This is not happening rework idea
So I feel this is not happening is a perk that can use some changes.
You perform at your best when you are under extreme stress.
Decrease the rotation speed of skillchecks by 50%
Increase the odds of getting skillchecks by 10%
I feel like instead of increasing skillcheck zones its better to just slow the speed at witch skillcheck go. And increasing the odds of getting skillchecks could help it to synergize with other perks leading to more variety.
What do you think? (Ps in hindsight it probably would be fine if you just remove the injured required of the perk currently but let's be difference and think of something new ok :) )
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counters hex:lullaby and coulrophobia. it has large synergy with autodicate and hyperfocus. I think the it might better to make it slow skill-check dial by 30% and increase skill-check zone by 30% when injured.
the increase the odds of skill-checks might be too effective with hyperfocus, so I think the healing skill-check part for autodidact could be new perk for survivor. this was my idea for new survivor perk.
Meditation:
Your calm mind remains focused on healing others.
Increases the skill-check chance of healing other survivors by 5%/7%/10%.
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That actually seems like an interesting. But I feel the perk should have a second effect instead of just increasing skillcheck since.
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well perhaps your suggestion is superior. I do think though that this is not happening+hyperfocus has big potencial to be top-meta for survivor. I think reason why hyperfocus is not top meta is because its too difficult to use due to the increase dial speed.
if you applied your suggestion to the perk, killers will see a lot of TINH+HF in high percentage of their games. I occasional see survivor use stakeout+hyper focus when I play killer so there is clearly survivor out there that have gen-jocky playstyle just waiting to get unleashed.
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Yeah, as others have said, this screams like Hyperfocus. The thing is, Hyperfocus was only really useable when Stake Out got consistent stacks (Wesker + RPD all the time = many Stacks to protect Hyperfocus-Stacks). With Stake Out not being that consistent anymore, it made Hyperfocus less good. And I think This is Not Happening would be a safer version to use compared to Stake Out, since the requirement of just staying injured is easier to achieve than being in the Terror Radius all the time.
Also, I am not really sure how much it would affect players who would not even go for Hyperfocus. I mean, I am doing Skill Checks for a few years now, if they would be half as fast, I am very sure I would mess up a few because I am not used to it.
But personally, because it might be too much with Hyperfocus, I dont think it is such a good idea. I mean, it is probably worth testing, but currently I would rather say "No".
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Yeah with Hyperfocus it could be too much. I feel we could lower the speed decrease and maybe just remove increasing the chances for skillchecks
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