A moment in-game
I want to share this experience I encountered playing a survivor game. I don't care this is the second post I made tonight. Cope with it.
Anyways, I was playing on a Coldwind map. Pretty sure it was Rotten Fields. I went up against a Legion who didn't get to frenzy me cause distance. Anyways I threw down a pallet expecting him to break it but he kept bloodlusting and just before I was hit, I did a circle motion to fake having DH and he fell for it so hard he backed up too far and it gave me space to vault the pallet with Resilience and I pretty much reset chase.
I'm not here to complain about DH or talk about its effectiveness. People have talked that perk to death at this point. However, some people brought up a point that no one can really ignore. The biggest mindgame with DH is to not have it and it made me realize something. Meta perks have made such an impact on people to the point they have to counter a perk they don't know for sure someone has. Like letting go of a gen cause Pain Res.
A little bit of a sidetrack by my point I want to talk about is the meta is definitely stale to the point where people have to already counter perks before knowing they appear in matches and that should show how little of a meta shake up we actually had.
Comments
-
Anyways can't wait to see the responses in the morning since it's late. I'm expecting very little but do try to surprise me and not go the whole KiLlEr MaInS or SuRvIvOr MaInS route to blame people for a stale meta
0 -
I think this moreso lies with an issue I've taken up with this game for a while now, and that is the fact that the game just does not tell you anything about what anyone else in your match is running. You have no idea what someone has in their build until you see them use it.
Matches can be won or lost because someone didn't anticipate someone to bring one out of well over a hundred perks. Lose because you didn't anticipate the one person you decided to slug would have Unbreakable. Lose because the totem you thought was Crowd Control was actually Haunted Grounds and your teammate DC'ed because they got instadowned as soon as it popped. Lose a vital chase because someone across the map activates Floods of Rage and the guy you're chasing has Distortion and his scratch marks disappear (yes, this one has actually happened to me). Go down immediately because you had no way of knowing the killer was running the Endfury-Hubris combo. Get grabbed by a Wesker because you positioned yourself around his dash not expecting him to have Golden Egg. Never get any value out of your healing build because you didn't assume that the killer was going to be Plague. Didn't get Solidarity value because your teammates don't know you have it and insist on healing you first. Lose out on Second Wind because the killer thinks it's Deliverance and sees it as an opportunity to tunnel. Teammates crowd around a boon thinking it's Circle of Healing but all go down because they didn't know you were doing adept Yoichi.
The sheer lack of information this game gives you is ridiculous and, frankly, a terrible design choice. It's this design choice that breeds scenarios like this, where you wait for entire seconds for a Dead Hard that they're not running. This happened a lot back when DSUB was meta, too, and it's going to happen some more after the Skull Merchant patch because "Oh, I need to tunnel this guy out, what if he has Blood Rush?"
DBD Mobile rectifies this. You can see all the perks all the survivors are running in the lobby loading screen, full on League of Legends style. Why doesn't the PC/console version of the game have this? Why do the devs outright design so many perks like Haunted Grounds that bank on this hideous lack of information, doubling down on this horrid design choice? Something seriously needs to be done about it. It's done far more harm than good for the game's health. Waiting ten years for a Dead Hard against someone who's not running Dead Hard is just the least of it.
0 -
If you could see perks, people would just dodge lobbies endlessly
4 -
I mean it's just pretty much how it'll always be. Killer used to have to assume DS/BT/UB and DH were in play until proven otherwise. Survivors used to have to assume Bbq, Ruin, and Pop. Now we go in assuming different perks. Unfortunately a meta will always appear and will need to be played around.
0 -
Yeah any PvP game ever in existence works like this
0 -
DBD Mobile rectifies this. You can see all the perks all the survivors are running in the lobby loading screen,
Only if you are also a survivor. Killers don't see the survivors' perk loadout. Interestingly, they can see how many perks each survivor has, whether they are brought an item and (if so) how many add-ons it has, but not specifically what any of those are.
0 -
DH is a subject on its own merit, as it would be bloodlust in your example.
However, I fail to see how DH is particularly relevant there. Sounds like the Legion just got spun with the pallet already down. Even if they were waiting out DH, that event should've never occured.
0 -
I get the community is full of people with the mental age of a first-grader with a concussion, but I highly doubt it'd be that bad.
1 -
That's still leagues above what the base version of the game has.
1 -
It's more effective to run no exhaustion perk if you are not running dead hard.
0 -
I much rather wait for a little bit in the lobby than play with someone willing to dodge a lobby because of perks
These people are the ones most likely to throw a tantrum in the game.
0 -
I've never really bought this complaint, personally speaking.
I don't see why it's a problem for you to check what perks the other team has- letting go of a generator to check for Pain Res, for example, or doing the same to check for Ruin back when it was meta. If it procs, great, that's information you can use. It's the same way with Dead Hard, and why I've never bought the take that you must respect it until you see another Exhaustion perk- no, just swing and see if they have it, it's not like it's so overwhelmingly powerful that a single use will automatically lose you the game.
Figuring out what your opponent has and reacting to it is a pretty core element of the game, I don't think it's a problem. In the case of DH, I think people could do with reminding that they don't have to respect it before they see it, but in general pausing to wait and see if they hit E isn't, like, a problem? It's just probing to see what perks your opponent has.
I get that the specific perks we're talking about can be frustrating for people (Dead Hard especially), but I truly don't think that the "you 'have to' (read: can) respect it until you see otherwise" thing is inherently a problem. I'd rather that than every perk being a passive buff you can't read or react to, personally speaking.
1 -
Not arguing that at all. Survivors being able to see each others' perks is something that should have been in DBD proper from the beginning. I'm just pointing out that killers still can't see survivor perks on mobile.
0 -
I doubt the validity in that statement
0