Unpopular opinion

I believe that perks should be just like self care.

perks should have a debuff and a buff, all perks including survivor and killer perks.

like no mither. You make less noise, less blood pools and can pick yourself off the ground, but you’re always injured. I find these perks to be very unique.

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Self care has no downside though since it’s something you can’t do normally

    Perks like botany and Calm spirit come with more give and take. It should only be used if the positive effec5 is strong enough to warrant it (Which is why Calm spirit is never used)

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Nah

    To me all perks should be as strong as the meta perks, killing off the "meta" by creating infinite possibilities for meta

    All games would be more exciting because you would never expect whats about to come

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,878
    edited February 2023

    Eh. SC is still giving you something you normally can’t do at all without an item so I wouldn’t really consider it a “downside.”

    I don’t think perks should have penalties unless absolutely necessary, which Botany’s is as long as it provides 50% extra self-healing speed. I would rather they keep it at 50% for team healing but lower it for self-healing so they can remove the downside because it feels terrible when you pull a brown or green medkit out of a chest with it right now.

    Stuff like Deli/FTP inflicting Broken is fine as it is though, those are strong effects and need the risk associated with using them.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    The good old darkest dungeon trinket philosophy