RIP Stealth
Nowhere to Hide, Awakened Awareness, Darkness Revealed, BBQ, Floods of Rage, Lethal Pursuer, Face the Darkness, Bitter Murmur, Discordance…. Then thrown in the various uses of Killer Instinct and aura addons…
Survivors are SOL if they want to try to play stealthy. And it’s not just that… it’s the fact that you can’t hang out near downs to try for a save because of AA plus Starstruck or Mad Grit. You can’t leave a gen and remain in the area to mitigate Call of Brine, et al. because of NTH. You’re seen when they hook, you’re seen when you unhook, you’re seen when you finish a gen… randomly, working with others… it’s pointless to even try to be stealthy.
All we have left is running and pushing gens which is harder since the meta-break update. And killers get annoyed that we run 2nd chance perks and gen rush builds. ######### are we supposed to do?
It seems clear that the prevalence of these aura perks is to make it SO easy for killers to find survivors that they don’t camp. But of course they still do that anyway. News flash BHVR: players will use anything and everything you give them when it suits them. So now killers just do both. Camp and tunnel when that’s easiest, use auras when that’s easiest.
Do you guys really think it’s fair and balanced to have extreme mobility killers like Nurse, Blight, Oni, Spirit and other strong mobility killers like Dredge, Wraith, Freddy, Sadako… easily find survivors and also one hit them? And vs solo teams predominantly of course…
And then while dealing with all of this we still get slugged and left to bleed out by killers who just want to play like jerks. I realize there are some decent, sportsmanlike killers out there but on a good day… that’s still maybe 20%. The rest are people looking to play a game where they can get easy wins and some weird ego trip by dominating 1 or 2 survivors via tunnelling, slugging, etc… THIS is the game I see all day long BHVR. THIS is a large part of why you have DC issues.
Preemptive response: If you feel like you NEED to run OP killers with aura / one hit, etc to win because survivors are so strong, you’re just not a good killer yet.
Comments
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*nods in all those aura perks being blocked by lockers/Distortion*
*nods in Spine Chill letting you know Ghost Face/etc is nearby, working through oblivious/undetectable on all killers, etc with zero counter*
*nods in Freddy/Sadako and the rest of the OP gang getting a one hit down mid match being broken*
*nods in camp/tunnel rhetoric*
and so on.
P ok rant, though - 7/10
Telling people they are looking for ego trips and aren't good enough after apparently winning boosts it to a 7.5
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Distortion
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Distortion is your best friend. Especially againsst NTH --- I swear, killers who use it rely so heavily on it that even a barrel or some corn literally right next to the gen are enough to go unnoticed....
That being said; I do agree that the whole "make it 3v1 asap" and other playstyles falling into the "maximum efficiency minimum fun for the other side" are getting somewhat out of hand. A game - assymetrical or not - should not be a zero-sum-game when it comes to the fun factor; where one side having fun automatically means the other is having a bad time. But that's kinda how it is in the majority of matches atm. ------- Just don't think that the decline of stealth gameplay has much to do with it.
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Given that killers often have to face SWF teams that can constantly call out killer’s location, I’d say that having all these aura reading perks on the killer side is more than fair. Killers have to go into a match assuming that they will be facing a coordinated SWF team, especially when they are playing during peak times like evenings or weekends when survivors are more likely to be playing with friends.
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All of these perks and still I never get much value out of Distortion.
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honestly i only think stuff like darkness revealed and nowhere to hide are problems since they can be used freely and easily unlike nearly every other aura perk that's triggers are ether out of your control or require you to interact with the survivors before hand to use them
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I'm curious what else you expect Killers to use to find stealthy, uninjured Survivors given that their every movement is pretty much announced with noises and bright lights. Do you expect a minute spent looking around every random bit of wall near a generator every time?
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Nowhere to Hide is problematic. The rest are fine. Pay attention to where killers find you. If they find you in a place or situation you wouldn't normally expect them to and suspect they have a certain aura reading perk, start playing the rest of the match with that perk in mind.
Distortion is an option too if you really don't want to deal with aura reading.
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Crazy, almost like there’s perks that hide your aura.
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Considering against a killer like Nurse where people expect to "just break LoS" or "just double back". Yes.
