Render Distance
Can we not have Nintendo 64 render distance. All I wanted to say.
Comments
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If we had "unlimited" draw distance, the Killer would be able to spot you from across the map, and vice-versa. It's that way for a reason.
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U want to play with 10 fps? Game is already heavy enuf to barely run on ps4 pro and average PCs0
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@DwightsLifeMatters said:
U want to play with 10 fps? Game is already heavy enuf to barely run on ps4 pro and average PCsI played at 144 before the render distance was dramatically reduced so idk what you're talking about.
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@Orion said:
If we had "unlimited" draw distance, the Killer would be able to spot you from across the map, and vice-versa. It's that way for a reason.That's the point the killer should be able to use their eyes to spot survivors....
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easi_solstice said:
@DwightsLifeMatters said:
U want to play with 10 fps? Game is already heavy enuf to barely run on ps4 pro and average PCsI played at 144 before the render distance was dramatically reduced so idk what you're talking about.
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@easi_solstice said:
@Orion said:
If we had "unlimited" draw distance, the Killer would be able to spot you from across the map, and vice-versa. It's that way for a reason.That's the point the killer should be able to use their eyes to spot survivors....
And you can... within a certain radius. If, say, the Huntress could see across the whole map, she'd be absurdly overpowered.
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And you can... within a certain radius. If, say, the Huntress could see across the whole map, she'd be absurdly overpowered.
This was mostly about Huntress in the first place and no she wouldn't be absurdly over powered because then all survivors have to do is use THEIR eyes and not let a hatchet hit them from across the map. When it's that far you can literally dodge by reaction time.
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@easi_solstice said:
This was mostly about Huntress in the first place and no she wouldn't be absurdly over powered because then all survivors have to do is use THEIR eyes and not let a hatchet hit them from across the map. When it's that far you can literally dodge by reaction time.The Shape would be able to stalk any Survivor as well. Stealth would become nearly impossible. Console would be unplayable. Low-end PCs would be screwed.
Bottom line is, the draw distance is part of the balance of the game.0 -
Congratulations, u have a powerful platform. Many others don't.
Also the average PC specifically bought or built to game could run this game at 60 FPS before they majorly reduced render distance.
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The Shape would be able to stalk any Survivor as well. Stealth would become nearly impossible. Console would be unplayable. Low-end PCs would be screwed.
Bottom line is, the draw distance is part of the balance of the game.Nope Shape already had a limited distance he could stalk from that doesn't change it at all as for Low-end PCs if they're purposely buying something not meant to game then why are they trying to game on it. You can easily get a PC for console price and still run this game I don't see the problem here.
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@easi_solstice said:
Nope Shape already had a limited distance he could stalk from that doesn't change it at all as for Low-end PCs if they're purposely buying something not meant to game then why are they trying to game on it. You can easily get a PC for console price and still run this game I don't see the problem here.Low-end PCs would get screwed because the hardware requirements would have to be changed on the fly. The minimum now can't handle unlimited draw distance (and yes, they'd have to force the same draw distance for everyone, because, as I mentioned, it's part of the game's balance). The game would have to be rebalanced around the new draw distance.
In other words, it'd cause such a shitstorm that it's not worth the devs' time and money. You're just gonna have to suck it up.0 -
Low-end PCs would get screwed because the hardware requirements would have to be changed on the fly. The minimum now can't handle unlimited draw distance (and yes, they'd have to force the same draw distance for everyone, because, as I mentioned, it's part of the game's balance). The game would have to be rebalanced around the new draw distance.
In other words, it'd cause such a shitstorm that it's not worth the devs' time and money. You're just gonna have to suck it up.You realize the game had way better render distance than it does now for about 2 and a half years.
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easi_solstice said:
Low-end PCs would get screwed because the hardware requirements would have to be changed on the fly. The minimum now can't handle unlimited draw distance (and yes, they'd have to force the same draw distance for everyone, because, as I mentioned, it's part of the game's balance). The game would have to be rebalanced around the new draw distance.
In other words, it'd cause such a shitstorm that it's not worth the devs' time and money. You're just gonna have to suck it up.You realize the game had way better render distance than it does now for about 2 and a half years.
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Ur right, but at the same time it has now much better and detailed graphics, textures and shadows than 2 years ago. Also DbD had now 2 engine updates
Render Distance > Details
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easi_solstice said:
Ur right, but at the same time it has now much better and detailed graphics, textures and shadows than 2 years ago. Also DbD had now 2 engine updates
Render Distance > Details
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I agree, would prefer distance over details. Its nearly impossible now to go on a hill and look for the last immersed survivor before he gets the hatch. Sadly, we can't get both without hitting the performance of low end to much and bhvr made the decision already
Are you saying current gen consoles can't even handle what a Nintendo 64 could I mean sure the graphics are obviously better but 99% of games on console can have double or triple this games render distance it's mostly about them not being able to optimize the game without stooping to just giving you ######### render distance.
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@WalterWh1te said:
Not to mention thats sometimes Survivors render in but the object infront of them doesn't.@easi_solstice Have you tested messing with the command in the ini files? I think its sg_viewdistancequality IIRC. It's 0 for lowest and 3 for highest. I wanted to test this this week but can't find the time.
No but all that did was make objects in distance be far lower quality it didn't change the actual render distance I wish though or I'd do that.
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