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Isn't it strange that we received 4 gen speed perks every chapter this year?
Haddie: Overzealous
Rebecca: Hyperfocus
Vittorio: Quick Gambit
Thalita : friendly competition
l know that some on them are bad by itself but why BHVR keep doing It? if you don't want people to be repairing the gens all day just revert the time change in the generators but of course this will bring many problems again.
Some people still complain that generators are still too fast but BHVR keep releasing gen speed perks. I will never understand....
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All of them are horrible perks
Hyperfocus is only good if you center an entire build around it with strong items. Nobody runs it by itself and even if they did, it's not super easy to actually get value out of it because hitting skillchecks is easy, but hitting skillchecks with diff speeds not so easy
Overzealous would be good if we still played in a pre-boon DBD. We do not
Quick Gambit idek what to say about it - you're supposed to run the killer away from teammates doing gens.
No opinion on the new perk yet but probably not gonna be used by anyone
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Friendly Competition and Prove Thyself.
Sure, buff the gen rush but nerf the gen regression. Never change BHVR.
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And incredibly, they all pretty much suck
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The perks aren't even good. I very rarely see any of them being used. Honestly this is whining just to whine.
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I mean, all of them either are bad or need an entire build around them.
Overzealous makes you waste more time than the benefit it gives you
Hyperfocus needs another perk and preferably high rarity itens and add-ons to be worth it
Quick gambit is a killer perk if not in a 2 floor map and not playing against Nurse
And new one is Deja Vu but worst. "Oh but both survivors get the boost and last 15 more seconds", well doesn't mater because Deja vu helps break 3 gens and gives the boost for free
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Hyperfocus has a 1.88 pick rate lol and alll the other perks are terrible
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The problem with Overzealous is the part where the killer can see your aura as soon as you gain the speed boost.
Or at least, that's how it feels to use it on my Clairvoyance / Inner Healing / Overzealous / Small Game build.
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So much for "a wide verity of builds"
Jokes aside Each one of those carry a risk.... which is why they are seen as not good either that or require a build centered around it
Also a Survivor has to be good at hitting greats... which a lot of us aren't
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I’m bored of Gen speed up perks give us something unique again that is worth using
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And they all go in the pile of bad perks nobody runs. Strange indeed.
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Friendly Competition: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.
How is this Deja Vu?
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It's worse.
Deja vu gives you 5% boost for free, this perk asks you to team up on a gen to activate it for 75 seconds.
If i want to team up on gens, use prove, its a 15% boost all the time. What a sad perk
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Hyperfocus is the only one of these 4 that’s actually good and it’s overpowered when combined with Stakeout (it’s fine by itself though).
The other 3, including the new perk, are all bad.
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Hyperfocus on paper is balanced, 24% higher skillcheck chance and greats give up to 2.8% progress.
Issue is Toolboxes boosting skillcheck chances and the perk works with Toolboxes.
Autodidact is another token perk but it doesn't work with Medkits.
Stakeout is fine since it needs to be charged and BHVR never nerfs two wholely different perks because a new one is working great with them.
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Eh. With toolboxes at least you still need to actually hit the great skill checks on your own. Hyperfocus is supposed to reward skill at great skill checks. Toolboxes make skill checks more frequent, but they don't take away the skill aspect of Hyperfocus. Stakeout does. I wouldn't necessarily complain if its toolbox synergy was removed, but I think the problem with toolboxes lies more in the strongest toolboxes themselves (and the BNP addon), although weaker toolboxes are not really an issue.
Anyways, the fix is simple, just make Stakeout grant 2% bonus progress on a good skill check (similar to how Autodidact grants bonus progress on good skill checks) while having at least 1 token, rather than converting it to a great skill check. Now Hyperfocus actually has to be earned since the two perks would no longer work together, and Stakeout when used on its own is not actually nerfed at all because it still essentially does the same thing by itself, just in a slightly different way.
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"Stakeout is fine since it needs to be charged and BHVR never nerfs two wholely different perks because a new one is working great with them."
You sure want them to nerf Tapp´s only money making perk instead of something that´s available for free?
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Well, killers complain about exhaustion perks so they can’t release those. Killers complain about boon perks so they can’t release those. Killers complain about healing perks so they can’t release those. Killers complain about aura-reading perks so they can’t release those. What else can survivors have? Lmao.
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and with the exception of hyper focus they're all awful
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With boons all of them aside from Circle of Healing aren’t very good, I can’t remember the last time I’ve seen a boon without it aside from adept challenges, same with exhaustion perks, Dead Hard is really the only one killers complain about and I don’t think aura reading perks are complained about that much?
But really the issue is if generator slowdown perks get nerfed while speed increase perks keep coming out then killers will increasingly tunnel out the first survivor hooked as a way to slow down the game.
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