DH is fair and balanced

Just balance entire killer kits around a perk 4head
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It really screws over quite a few killers reliant on their m2's. Demo in this example around split corners has milliseconds to mind game shred around them, there isn't an opportunity to bait. Not to mention why would they anyway? There's enough time to DH mid lunge.
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I have a feeling if killer kits get balanced around DH they will also get nerfed to the ground.
DH feels like a perk that either has to be strong or should be removed entirely. Despite all nerfs and changes, as long as it's core function remains the same, it will still be commonly picked as 3rd health state for many survivor players.
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More than half of these shreds would have been successful if you had simply waited half a second longer
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Only see the ones in the open/TL walls. Most of the shreds are at pallet/corners which is where it is bs for killers like Demo, Billy, and Huntress.
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Cant even recall the last time Ive chainsawed a DH ngl, so not sure what youre on about there
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How do you curve at a tile and hit the survivor without them getting to the corner? Do you just use the chainsaw for mobility and faster pallet break?
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You got me. Thought you were serious for a bit.
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Somehow they completely change how Eruption work (a Gen perk become an Info perk), I hope they can do the same to DH.
I have in mind for DH that if you're healthy, you can perform DH animation and stun killer, if success you will put into dying state. A hook trade perk.
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DH is so stupid and unfair
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