lead to problems here?
Please let me know if you have any idea, I would also love to see an answer by a Mod/Dev who can give some background knowledge :D
Comments
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Asking about 3rd party tools here, is not something we will support. Any 3rd party application is done at your own risk - if a ban is triggered automatically we will not unban.
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