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How to address the Skull Merchant 3gen abuse

So if you play both sides, by now I'm sure you have faced a SM that sits on a 3gen from the start of the match and then does not chase outside of the area. Then add the synergy with the gen kick meta and the result is the game stalls and becomes a stalemate where the survivors are essentially forced to give up/run in and give a free down/kill in order for the game to progress/end.

Here's my proposed change: if you are working on a gen, your exposed build up timer is paused. The reason for this would be two fold 1. deactivating drones actually does nothing in the grand scheme of things 2. having to hack the drone to avoid being exposed is just a waste of time since she can just put the drone right back.

There was a time when 3 gens used to be seen as an error made by the survivors. However it seems like maps are spawning easy 3 gens more often now. Prime examples like Dead Dawg, RPD (with 2 gens in the middle room), or multi-floor maps like the game. You should not be able to win simply because you can stall the game to a halt from the beginning of the game.

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Comments

  • Zokenay
    Zokenay Member Posts: 1,158

    Theres no easy fix im afraid, due to her problems being fundamental to her design.

    People compare her to Knight for 3 gen potential but honestly, shes way stronger, she immediately knows if someone is working on one of the 3 gens, and depending on addons, she can be even stronger from her Drones buff/debuffs.

    And committing to gen will only end with you getting Exposed, and even if you get rid of her drone, she can easily put up another one in matter of seconds.

    Simply nerfing her could cripple her and make her really weak, but obviously she cant remain in this state

  • Xernoton
    Xernoton Member Posts: 5,882
    edited March 2023

    You do know that your suggestion makes deactivating her drones completely pointless and because of that also nerfs her tracking ability, right? Skull Merchant doesn't even work with her kit the way it is. Nerfing it will only make that killer more of a joke than she already is.

    What Skull Merchant needs is a complete rework. You can't change one part of her kit and hope that it will solve her issues because her entire kit is the issue.

    I don't know what BHVR messed up with the gen spawns but for some reason there are maps where up to 5 gens will always spawn in close proximity. It didn't used to be like that. I hope they'll fix that eventually.

    More importantly than gen spawns however are the regression perks for killers. These are the reason why 3 genning has become more prevalent. Because the best gen regression perks (CoB + Overcharge) only work in that set up. Who would have guessed that nerfing perks that encouraged chasing and hooking and replacing them with perks that work best when camping was a bad idea? These perks need changes to encourage healthy gameplay again.

  • Nazzzak
    Nazzzak Member Posts: 5,787

    They can't really do anything about the gen spawns though. One of the biggest requests they get is for maps to be smaller. If maps were bigger then gen spawns wouldn't be an issue, but they'd just anger half the playerbase if they did that.

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  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 461

    This is just false all the way around. You can deactivate drones all day, and guess what? She puts one back a few seconds later. Now think about the 3 gen set up on a map like dead dawg. The gens in the back and within eyesight of one another. COB + Overcharge + PR and drones overhead = you are not getting those gens done without bnps.

  • Xernoton
    Xernoton Member Posts: 5,882

    Wait, what? They changed that on purpose? I think I'm gonna lose it.

    Shortly after the RPD rework there never were 2 gens in the main room. That only appeared some patches later and now it's literally every game. And in Haddonfield only one gen used to spawn in or outside of Myers' House. The gen in Myers' House could spawn on second floor as well. Also I had never seen the notorious 5 gen on Suffocation Pit up until some time last year (can't remember when exactly). I was 100% certain that this must be a bug.

    What were they thinking?!

  • Ayodam
    Ayodam Member Posts: 3,186

    I guess they were thinking it would be easier to spawn gens closer together than to shrink maps (with the exception of RPD, obviously). Tbf not every killer can hold a 3-Gen and survivors can technically try to prevent them with perks (Deja Vu, etc) and teamwork. So that’s the counter.

  • Xernoton
    Xernoton Member Posts: 5,882

    I'm not sure I agree that not every killer could hold these 3 gens. You might have some trouble with Michael Myers because his power literally runs out eventually and maybe Freddy Krueger for obvious reasons. But other than them I can guarantee you, if I set my mind on it I could drag my games with every killer out to be 40+ minutes long. I could lose still but I could definitely make this an unfun experience for all 5 of us. Especially when I as a killer would camp my 3 gen from start to finish (this is something that people do).

  • Rulebreaker
    Rulebreaker Member Posts: 2,076

    The only change we can think of that doesn't completely change the killer would be something along the lines of a delay when a survivor hacks a drone. As it stands survivors hacking drones doesn't do much and comes with risks. If survivors hack a drone maybe a longer delay to redeploy or have to repair it or something along those lines. Make it so she can't immediately fix the area if survivors successfully hack the drone to give them some progress time.

  • NerfDeadHardPLZ
    NerfDeadHardPLZ Member Posts: 70

    Why not simply take out 3 gen spawn completely ? make gens be far from each other on every map, every time, problem solved. It's huge nerf but step in right direction, alongside this they have to nerf gen speed addons/ittems/perks and they have to make gen last much much longer before getting done to balance the spawns

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 461

    Maps aren’t big enough to completely avoid 3gens. But maps also shouldn’t be bigger because non mobility killers already suffer on big maps.

