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I enjoy the Knight

There. I've said it.

I've been lurking on the forum these past few weeks and in so many posts all I ever see is hate for this killer, so I wanted to be the one to post the clearly unpopular opinion that Knight is fun to play and play against.

I'm not the most experienced killer player so I love that there's a killer in the game that can say 'you know what, f*ck this loop, I'm not doing it' and force the survivor to the next and hopefully weaker loop. It's not fun reading countless comments that say there's no skill expression in this and that it shouldn't be in the game.

As survivor, I can outplay him by leaving the loop he dropped his guard in and looping him on the tile next to that one. Survivors in my games do that to me all the time. Unless the tile you were at was in the middle of nowhere, his power slows him down enough for you to make it somewhere else to loop him on, and then he has no power.

Sure, there's gonna be times where your only options are getting hit by a guard or getting hit by the Knight himself, but that's fine in my opinion. It would be hypocritical of me not to think that's fine. I understand that as a survivor, it's fun to play the 1v1 and it's not fun to go down quickly, but if he uses his power in chase, he can't use it for map presence (e.g. by camping a gen with a guard), which means he will be losing gens in the meantime. He's not oppressive in the 1v4 at all.

Basically, this is one of my favorite chapters in recent times and it's not fun to see it receive so much hate to the point where I feel ashamed for liking it. I wanted to throw this post out there for the people who, like me, enjoy the Knight! You're not alone! 😄

Comments

  • Halloulle
    Halloulle Member Posts: 1,376

    I'm in the faction that doesn't particularly enjoy playing against the knight - but I could see myself enjoy playing as the knight. If his movement didn't make me somewhat nauseous. So I'll never know.

    The main reasons I don't particularly like going against the Knight are a) that is more of a game problem in general: the near omnipresence of a four-gen area which makes playing for a three gen extremely easy with certain killers. And b) that his ability to just go "no" by plopping down a guard feels a lot like the pallet-DH; damned if you do, damned if you don't. In the beginning you can go for a different loop - but if you don't have a super efficient gen-hammering squad the second person in chase won't be able to make a safe loop.

    He shares b) with Artist - though she is even more infuriting in that regard (Frustration level: DH and then getting sniper-flashied)


    All that being said; if you enjoy him you enjoy him and that's ok. Nothing wrong with that. I enjoy playing Nemo (and hate going against him). And yes, I also enjoy playing Artist.

    Just have fun with Knight <3

  • Piruluk
    Piruluk Member Posts: 995

    My problem is that you can't really improve with him because 0 skill expression on both side when playing Knight

  • Gylfie
    Gylfie Member Posts: 645

    You're absolutely right, but the Knight hate seems to be strong lately. Maybe because he's newer and he's featured in the current tome?

    I agree his power is very straightforward and only takes like three games to learn and beyond that point, there's not really anything new to learn. But yeah, that's exactly it: he's a decent killer that doesn't require much learning or practice to use well, but also doesn't really go beyond that, and that's fine. I like that. It's also something I can very easily pick back up after not having played the game for a while.

    I understand both of your points, and I do agree with point B that if the game drags on too long, there simply aren't any other loops left after he pushes you out of the first one. I'm not sure if that's good or bad. Thanks for being so kind. <3

    Yeah, the skill floor is basically also the skill ceiling, but I'm personally okay with that. Not every killer has to have special mechanics or tricks to learn, it's nice to have something you can just pick up whenever!

  • Gylfie
    Gylfie Member Posts: 645

    This was really nice to read!

    I do agree he's better than people say he is but I also don't expect to win against great teams of survivors, that's just not my ambition. I guess I'm just here to have some fun as killer, get some kills if I can but I don't expect to win every game. Of course, I try to win and it sucks to lose against a good team, but I can live with that and don't feel the need to learn more mechanically difficult yet more rewarding killers, if that makes sense.

    I actually don't use addons in general, ever. Something about using a finite resource that could run out and I wouldn't have access to if I wanted to use it irks me. I'm weird, I guess. But you've convinced me to give these addons a try!

    Both of your suggestions for change are also really nice. Would love to see those happen, especially the extra speed for landing a guard close to a survivor!

    Thanks for taking the time to reply. :)

  • Blueberry
    Blueberry Member Posts: 13,671

    I get your feeling on using a finite resource but essentially you get enough blood points these days that if you keep repumping your bloopoints into him you essentially have infinite addons. Like I run those same addons every single game and I'm gaining addons faster than I'm using them. I've got like hundreds of each at this point still.

    Glad you'll try them out and anytime :)

  • RainehDaze
    RainehDaze Member Posts: 2,573

    I like his aesthetic.

    Wish the pallet bug would be fixed, and the control jank, and that the addons weren't a whole lot of nope, though.

  • Gamall
    Gamall Member Posts: 487

    I feel sorry for you

  • SilentShepherd
    SilentShepherd Member Posts: 527

    I hate Knight, I hate his design. As a Survivor main, he ruins the small amount of fun I have left in DBD. Holding W to run in a straight line until you get to down your prey is not fun for Survivors.

  • leviivel
    leviivel Member Posts: 280

    Tbh, the reason people probably don’t like knight is because his power is somewhat clunky and feels unrewarding on both sides.

    they did make the guards walk around pallets now, but, most likely they still haven’t fixed the issue of survivor’s dropping pallet’s not requiring line of sight (basically, if a survivor was behind a wall but in detection range, the moment they drop the pallet they are detected). Guards could also use more of a slow after moving through windows, adding vaulting animations would just take time and be pointless. Maybe make the detection zone more obvious aswell in terms of the verticality, because i have so many people get confused at me when im playing as knight on maps like saloon and i use the guards to pressure them of main building and what.