No reason why a killer who has the best chase ability in the game and one of the best tools for mobility can have her downside almost completed negated
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Nurse isn't the only Killer in the game, and is already one of those where there's the least time to hide before she shows up. You know, everyone with low map traversal ability also exists.
Honestly, we're just missing a thread on chase perks and we'll have gone through, essentially, "Killers shouldn't run any perks at all".
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And wanna know what all those killers with low map traversal have in common? A strong ability in chase. A killer shouldnt be able to excel in several areas, all that does is limit counterplay.
Also dont act as if only killer perks are the only ones being complained about.
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No where to hide is extremely strong against stealth! but that just the route perks are heading these days. COH completely destroy hit and run builds, no where to hide make stealth builds useless, it plenty of survivor perks that really hurt hex builds (nobody run hexs but still).
It max efficiency in this meta
Need to know where your target is? NO WHERE TO HIDE
you need info on a gen? COB
need info on your resources and your next route? WOO
Even the new solo q buffs are design to make $hit more efficient.
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What does that even have to do with aura reading? Aura reading is bad because it lets the Nurse bypass her supposed counterplay of hiding, but because Killers who can't cross the map quickly are good in chase they should be expected to spend all their gameplay time looking around every bit of scenery hoping someone gets spooked too? Nobody in the entire roster should have a way to narrow down where they need to go next aside from the occasional noise notification? Because low map traversal and high map traversal covers everyone.
Also dont act as if only killer perks are the only ones being complained about.
But Killer perks are the ones that fall into basically three categories: info, chase, and slowdown.
I don't think anyone's about to start complaining about Survivors running weird categories like item finding.
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Surveillance as well... don't forget that
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How does Face the Darkness counter stealth if it deactivates when you're within the killer's TR (when you should be stealthing)?
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Not really, I personally have seen so many people call certain killers very good in chase, when it is due to survivor mistakes, I quite literally main slinger and if people ask me, he is not that good in chase, however he punishes survivor mistakes quickly, I literally facepalm when I get snipes or shots through little holes, since they are easy to avoid as survivor, when I get those downs I literally think "this down was not because of my skill but the lack of skill from the survivor", yet many people consider slinger to be a powerhousr on chase, now its true that only few people are actually good, but that doesn't mean his power and many other "incredibly good" chase powers are as good as people say
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Is there anything your don't complain about? You should want to go against aura reading, that means the killer is probably playing for chases. If you don't want chases then just stop playing the game please, it's the only thing skillful on survivor side. Hiding is just as boring as killers playing 3 gens eruption builds.
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So when the killer -doesn't- bring 4 slowdown perks you complain?
Also, Distortion.
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I hate stealth gameplay, so anything that makes it weaker is a plus in my book.
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Weighing in again for distorion. I practically run it in every match now. Helps beat aura reading and more importantly, if you know your perks, it'll tell you exactly what aura reading perks are being used so you can play around them.
Lose a token at the start of the match? Lethal pursuer, and you've just totally nullified the perk. Lose a token immediately after a surv gets hooked? Bbq and chilli. Lose a token when killer bashes gen? Nowhere to hide. Lose a token while healing? Nurse's calling. Etc etc
You can counter play those perks to avoid losing tokens. And tbh the only time I've ever seen someone really run out of Distortion tokens is when killer's add ons cause excessive aura reading. I.e. wraiths aura read while cloaked or demo's aura read whenever they portal.
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Good for Blood Warden too, if someone opens the exit gates. Step in, lose a token, either leave or prepare to wait it out. Also gives away scratched mirror Myers pretty quick. It's become a really solid perk, I'm seeing more survivors running it.
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Good shout. So glad I don't see that perk often though lol, can't stand blood warden plays. One of the most useful perks in the game distortion IMO. particularly if you're on VC with a swf group. Even the ones without distortion get the info necessary to dodge getting their auras read.
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Quite honestly my first few replies here I was tired af and I must of thought I was in the past where the meta was shifiting more towards killers with better anti loop. No idea where the hell I was trying to go for there but the thing with Nurse still applies
As for the 2nd thing, there is pretty much a post made about DH almost every day, and Prove Thyself pops up every now and then
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Im gonna have to disagree on that one chief. Sure he aint the best killer out there but his 1v1 is definitely up there when comparing to other killers. The main problem with Slinger is the time it takes to get that down. Slingers shot is unreactable but only up to a certain distance, going for shots at long distance is usually not very appealing because of this because youre taking a risk. Not only does it take time to reload his gun but hes also 110%, making him take longer to catch up.
