What's left..?
I main Pyramid Head, Prestige 34 with him. I've tried everything against these stupid gen goblins. Call of brine, eruption, tinkerer, jolt, you name it. but in the end I get tinkerer pops in the first 5 seconds of every chase. I just wanna have fun..
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Maybe mix in some aura to get into chase faster. Lethal + nowhere to hide paired with CoB. Throw in STBFL for a chase perk.
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Corrupt intervention could also stall out the start in your favor.
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You need to master his power. Not his judgment (helpful too), but his tunneling potential with cages. Thats what pyramid A-tier.
Add corrupt + other gen stalling and make it a 3vs1.
I personally dont like playing like that and my build is Corrupt, CoB, Eruption and Nowhere to Hide. Its not optimal, but hitting someone with Nowhere to hide is funny and you have a fighting chance. And the gen kick combo is good, when one is dead and you have a 3 gen.
But there could also be needed improvements with micro and micromanagement as killer. If you show some gameplay, i could look at it.
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My personal build is tinkerer, call of brine, deadlock and lethal. A good mix of being aggressive (deadlock being passive and lethal for a strong start) and gen defence (tinkerer and call of brine to have strong info and regression on relevant gens).
Pyramid is a hard killer because you need to capitalise off your very strong chase potential so mistakes early can mess you up later. Just remember the following:
- Gens can pop, if you drop every chase for tinkerer you will lose as you need to get pressure. Tinkerer is there to help defend gens you care about not the single gen near shack and 5 filler pallets on the other end of the universe you don't have the mobility to always care.
- Regression isn't the only way to defend gens, you're pyramid head and too avoid sounds too condescending, down them faster. You have one of the best chase powers in the game with the time saving ability of the cages and with good plays you can rush them down. This where I'd recommend lethal to get you off to a good start.
- Don't rely on perks. Pyramid head doesn't have good perk synergy. Infectious is nice and undetectable isn't bad but you don't get hooks always, you don't have the mobility to always kick the gen and drop the chase and you don't rely on basic attacks. You down too quickly to equip corrupt unless you change your play style and you apply a lot of pressure by downing fast so deadlock isn't always useful. Your perks, and build in general, is second to skill with pyramid head, more so than other killers at least. Unironically some of best options are stuff like hex:ruin, deadlock or information/aura reading perks to get you quicker downs like I'm all ears or no where to hide. Defend gens with your skill and chase not perks. Sometimes you'll make a mistake and need to catch up but don't depend on perks to do that for you, it's a common pitfall with any killer that makes you worse in the long run.
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