    Also, just remove survivors being able to see the orb all together, i know they kinda fixed it with the recent buff, but it still rats you out if the survivors are good at sight seeing. If spirit has invisibility both ways, so should knight. Also, give all the guards increased patrol time and let guard cancel their patrols manually from a button press after 10-12 seconds. Just so longer paths are more encouraged. Also, the fact survivors get a very big haste AND ENDURANCE from the banners is absolutely stupid makes the long patrol play style worthless since a survivor can go around an object like 2 times and get the banner unless it’s carnifex in which case it’s 4 times.


    I think making knight’s power stronger outside of chase and make it more fun for both sides since then strategy can be more involved and survivors also have more to do look out for.


    but knight’s current state isn’t THAT bad, i do enjoy him myself, it’s just a lot people don’t understand how to counter him.

  • ARTRA
    ARTRA Member Posts: 939

    Im with you, im a Knight enjoyer.

    I would like base map of the realm and a little polish when summoning. Step back 3 meters turn right do a flip and THEN you can summon feels weird.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Going around pallets is a bug.

    Slowing them down when they go through vaults would also be a disaster. It'd take the one thing that the guards are any good at and make it a complete joke.

  • leviivel
    leviivel Member Posts: 280

    The hell, that’s a bug? Odd and surprising considering people were wanting that.


    also, realising this now, yeah the guards would be pointless if they were bad with vaults, but i would appreciate them having a different kind of counter play, or if they were to add a slow, make their base speeds faster.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    He definitely looks cool but I just can’t get into his power personally. Every game just feels the same and the occasional guard AI bug doesn’t help his fun factor

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I'm already as good as killer at I want to be. If I wanted harder matches at this point I'd have to start running meta perks and hardcore slugging and tunneling. Not interested. I don't care about getting better and pooting out ghosts makes me chuckle. Chasing two survivors at once is something no other killer can do and making it happen is a lot of fun.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
    edited February 2023

    Unrewarding on both sides? People parrot this but I'm pretty sure most knight players find his power fun and rewarding. I know I do. Otherwise I'd play someone else.

    Sounds like you just salivate over knight nerfs. If he couldn't chase in conjunction with his guards then the only thing he'd have is holding a three gen. Taking a B tier killer down to D tier because his power does stuff, sometimes.

  • ARTRA
    ARTRA Member Posts: 939

    To me its fun and rewarding chase someone and hear far away YEAHAHAHAAA.

    Not every killer is for everyone, but knight enjoyers exist for sure.

  • leviivel
    leviivel Member Posts: 280

    Don’t get me the wrong way, i don’t want knight to get nerfed. he could really use some buffs if anything, but i want the chases of knight to feel more interactive instead of “run this direction or get hit”

    i love playing as knight but im sure people have a lot of frustration against him.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    They path through pallets if they're already dropped. Any sort of vault is supposed to be transparent to the guards; they're slower than Survivors and don't have long to chase, but they will catch if you don't focus on making distance (or running around a handy rock, I guess). Knight teams up with guard and pinches you off.

    They're not meant to see a Survivor's dropped a pallet and slowly plod around. It doesn't fit the way they interact with things otherwise.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    People have frustration over ever killer. I get frustrated when a huntress hatchet clips me around a corner. I get frustrated whenever an artist birds me down through walls. I get frustrated when I can't see because of clown.

    All that stuff ultimately okay though. Game's asymmetrical. If survivors had an easy answer for everything a killer can do the role would be even more hopeless than it can often feel. Survivors are supposed to go down, it's why bloodlust exists. Fortunately there are redundant survivors and you have to get them all down in order to win.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Jailer is absolutely the worst guard but hearing his unhinged scream makes me smile every time. You go gettem, little guy.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    That’s totally fair and it’s why I appreciate DBD making killers with varying skill ceilings

    I personally hate him but more power to you if you can have fun using him

  • ARTRA
    ARTRA Member Posts: 939

    Worst, probably, but instill send Jailor at random spots maximin distance to gens just to be annoying and usually works. Or send him to kick gens and pass to carnifex.

    But he is happy anyways.

  • Phantom_
    Phantom_ Member Posts: 1,400

    Don't care about his anti-loops. It's the fact that every single Knight I've gone against has been a hard-tunneler and face-camper = no skill.

  • Huge_Bush
    Huge_Bush Member Posts: 5,442

    I’m thinking to buy him now. Seeing how I hate how boring it is to get looped by good survivors (I play mainly M1 killers), and seeing the complaints survivors have, I want to start playing him so they can feel how it feels to be helpless at loops.

  • Ghoste
    Ghoste Member Posts: 2,135

    I guess if you like to turn your brain off and play on auto-pilot, Knight is great. The lack of skill expression is a completely valid complaint though.

  • Deathstroke
    Deathstroke Member Posts: 3,549

    To be fair knight is most complained killer and never seen anyone complain any of those killers. He is one of my main as killer because I suck and don't always want survivors to loop me but I still complain about him. Only thing what I like him as survivor is 3 genning knight because that most likely means double pip for you.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Can't I save my brainpower for macro concerns rather than guessing games around loops?

  • Gylfie
    Gylfie Member Posts: 645