Him being able to shoot through little cracks in the walls is a way to express your skill and experience as Slinger, but yes it usually only works because of Survivors not paying attention/not expecting it. Kind of like Curve Billy
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Distortion single handedly almost hard counters even 4 aura perk builds. The tokens are going to be up often enough to block most reads.
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No where to hide is fine on paper. But the fact that survivors are too used to walk away from Gen and hide behind a wall when terror radius coming “for 6 years”, then kick the Gen and reveal the survivors leaving free hits.
if the perk released 3-4 years ago, it would feel far weaker.
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I mean literally just run Distortion if it causes you that many issues. Killers have some OP/problematic things but aura reading just isn't one of them.
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Oh brother, this guy again.
If I sound annoyed, it's because this is someone who legitimately wants survivors to escape every game and will literally complain about any killer perk, any killer power, any killer strategy that lets them win. It's like the second coming of Sluzzy, but without the self parody.
But whatever. Here we go again!
Nowhere to Hide, Awakened Awareness, Darkness Revealed, BBQ, Floods of Rage, Lethal Pursuer, Face the Darkness, Bitter Murmur, Discordance…. Then thrown in the various uses of Killer Instinct and aura addons…
Distortion.
NTH - don't try and hang around gens?
Darkness revealed - don't linger near lockers?
BBQ - barely anyone gets much use of this anymore.
Floods of Rage and LP - Loop better.
Bitter Murmur...that's like killers complaining about Dark Sense.
Discordance - How are you being steath while also slamming out gens?
Survivors are SOL if they want to try to play stealthy. And it’s not just that… it’s the fact that you can’t hang out near downs to try for a save because of AA plus Starstruck or Mad Grit.
No, you can play stealthy. But you cannot have complete stealth and also be able to slam out gens and also be able to see the killer at all times.
Nobody uses AA anymore.
Are we...actually seriously complaining about Mad Grit?
Also - I'm absolutely astonished that you've managed to find a killer who can run about eight perks simultaneously.
ou can’t leave a gen and remain in the area to mitigate Call of Brine, et al. because of NTH. You’re seen when they hook, you’re seen when you unhook, you’re seen when you finish a gen… randomly, working with others… it’s pointless to even try to be stealthy.
Okay, it's mindblowing that you're even moaning about this.
Firstly, it appears we've got our eight perk killer yet again - but here's the thing.
- There are multiple ways to never get AFK crows while remaining hidden.
- You have options to help you stealth.
- SWF can call a killer out no matter where they are, or use perks like Fogwise to have complete, 100% uptime vision of the killer wherever they are. What's good for the goose is good for the gander.
All we have left is running and pushing gens which is harder since the meta-break update.
Hah.
Ahahaha.
Okay, what?
You can loop. You can play in a team.
You can hide. You can *work as a team*.
You can try to burn out the gens. You can run boons. You can run healing builds. You can run protection builds.
There are so many things survivors can do that...yeah, this next bit made my head explode.
And killers get annoyed that we run 2nd chance perks and gen rush builds. ######### are we supposed to do?
You're complaining about Mad Grit and Bitter Murmur.
Mad Grit.
And Bitter Murmur.
The irony and lack of any sort of self awareness here is...actually legit impressive.
It seems clear that the prevalence of these aura perks is to make it SO easy for killers to find survivors that they don’t camp.
No, these are to allow increased interaction between survivors and killers rather than having every match taking 40 minutes because someone is using the exploit to avoid AFK crows.
Camping is neither here nor there. But I can promise you - if you got your way and killers had zero aura reading or information perks, no gen regression perks, no lethality perks and...well, probably no perks at all - since you literally consider *Mad Grit* of all things to be overpowered, you'd see a hell of a lot more camping.
But of course they still do that anyway.
Who is...they, exactly?
If we're going to judge all killers by the person who camped you in your last game, then I'm judging the hell out of you for the hacking team I just played against.
Fair?
Do you guys really think it’s fair and balanced to have extreme mobility killers like Nurse, Blight, Oni, Spirit and other strong mobility killers like Dredge, Wraith, Freddy, Sadako… easily find survivors and also one hit them?
