http://dbd.game/killswitch
A way to fix Evil Incarnate
So what's the main problem with the achievement simple lockers. A survivor enters a locker say bye bye to the achievement since you need to let them wiggle off you,deal with the stun and then what's that they enter a locker again?
Simple just have it if you catch a survivor in a locker they get moried this prevents the fact that lockers basically ruin the achievement.
Also if I may ask why do DC not count as kills or sacrifices that is something that I'll never get.
Comments
-
Why PWYF is a requirement.
0 -
So then tombstone has no counterplay?
6 -
This. There shouldn't be situations where it becomes '"welp, they have the add-on, we all die now" without some method of countering.
The problem lies within the achievement, not the counter plays.
2 -
The counter play does exist hiding in lockers is the counter play is but also play it smart when hiding. Since the achievement was around when hatch would only spawn at three gens it made sure you could at least try snagging it. But now with EGC your done for. Basically survivors can just wait out the timer plus DCing ruins the achievement basically the achievement either has been tuned in a way where it's still a challenge to get but can't be ruined because someone DCed or they hide in a locker.
A simple way to fix the achievement like so is by this
Either have be a sorts grind achievement like killing let's say 15 maybe a bit higher survivors while in tier 3 as the shape.
This makes a bit of a challenge in a way since you have to grind a bit, the survivors can still use lockers but you don't have to pull your hair out because the achievement is ruined.
If you want to make it similar to what it is kill 3 survivors while in tier 3 survivor it's one less but that means if someone DCed or escaped you still have a fighting chance.
There are ways to make the achievement both a challenge but not a nightmare to get.
0
