So solo is buffed to swf level...
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lol, i was really trying :)
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Correct BUT you forgot the SWF now also have this so-called QoL, so now they have both comms AND visual aid.
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Bad survivors are still bad survivors no matter what infromation you give to them. This update will help those survivors mostly who would already give you hard time as killer. I just played soloQ game and lost in garden of misery to wraith not using his power as they all went down while trying to get save when he started camping 1 gen left. I eventually died as well as I kept picking them up just them going instantly back down again. I should probably just played for hatch
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That doesn't mean I think they're useless. Simply they're impact is being massively overblown.
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This. Solo queue matchmaking is still horrific and makes the mode generally unplayable. The HUD isn't going to get me to queue up for solo survivor with any consistency. I think I've played maybe 5 solo queue games since the update and most I'd consider unwinnable. Multiple teammates slugged before the first gen is done, 10 second chases against Pop/Eruption/CoB Blights/etc. But hey, at least I can see all of the nothing my teammates are doing. Playing survivor outside of SWF is a 100% waste of time.
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Solo q got litte info Icons, Menawhile a SWF: know where the pallets were thrown and where some are still (windows) solo q often runs in dead zones
always know where the killer is (Alert, Fogwise, Dark Sense...) In addition, the info that someone is in the chase is worse than being in the call in a swf, example of a wraith in the ability of one survivor being pursued is not displayed to the other, meanwhile swf: "yes the wraith is still chasing me"
if the killer camp, swf knows and which survivor is nearby for the unhook (Kindred) no even! a improved kindred, kindred does not show the aura of a killer who is undetectable his aura, swf: "ey mate the Ghostface is on don't come camping or mate he is in this position reveal him so he doesn't stalk"
you know exactly where gens are (Visionary) also here the improved version, you know exactly where the gene is which is at 90%, solo q has to look for this gene (a lot of time waist) is also more rare that a 3 gens situation arises (De Ja Vu)
own matchmaking, you don't take any useless survivor, the hIGh mMr mAtE that die in 10sec in to your team, but people on your level, experienced good survivor Unfortunalely you cant say that same to the sKiL bAsEd mAtChMaKiNg
you can extend this a lot more, a lot of free perks (which even come in an improved form) for people who just download discord, bhvr can keep closing their eyes and screaming "nonono i can't hear you guys buhhh stop saying that!" , but that's a fact! swf is boosted and needs to be nerfed, or solo q finally gets really real buffs (action buffs) or you put more things in as you can see the gens (with their prograss (if a survivor has marked it)) when the killer in the near a hook the hooked survivor gets a camper icon, in general you can put more icons in (I mean the ones that are useful)
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So they failed
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The HUD icon update has given me a reason to play again, i play exclusively solo and now it is actually more enjoyable, it sucked being in the dark and just relying on random luck when making plans in trial
as for killer buffs, i'd say they are in a good place already, some perks could use buffs to dilute the gen kick meta, buff the unused/worst perks to meta level and ill be even happier, i want to see a massive choice for meta builds, same for survivor
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That's up for interpretation. I hated twins but actually like knight.
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IMO the only thing they need to do with Pallet information is create a directional Global Audio cue. Which could honestly spruce up the atmosphere a little bit as well, knowing your defenses are being whittled down bit by bit.
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Hopefully now that the HUD is in they will buff a lot of the weaker killers accordingly, especially the stealth killers who got hit the hardest by the HUD being added.
To say the HUD was just a QoL change though is extremely disingenuous, as it is at the end of the day a very large buff. While of course not bringing solo entirely to swf level it is still much higher now than it was previously, which is where killers were previously balanced around. So while not by their metrics time to bring killers quite to swf levels, they would at least be due for a buff in general to bring them to the "new" solo level. Preferably through map reworks (size/tile strength) and weaker killers being brought up to current times.
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knowing which pallets have been used would diminish the impact of freddy and doctor's add ons.
and it's not the only thing. for 1 thing they could make a totem kit at the bottom left of the screen that shows how many dull, hex, and boon totems are left in the match. along with also showing how many chests are available. both would be similar to the generator count.
buffing killers seems pointless. just nerf survivors by increasing the time it takes to complete generators and reduce the effectiveness of toolboxes. bring that perfect game timer back up to 5 minutes instead of the current 3
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this is a joke, right?
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if you choose you + bad swf, or you + 3 good solo players + hud
I would always choose 2
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wow, you'd pick good players over bad ones? that's insane dude, no one has ever done that
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Lol imagine thinking it brings solos to swf level.
You do realize that matchmaking is still isn't perfect, right? Players don't magically know that someone can/cannot loop. Most don't take hits or aggro... you know THINGS that SWF actually do.
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Saying solo q is buffed to swf levels is just wrong,,,It's mostly the same as before but now you can know who to call a deadweight at post game lobby
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Solo Q will NEVER be on SWFs level. A good SWFs (esp. on comms) will always do better than 4 good solos.
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bad swf and bad solo are suppose to lose. if you play bad in video games, your suppose to lose against player that play better then you.
anything that is positive change is a buff for one side. bvhr take real long time to make any productive killer changes and the last time they did smallest positive changes for killer, survivors said the patch was killer favoured... for months. big ouch.
Post edited by Devil_hit11 on1 -
I've noticed after the Hud update that gens started going faster. I've had multiple matches as survivor and as killer where gens went so fast the killer had 0 chance. Also adrealine plays have become more normal.
