The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Trying to code a Bloodweb-farming-application, please help me :)

lerohi
lerohi Member Posts: 30
edited January 2023 in General Discussions

Going through the bloodweb and buying every item manually can be a tiring task, even though it is much faster nowadays compared to when the game first launched.

A while ago I had the idea to code an application that automatically analyzes and farms the bloodweb for you. It would take a screenshot from the game and dissect it to get all the information needed (all the nodes from the bloodweb, the prestige- and bloodweb-level, and the amount of bloodpoints the player has) and decide which item should be bought. Then, it is supposed to simulate a mouse click on the corresponding node in the bloodweb to buy the item.

So basically, the only way my code interacts with the game is through simulating button clicks/mouse movements, basically the same thing hundreds of people do when using macros (but in the menu, not in-game). I know that the devs don't take responsibility for any third-party programs, so my question is rather:

How big is the chance of getting problems with EAC when simulating a mouse click/movement in the DbD menus? What can I do to minimize the chances of bans and suspensions for the user of my application?

Further: Does EAC make a difference between playing a round and being in the menu? If programs that modify the game files (Reshade, DbDIconToolbox, ...) work fine, especially in-game, is EAC even observing the game in a way that could lead to problems here?

Please let me know if you have any idea, I would also love to see an answer by a Mod/Dev who can give some background knowledge :D

Post edited by Mandy on

Comments

This discussion has been closed.