Are you...playing against a lot of hackers or something? Because I'd love to know how Spirit, Dredge, Wraith, Freddy, Sadako, Blight or Nurse is one shotting anyone. The only killer on there that can instadown is Oni.
And vs solo teams predominantly of course…
Citation required. The last stat we had on this was that around 50% of survivors play in SWFs.
And then while dealing with all of this we still get slugged and left to bleed out by killers who just want to play like jerks.
I thought you were being camped? While being instantly found and one shot by a Dredge?
Yes, bleedouts are obnoxious. They are also at the very least on the dev's radar. So you're...kind of crying about something that is already going to be fixed in some fashion, I'd guess this year.
I realize there are some decent, sportsmanlike killers out there but on a good day… that’s still maybe 20%.
You...mean the ones that play a perkless Trapper that just lets everyone go at 2 hooks?
Because I've seen literally 1 bleedout player in just under 500 survivor games.
I have, on the other hand, seen at least 30 instances of a survivor abusing the 'gains' exploit to never get AFK crows in order to take a match hostage in the last 500 killer games.
THIS is a large part of why you have DC issues.
WHAT!?
No...seriously, so...a killer runs an aura reading perk which makes survivors everywhere automatically DC?
I think my brains are coming out of my ears.
If you feel like you NEED to run OP killers with aura / one hit, etc to win because survivors are so strong, you’re just not a good killer yet.
Two words: Community Cup.
I've been running Distortion a lot recently and...I can't recall the last time I didn't get value out of it.
The only thing to remember - a Mirror Myers is actually one of the few killers that can eat through it too fast for it to be especially useful.
Still an excellent perk though.
Bingo.
I'm also finding more survivors who will quickly figure out that I'm running NTH and will immediately adjust their playstyle and just move a ways away, then come back to tap the gen once I've kicked it.
The reason I'm trying to use Distortion less is that...I swear, this perk is basically free wins. Multiple games today where I've been chased literally twice all game and wound up getting hatch or gate at the end because everyone died.
I'm pumping my survivor MMR up while not getting any better at looping - which is where I'm weakest.
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He is literally sluzzy 2.0. Might even be sluzzys alt
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It would surprise me, Sluzzy at least made me chuckle sometimes.
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Like I always laugh at people on the forum when killer mains say "survivors just want killer to be nerfed until it's free 4 man outs" but audiophile actually does want that. Proof hours don't matter when people like this exist.
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Im pretty sure theres enough survivors who think like that, especially with the whole "4k bad" sentiment/narrative being so prominent here.
The 4e bad crowd seems miniscule in comparison.
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He's not. I remember him accusing me of not actually playing solo queue when I said that I enjoyed solo post 6.1 and Sluzzy hadn't been banned yet at the time.
That's part of the reason I posted all my games with links to the recordings a few months back going from Ash IV to Iri IV as solo queue (nothing after as I use map offerings to avoid depipping at Iri so that boosts my escape rate from Iri IV to Iri I and taints the data). It's part of his bias; he genuinely didn't believe someone could actually like solo queue post 6.1 or have a roughly 50% escape rate even though I said I was only speaking for myself. That's a side tangent though; Sluzzy was definitely also posting at the same time that went on.
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DBD was a better game before Doctor was added. Hiding was fun because you had to outsmart and out think your opponent. You had to understand how your scratches appeared even when you could not see them.
Note that I'm not griping Doctor is OP - rather he marked the death of the stealth playstyle. There was only chase me after that point.
This situation only got worse over time with hand holding aura reading. When the fog got removed there is really no point at all in trying to hide. They even nerfed all the old P3 camouflage sets because they were above and beyond the best clothes in the game.
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This is literally it. My friend uses Distortion constantly and she always says killers are dependent on their aura reading and are literally blind.
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Oh yeah, there's DH and Prove and Hyperfocus all the time, but I don't think I've seen it get to the point of calling for a ban on all Survivor perks (rarely even seen an entire 'no exhaustion' thread), whereas there's enough broad anti-regression ones and now an anti-aura thread that we're close to having a thread calling for Killers to not use every perk category. It's kind of funny.
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Killers should not use
Any aura perk
Any slowdown perk
Any tactic or mindgame during the game
Any basic or special Attack
Any keyboard or pad
Anything else ?
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Crys in stealth. It's my favorite way to play. I've gone a few matches where the killer hasn't seen me till the end game chat
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