http://dbd.game/killswitch
That Feeling When...
Comments
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Because her kit is annoying?
Is this really that hard to understand? That there might be other reasons someone might not like to play vs Hag than "I can't loop her forever?"
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And her kit is annoying because...?
Not trying to sound sarcastic, but you can probably see what I'm driving at. It's going to boil down to 'because she's not a standard chase killer'. Because that's what it always does, and why people still complain that playing against Artist is 'boring'.
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Personally, I find her annoying because my camera gets jerked around.
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If it didn't, you'd be so far out of striking range by the time she can teleport, she'd be pointless.
It's why Shackles are her best addon, and those remove the snap but allow her to teleport instantly.
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There's plenty of non-standard chase killers I like playing against. I love playing against Nurse, Oni, Huntress...
Hag is just bleh. Constantly wresting control of my camera away from me and making loud noises in my ears is just a horrid experience.
But if you would like to continue "driving at" the strawman you've constructed, have at it.
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using a video from ptb where his guards were bugged and went around loops and spawned banners too early plus no one knew how to play him.
knight is decent but you have to have experience in macro gameplay to get the best value out of him but if you gonna drop guards at every loop thinking they're gonna get the hit for you then that's obviously not gonna work.
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because unlike killers like nurse and blight that not only require a precise muscle memory in order to be effective with their power, knowing well the possible map layouts and their hitboxes, knowing where to slam/blink (you can be easily stucked into objects while blinking or bouncing/sliding on a invisible wall that shouldn't be here, like badham's fences), knowing the various "techs" (blight while he's rushing toward certain walls/obstacles where he can slide on them, such as the cars in the autohaven maps or most of the killer shacks for example) and being rewarded for all this knowledge, the knight doesn't have a power that can be threatening for the survivors despite you know how to play with him (his power is just a distraction most of the times due to the fact that survivors will ALWAYS outrun your minions). For example a survivor is running in a loop easily chainable with another one, you have 4 possible outcomes from this situation (if the survivor isn't completely braindead):
1 you'll place a guard in the middle of those 2 loops, forcing the survivor to change zone but in the meantime you'll lose your bloodlust speed boost, not to mention that the survivor can easily gain distance and reach another safe tile once he saw the knight starting the animation for his power, making his power just a mere deterrent)
2 you can try to predict where the survivor will flee and place a guard in that spot, but while you can't see the survivor while using your power, the survivor can see you while you are summoning the guard in that spot, making your possible good play worthless since he can change zone while completely avoiding the knight and his guards at once
3 you play as a m1 without power in order to gain a hit (and since most survivors will use dead hard this will be at least 3 hits in order to finish a chase... 3 hits as a normal m1 killer is SUICIDAL, especially with the current maps in the game)
4 you finally zone a survivor after some efforts and place the guard in a loop: the survivor can still escape by taking the banner dropped by the guard, making your efforts worthless
even if the 4th case should go well and hit the survivor, you have already wasted too much time just for a single HIT
you think that his guards are fine now? Really? They are still extremely bugged and can be stucked in certain spot (yes, even simple windows/dropped pallets will be able to bug your guards). it's pointless dropping the guards in loops that can be mindgamed since you can catch survivors with a simple m1, without wasting your time to use the power. As i said, his power is just a deterrent for the survivors in order to avoid using strong/god loops (like the central building in the garden of joy for example)
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Not a strawman, just a gentleman named Ockham who once had a razor.
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... which doesn't even remotely apply in this case.
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Yeah, it really does. Because all the moaning boils down to 'she can trap stuff and teleport, and I can't just literally run through the trap and escape because it snaps my camera'.
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Seems there isn't much point in continuing this discussion as you've already made up your mind and won't be convinced otherwise.
Cheers.
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