http://dbd.game/killswitch
Both sides
Seems like rn the game sucks for alot of people on both sides. Gen slowdown perks, slugging, and solo q seem to piss many survivors off and the same amount of things go for the killer side.
I have no solution just an observation . Re work maps plz.
Comments
-
This content has been removed.
-
i never saw someone using gambit and i play a lot
4 -
This content has been removed.
-
This content has been removed.
-
Yes, the killers got 2 nerfed C tier perks while the survivors got a stronger version of the S tier perk and at the same time added hyperfocus which, together with the toolbox, allows you to make a gene in 40 seconds solo
1 -
This content has been removed.
-
This content has been removed.
-
I dunno, I see a couple of hyperfocuses and stakeouts every time I play for an evening. Not even SWF, they just seem to crop up.
1 -
BHVR has completly ZERO knowledge about their game and their playerbase.
1 -
This content has been removed.
-
This content has been removed.
-
2
-
and do not forget that if the killer spent more than 4 seconds to extinguish the totem, then the survivor won more time than he put the totem, (extinguishing animation takes 2 seconds)
0 -
This content has been removed.
-
This content has been removed.
-
This content has been removed.
-
This content has been removed.
-
you can do the same if your partner has Prove yourself
well, if you only have hyperfocus and last build, you can make a generator for a measly 50. 2 generators in 100 seconds (shift w chase takes 30 seconds minimum)
a group of 3 can make 6 generators in just 100 seconds killer OP please let's nerf the pig
0 -
This content has been removed.
-
Wait, you can see survivor perks before the game starts now?
1 -
This content has been removed.
-
I will just ignore you, I see no reason to communicate with a person who believes that a 40+% reduction in time is not much,
just imagine if the killer moved with a base speed of 6+ this is the same
3 -
But Spirit does that (well, 7.04m/s before addons). :(
0 -
Survivors need an easier way to share information to bring solo more in-line with SWF (which we're getting, so that's awesome).
Many, many maps need reworking including some that have already been reworked once (looking at you, Gideon. You're meant to be a converted slaughter house, not a pallet factory). This is honestly taking too long but at least it is being worked on.
Some gen regression *and* gen progression perks are too strong. We don't need to mention Eruption any more than it has been already- we all know it's overtuned. Call of Brine outclasses Surveillance in almost every way, overcharge would be fine without it stacking with the previously mentioned perks. Prove Thyself has always been incredibly strong for how little effort you need to put in to get value out of it, at least Overzealous and Hyperfocus have some risk to them. Potential Energy can be good but every time I see it used, it hurts the survivors a lot more than it helps them (kinda like Self Care).
Honestly though, changing the meta probably won't make the game more fun, at least long term. People will always try to optimise the fun out of DbD.
Matchmaking though, that really needs to be looked at. Every game I've played since coming back to the fog has either been stomp or get stomped on with no matches where I felt it could go either way.
1 -
Surveillance has the advantage of working with other regression sources. Jolt, Ruin (if you can keep it up at all), Pain Res, etc. It does have a distinct edge over CoB if you don't want to keep kicking ######### all game.
0 -
Totally agreed, it's just in the current meta that it serves no purpose. Kind of crazy how kicking gens went from being a total waste of time to the go-to strategy.
0 -
Yeah. Killers are absolute monsters because of these buffs. Can't you see how dangerous the average M1 killer is right now? Me neither.
STBFL is a super good perk but the 10% shorter cooldown on its own does very little. Combined it's quite strong but I've yet to see how this would be a problem.
Eruption is a stupidly strong and tedious perk, I'll give you that. It's also horrible that all these gen regression perks have such great synergy with each other. However, Overcharge and CoB are, on their own, not problematic. It's the synergy once again that makes these perks so strong. Considering BHVR nerfed BBQ without compensation it really is not surprising that you see so many people running these perks. Slowdown is guaranteed value, everything else is not.
Survivors got 1 perk included in their base kit and that definitely shows. Also OTR got reworked to its current state. Those 2 things definitely help against tunneling. The DS nerf was not a good idea but it had the same problem as OTR has right now. Some survivors can't accept not being tunneled and throw theirselves at the killer to bodyblock for their team mate before complaining that the killer tunnels them. DH got nerfed considerably and it's still by a huge margin the strongest perk in the game. That shows how ridiculous it used to be. You can't press E for distance anymore but actually pulling it off now is even stronger than before. The killer now has to hit you 3 times, which gives you 2 speed boosts and 2 weapon cooldowns for the killer. There are quite a few people out there that have perfected their craft and will only DH when they see the killer actually swing, so often enough you can't even wait it out.
Playing killer feels better than before 6.1.0 but seeing as you're pretty much forced to use some kind of slowdown, if you don't want to get stomped is not all that fun. The amount of green items combined with perks to increase action speed further you see as a killer really makes you see how much 10 seconds on a gen help, which is not at all.
3 -
This content has been removed.
-
This content has been removed.
-
- Take the time to find a totem
Nope. Players skilled enough to actually make use of COH also know where the totems will spawn in a map. This is largely a nonissue.
- Take the time to boon the totem
Same amount of time as destroying it (unless aalready hexed) with outcomes that can easily save more time than spent to make it
- Take the time to heal yourself.
Again, faster that Self Care, a perk who's sole ability is to let you, and only you, self heal. You also forget it works on healing others
- If you are far from the boon, you still have to take the time to get to the totem.
Again, usually a non-issue since it's a rather large range (that ignores verticality too), and is often set up near where the action is but just out of the killer's patrol route..
2 -
Yea playing Killer is like the most pleasant and fun thing you can do in DbD.
2 -
Map size, bugs for many killers, CoH w/4 medkits, prove thyself w/toolboxes, flashlights etc. Is call of brine and eruption annoying too ? Yes . I think they should all be re worked.
0