Also doors are 99d faster since people can see when the last gen is about to pop and they are already waiting at the gates to open them.
Sure hud wont improve the bad survivors, but i think this update made the game stronger for survivors that do more than hide in a bush and run away every time spine chill goes active. I'd personally even say it made killing miserable on higher mmr. Saying this as survivor and a killer. I'm not enjoying having 5 minute matches where gens are going so fast i'm not even properly chased.
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Let's remove the OP from the equation.
What do Otz, CMWinter and Trutalent all have in comon when they play killer?
They start the game with the intention of tunneling. That's your canary in the coal mine that the game is absolutely out of proportion.
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QOL changes can be buffs, or end up being buffs at the same time, I have no idea why this is the new "unpopular but true" opinion.
In my games, Survivors now consistently get more gens done than before, namely because the inefficiency solo queue teams have is gone, and 80% of the strongest parts of SWF are now basekit. Killer now needs to be buffed to compensate, otherwise tunneling and full gen slowdown will be needed. Buffing Killer after buffing solo to SWF levels was step 2 of this own community's balance plan, and I hope this community can handle that happening.
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Huh, why was I tagged in this?
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QoL changes are always buffs, they're just small ones that don't actually impact much on the strength side of things. The intent and purpose of QoL changes is to make something feel nicer, smoother, or more accessible to use.
Side note, the strongest part of SWF is knowing that your teammates aren't useless, and that can't be made basekit. All solo queue has gotten is some of the information they were lacking. I'd also say "buffing killers" is not really the right second step here, the right second step is just... balancing survivors. Reigning in generator speeds and healing speeds, most specifically.
Obviously lots of killers do need buffs, but that's not connected to this change.
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What people seem to forget is that not all SoloQ players are Dwights in a locker or a damned Claudette self-caring in a corner. We actually do have many decent and even very good solo players. These are the people that can and will use this information.
But SoloQ is not on the same level as SWF yet. For that we'd need:
Aura-vision on the killer for all survivors as long as one of them has a line of sight.
Base kit Bond with no distance restriction.
Base kit WoO.
All maps that aren't completely survivor sided removed. (In case they don't bring an offering)
"All-Seeing"-Spirit addon (Wraith) base kit for all survivors.
Aura-vision on Trapper's traps.
Notification on which killer it is.
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I love playing in soloqueue matches and the killer typing I HATE SWFS in endgame chat.
Also whenever i play in a swf i think my teammatess will yell out bbq, or lethal, or some killer perk once, and then we talk about politics or something. Or joke around. Like idk i never sweat and my teammates dont either. I guess some of u guys think we’re terminator death squads yelling military callouts while playinf efficiently.. like no we’re not. This game takes no mechanical skill and no higher brain function. Just run to pallet and throw it. Or do sixty spins at a pallet and call it a mind game.
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i do agree weaker killers should receive targeted buffs ( not generic killer buffs) but saying the HUD is a huge buff is not entirely true,,,Solo is still solo and people still are late for unhooks even though they know someone else is gettin chased,,gettin the info doesn't equal correctly using the info
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You were tagged because you said something similar. I was responding to the both of you.
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And yet this "small change" did affect the strength of Survivor. Again, gens get done faster and QoL changes, regardless of "purpose", can be buffs. That's all there is to it.
And to shut down that down somewhat, since it's partly correct but not fully: Even bad but not completely garbage teammates will do gens if they know who is getting chased. The strongest part of SWF is not picking teammates either, since most SWF groups aren't that good and while it's strong, it's difficult to maintain a good team consistently. The strongest part (partly because it's easy to do) is "killer on me", "i'm doing a gen, go for the save". It's very basic communication that is now basekit.
Maybe this wasn't a 1:1 change, but it brings some very powerful communication to the table, and there is no denying this.
And I'm sorry but nerfing speeds (especially gen speeds lmao) is also most likely never going to happen, it ruins builds and hurts solo queue. People hated gen speeds getting nerfed. And it IS connected, because buffing killers was step 2 of this own community's plan. Buff solo to SWF, then buff Killer accordingly.
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Which is fine for you and your friends, but most SWFs are very casual. This is honestly expected.
The problem isn't SWFs here, it's that solo queue has gotten much-needed buffs... but now Killer feels like constantly going up against SWF advantages. Which you technically are, basic callouts like "killer on me" are now basekit for survivor.
Some of the biggest info droughts that balanced the game are now gone, chases now have to be ended faster because everyone knows who is getting chased, otherwise you'll lose gens much faster now. It WAS a QoL change, but it 100% buffed Survivors in the process.
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That's anecdotal, though. I haven't noticed generators getting done faster in my killer OR survivor games, and neither of us has the "correct" experience for basing balance critiques around, so we default back to this just being a QoL change as it was pitched.
We'll have to agree to disagree on the second part. Personally, I think knowing your teammates are going to be at least partially invested in playing for the team and actually using the information they get is the much stronger element of SWF, since you can't exactly fix solo queue by just giving them voice chat. Ergo, it's that your teammates are guaranteed to be interested in helping instead of messing about doing nothing or throwing to get their archive done (which no shade, we've all done it).
Lastly, I'm not suggesting nerfing the base speeds for those two things, but healing at least definitely has too many ways of speeding it up. I'm also not sure what the relevance of the oft-repeated "buff solo, buff killers" idea is considering it's not, like, law, it's not a verdict from God. There are in fact other approaches to this topic that exist and might be more viable.
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