Is it me or is everyone just doing challenges and not caring about fixing gens in high MMR?
I hadn't hit this far into the MMR ladder and I can't help but notice that there are more players fooling around and ignoring the objective or being more malicious(not healing or flashing people, Bills exploding gens).
Answers
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I'm pretty sure this is how bully squads are born. Once you get to a certain skill and knowledge level as survivor, playing in a SWF makes the game braindead easy to wipe the floor with the killer, so people start getting their jollies trying to make the game as miserable as possible for the other person rather than just playing a different game like a normal human
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so i'm pretty sure the MMR system tries to make you win x amount of games and lose x amount of games repeatedly. it's like this in almost all games with mmr systems. you don't just get 4 good players vs 1 good killer. but you'll get placed with 3 morons and a good killer for 5-10 games straight then all of a sudden be placed with 3 good survivors and a bad killer for x games.
good players will win more of the games they're supposed to lose, and win the games they're supposed to win.
that being said i know they've done a lot of experimenting with the MMR system. i know once we had a day where they only matched you closely with people who had your mmr. so really good players had very long queue times and all of their matches were extremely challenging sweatfests. and then they had a day where anyone could be matched with anyone, and a day that was more dynamic where you'd get "fun easy" matches, then a sweatfest. not sure how the data they collected from this influenced what they eventually settled on but it doesn't feel like it's in the "extremes".
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You could intentionally lose 100 games in a row and wouldn't notice any difference in the quality of players you get matched with/against. MMR is meaningless.
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