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6 Month break and now perspective.

VirtuaTyKing
VirtuaTyKing Member Posts: 467
edited February 2023 in General Discussions

Bottom line the game was better then than now.

The HUD makes sense for solo survivors but I think showing gen progression is a step too far.

This information makes for an easier time for SWF too unfortunately. I have never played in one but can imagine this free's up communication for more planning. I feels like it at least.

Playing with some of the weaker killers is now a complete joke and it's not funny BHVR the game was hard enough back then facing SWF.

I would resort to camping and tunneling before at times when I felt it was profitable but now it feels necessary more often then not and that's just boring.

I could pay for more stella killers and perks but that's not gonna happen until the balance has stabilised at least.

Yes I have had more fun solo survivor games when not paired with potatoes but oh my weaker killers are rough.

If you are gonna keep dead hard the way it is make it flash another colour as I'm not sure if I'm hitting BT sometimes. Is the speed boost really needed they just got an extra hit lol

Whats the next perk gonna be a magic carpet.

I suppose after playing for a long while I would be better at baiting again but hard to tell who has it at times.

First while back playing flashlights didn't seem to be hitting me over pallet spaces. That really is shoddy at this point.

In general a lot of the changes could be good it things were balanced out more but you really have turned me off playing right now at this point. Have a road map for changes to both sides at the same time. Feels like a beta to me really now but it didn't before.