http://dbd.game/killswitch
When are the devs going to combat cheating/hacking that doesn’t put the burden on the players?
I know they keep saying they working on cheating and they can’t say what they’re doing but that they banned a lot of cheaters. Great.
My issue is the reporting system. When you report a cheater you have to file an in game report which flags the match but then you have to submit a ticket with video evidence. If you’re not a streamer and/or you don’t record all your matches just on the off chance that you’ll have a cheater in your match.. then basically reporting does nothing. The hacker just gets away.
Why is the burden on us the player to record all of our matches in order for BHVR to catch cheaters? This is the only game I’ve played thus far that requires this level of work from the playerbase to find and remove people who are cheating and hacking. What’s the point of EAC?
Correct me if I’m wrong because maybe I don’t understand, but I’ve never had to record every match of other games I play just in case I need to report a hacker/cheater. What are other game devs doing to combat this issue that BHVR isn’t?
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I can tell you haven't played many multiplayer games in your life.
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To your point about video proof being required, unfortunately it is on us because they cannot add a replay system into their shaky coding. They would have had to do so in the original release it's much too late now. It was made "slightly" easier not needing Steam ID's, but yeah I doubt anyone is a fan of their reporting system.
Maybe in DBD2 should that ever happen.
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Clearly you can’t, since you’re wrong. Thanks for your completely irrelevant and Unproductive comment.
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I see. So it would have been possible for them to do so had they done it from the get go. SMH
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DBD makes a lot of money.
You would have thought the management would have said hey let's do a system reboot of DBD with fresh code rewrites of everything. You get a built in replay system that shows the speeds during the replay of everyone doing everything. It would eliminate cheating instantly other than things like wallhack aura vision. And then we can use behavior visual analysis to flag people who are likely cheaters using wall vision.
If the devs were really clever they could have the game come out in chunks. They could have the "oldschool" block that just has every killer from the first year. You get the original maps and those killers all fixed and updated with current mechanics. In a sense this would be like some kind of "DBD throwback". Unlike the 2016 launch of the game we would have stopguards for cheese such as fast/slow/medium vaults and entity window blocking.
It would take a lot of effort but it would keep people wanting to play the game to know that a new horizon was coming for DBD.
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Most recording software allows recording of the last 5min at the push of a button. Shadowplay with my Nvidia Card does.
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Wish us consolers had that, and sadly the vast majority of the playerbase is on console.
There is some kind of built in recording if you haven't filled up the storage with games, which most of us have done.
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It would be wonderful, but I don't see them putting the resources needed I to all that.
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What is their motivation to do this? Plenty of people are playing the game and spending money on it despite the supposed numbers of cheaters (I personally have no seen an obvious cheater in a long time).
There is no incentive for BHVR to spend a ton of time and resources on this unless people are quitting the game because of it, which largely is not happening.
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Also BHVR has stated that they’ve banned 64K cheaters already in 2022 alone and there are more every day. You may not personally see it but statistics show that it is a real problem in the game.
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Great but I don’t have NVIDIA and that’s besides the point. My point is that the burden should not be on the playerbase when there are ways for the devs to do this on their own. They just don’t want to.
Thanks for the response.
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Epic game store is partially to blame when they did the free game week giving DbD for free so the hackers created tons of fake accounts to pick it up for free. But hackers are a problem in EVERY online game ... I faced at least 1 hacker of some type in Rainbow Six Siege every day
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It is painfully problematic.
Even in cases where I manage to get video of a player actively hacking, it's like pulling teeth anymore to get the support reps to even look at it. Submit the in-game report, upload the videos and screenshots to a media share site, file the slow/dragged-out/inefficient chat report with the share links. Days later I get an e-mail saying they won't look at the video because it's not in their preferred YouTube or Vimeo format. It's an .mp4 file. Universally playable on anything that can play video.
No, I can't upload it via chat or by e-mail as both have a measly 50mb size limit. Why don't you have an FTP setup on your support servers so the files can be uploaded directly? Or maybe increase the size limit for video files being sent via chat to something realistic, like 350-500mb?
It's a shame. In a flakey company, most of the support department used to be the few people you could rely on to be solid.
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I've always felt that if a player is having multiple people report them in-game, despite nobody getting video or submitting to Support, then they should be flagged and at least given a glance.
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But why not use YT or Vimo like they want for the report....I'm pretty sure it's stated in the steps that they want it that way.
The support department is very good at what they do, I haven't had any issue when I report hackers or possible hackers
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I don't think they bother to look at submitted tickets, either. I have put in a report in-game and submitted a ticket with video evidence. I got a support email saying they'll look into it but can't talk about the results, but a month later, the video still has 0 views. :/
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The survivors in the past have been able to be "stuck" in the held animation after being hooked under 1/10,000 XYZ event.
This looks like someone cheating however.
Tell tale giveaways of cheating are people doing things you cannot trigger normally even if you wanted to. An example is when a survivor screams as if shocked by the Doctor.
Post edited by Rizzo on1 -
Where I normally play the office has a firewall preventing access to most streaming sites. I'm not going to submit a request to ask the IT department to grant me personal access to a site like YouTube, just because one game I play won't accept hacking/exploiting/rule breaking/bug videos in/of their game through any other means. Players are already asked too much of to report anything in this game.
This seems to be a recent change as well. Up until about two weeks ago there was never any issues with them pulling video from a media sharing site.
Ah well. Like one less person making an effort at reporting is going to make things any worse.
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and I bet this is how many many players feel which ends up adding up to lots of people not reporting because it’s too burdensome on the player or just a waste of time in general
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As a developer who owns part of a software company, I totally agree with the sentiment of rewriting old code to pay down technical debt. This is something I push for when possible.
But the cold reality is that doing this doesn't make money. It can save money in the long run, but there has to be a really compelling reason and if you can't make the case as a business owner then it won't happen.
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DBD is bleeding players because of many issues - one of which is the cheating.
They had 60k average players at one point and it's back to 30k. This is years of progress lost. That's a reason to rewrite the whole game.
There's a video where Choy Talks to the hackers and explains in part where the hackers are taking a huge cut of DBD's funds by undercutting DLC.
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