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Is this build good for Rank 1 Grinding Pyramid Head?

I main Pyramid head and recently made a build and thought it was pretty good and possibly even a good rank 1 grinding build. Here it is: TINKERER - Good for last minute hits on a gen right before it pops, especially good on pyramid head | DEADLOCK - Good for anti-gen rushing | CORRUPT INTERVENTION - Really good for getting some progress on hooks and anti-gen rushing at the start | NO WAY OUT - Good for if you have very little hooks to go before finishing a game and getting a 3k-4k and its just a second chance perk, almost like Deliverance. | I am Prestige 34 Pyramid head and I would say ive been maining him straight for 3 months so im quite experienced. Let me know what you all think! :)

Comments

  • Snowflake_Syndrome
    Snowflake_Syndrome Member Posts: 239

    I'm not sure Ranks don't exist in DBD anymore.

  • renvolt
    renvolt Member Posts: 21

    wyt about I'm All Ears or Nurse's Calling for sniping through walls with his ability?

  • Snowflake_Syndrome
    Snowflake_Syndrome Member Posts: 239

    Asking @GoodBoyKaru

    He knows Pyramid Head playstyle quite well.

  • WarzMythTTV
    WarzMythTTV Member Posts: 15

    My main build is legit Lethal, IAE, Nurses and Tinkerer..

  • Bwsted
    Bwsted Member Posts: 3,452

    The better survivor you face, the more value you get from slowdown or snowball.

    It's a solid build to get enough work in to get a pip. Tinkerer tends to be not so great against good survivors for surprise attacks. I'd use Fearmonger for that purpose or Plaything. Or, just switch goal altogether and go chase-oriented with IAE, or even Brutal once you start facing players who will drop early on pallet dense maps.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,930

    I mean, it'll do, but it definitely doesn't play into his strengths and instead has perks that don't synergies well with his weak points.

    NWO is a good perk, don't get me wrong, but due to his lack of mobility there really isn't much time to capitalise on the time it gives you. However, there are also substantially worse perks to use. I personally wouldn't but if you're finding success with it, then I won't knock it either. Because of the nature of torment, and that if you're aiming to pip you want to be spreading hooks, you're unlikely to only ever cage/judgement someone, so you'll probably get the 4 stacks.

    Corrupt is... Again, it's a good perk, but I wouldn't use it on Pyramid Head. He excels at fast chases and minimal downtime, so while Corrupt may be helpful for the early game you really want to be getting into chases ASAP and then downing and hooking/caging even quicker, meaning your Corrupt vanishes and you get monal value.

    Tinkerer, though, is a no go, especially since the nerf. His lack of mobility means making it to a Tinkerer gen is often far too late, the information it provides is sub-par and other perks can do it better, and Undetectable doesn't do much either since everything he does is incredibly loud and telegraphed. Good luck getting a surprise hit when they can hear your metallic screeching from 3 miles away, not to mention the sound of digging your sword in to prepare for POTD is incredibly obvious and just deafeningly loud. It's just not worth it.

    So, what would I suggest?

    Well, I haven't been focused on the pip grind for a long time (I play exclusively for fun) so it may need a bit more fine tuning, but right now I think the build to try out is Deadlock, I'm All Ears, Lethal Pursuer, and then something else depending your playstyle. As in, just tech in a perk that suits your playstyle, because I don't know exsctly how you play. If you kick gens a lot, then go for Call of Brine. I unironically use Ruin, meanwhile, because I cannot stand kicking gens. I've seen people use Eruption (ew), people who focus more on forcing the lose/lose so get huge value with Sloppy, people who use Agitation to get minimal downtime, and even people use Awakened Awareness because of it's interaction with Lethal Pursuer (it reveals people's auras for an extra 2 seconds).

    There are some perks that I'd avoid, though.

    Any Scourge Hook perk. His power just does not mesh well with the perk design, at all.

    Nurse's is a noob trap. Your attack is 8m long (10.5m long with the best range addons). Nurse's is 28m at it's highest tier, and his terror radius is 32m. There is no way a competent survivor will let you hit them with a surprise POTD, and the second they suspect you have Nurse's they'll just stop healing in your terror radius to prevent you getting value from the perk. The only real way to make Nurse's work is by running an Undetectable/Oblivious build, and I've explained why they don't really work on him specifically.

    Off the back of that, Pentimento/Plaything. You don't really want to stall the game as Pyramid Head, but rather win off of overwhelming pressure and win fast. Plaything doesn't really do much bevause Oblivious, the entire thing is cancelled by boons, and you don't have the mobility to set up 4 Pentimento tokens in quick succession.

    So, while this last slot is down to you (probably go for NWO given your build), I'll explain why I think LP and IAE should be in there.

    LP does what Corrupt does for him, but better. While Corrupt helps you early game by forcing survivors to play in a smaller area, LP allows you to jump into a chase ASAP. Instead of making the survivors come to you, you force them out and are on them within 10 seconds of the game starting, leading to your snowball starting so much earlier if you can score a good down. Deadlock is often enough to help prevent the early game rush and allow you to build enough momentum unless your first few chases go poorly.

    That's where IAE comes in. The second someone tries to loop, especially once you've gotten an IAE proc, you just win the chase if you're competent. Moreover it gives good information as to if you should drop a chase (good old W key gamers), and just generally is a very helpful aura perk. Lethal Pursuer also helps to augment this, turning it from a 6 second aura read on a 40 second cooldown to an 8 second aura read on a 38 second cooldown.

    So, yeah, hope this helps 💫

    I appreciate the tag