  • Sandt21
    Sandt21 Member Posts: 761

    There's also the fact that you can't force a killer to chase a survivor in a way that isn't advantageous to the killer. When playing killer, and a survivor leads me to a loop that is very strong, I normally do one of two things. 1) Leave the chase, as time is a most valuable asset to a killer and I can't afford to waste time trying to get a hit when the survivor has too strong of an advantage at this loop. Or 2) try to get a quick pallet drop and break the pallet. If this happens, I either continue the chase if I'm sure I can get a quick down, or leave the chase, knowing that I at least removed the pallet from this strong loop, making it weaker the next time a survivor wants to bring me there.

    One of the most valuable skills a killer can learn is to know when to walk away from a chase, and they should always walk away from a chase where they can gain no advantage

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,869

    I have literally never once seen any variation of RPD that didn't have a gen setup like this, As far as i'm concerned, this is intended, and if the survivors don't complete these gens first, the game is basically a guaranteed loss for them, since the killer can literally just stand on the balcony and have 3 to 4 gens in viewing distance and at arms reach

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    No bad killer. You must mindlessly follow the survivor to there loop of choice and run around in circles for 2 minutes.

    But seriously detaching from chase because of strong loops is getting harder to do lately because alot of loops are safe on many maps.

    BHVR has made the majority of loops safe for survivors which completely removed any gameplay for a killer but break the pallet and move on to the next safe loop. Loops need to have gameplay from both sides not once the pallet is down it's BL and lose the game but get a hit or just break the pallet and continue chase.

  • cannonballB
    cannonballB Member Posts: 387

    The devs have said 3-genning is a valid strategy. Killers have every right to try and kill you, since, you know, that's their job and all. And 3-genning is one (very good) way to do that. What people don't seem to get is, the killer isn't there to make your game last less than 45 minutes. He has no responsibility to make your game shorter.

    I only play solo survivor. I've had many a 3gen used against me. Some I won, some I lost, but every time the game was absolutely fair. Just because you don't like a strategy doesn't mean the strategy is abuse.

  • crogers271
    crogers271 Member Posts: 1,893

    I think the 3 gen strategy as whole should be tackled: there should be a limit to how many times a killer can kick each each gen (or damage it via a knight). Whatever might happen in a reasonable 10 minute game, add one to that, and that's your cap. This way killers could still have a 3 gen with the possibility of a come back after 4 gens are done, but can't use it is as there absolute strategy.

    You and others are really just arguing definitions.

    Yeah, BHVR is saying they are cool with it. Others are saying you shouldn't be cool with it, here's why. We know what BHVR is saying and we're saying it makes for a really bad game and they should do something to stop it.

  • Zaydin
    Zaydin Member Posts: 275

    Three gen abuse? Sorry, but frustrating as it is, three genning is a legitimate strategy for a killer to use, especially for a killer with as weak anti-loop and chase ability as the Skull Merchant.

    It's no more abuse than a survivor trying to flashlight blind a killer after every pallet stun or as the killer breaks the pallet. Frustrating? Yes, but not abusive.

  • cannonballB
    cannonballB Member Posts: 387

    But you haven't given a convincing argument as to why they should get rid of it other than "I don't like being 3-genned. It makes games 45 minutes".

    But what if I, as killer, love those kinds of games because I'm constantly engaged trying to keep you little snots off the gens? You say 10 minutes is reasonable. I disagree with your definition of "reasonable".

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  • Xernoton
    Xernoton Member Posts: 5,882

    I remember a short period of time after the rework when there was only 1 gen in the main room.

    Why they changed that is beyond me.

  • crogers271
    crogers271 Member Posts: 1,893

    But what if I, as killer, love those kinds of games because I'm constantly engaged trying to keep you little snots off the gens?

    Do you?

    But yes, it's called personal opinion. People will disagree on what the ideal length of a game should be. There is no "convincing argument" that exists. Instead players express their opinions about what they do and don't like.

    If you want to play a long 40 minute game and you think it should be part of the game, go ahead and say that. But don't fall back on the redundant 'the devs said it was okay'.

  • cannonballB
    cannonballB Member Posts: 387

    What I think is, the killer has the same right to fun as the survivor. Yes, sometimes it IS fun to have to run back and forth between gens. 3gens have always been fun to me. If I want to sweat, I 3gen. If I don't want to sweat, I don't. I 3gen instead of facecamping or tunneling.

    What's even funnier to me is, every time a killer gets a strategy that BHVR has said is acceptable, people rail on it. Camping, tunneling, 3genning - these are all ways the killer can kill. These strategies are basically the only way you can win against high level survs now.

    RE: personal opinions, you have to have a convincing argument to get people to agree with you. Is that not why you're posting? To get people to agree with you? I mean, you say this:

    "Yeah, BHVR is saying they are cool with it. Others are saying you shouldn't be cool with it, here's why. "

    So where's the "here's why" that's convincing?

    RE: "The devs said it's ok" is absolutely a valid response. It's an explanation as to why they aren't "fixing" something they don't see as broken, nor do they see as "against the rules". Or as the person I quoted put it, "abusive". Something the devs have baked into the game isn't "abusive" and I take issue with such statements.

  • crogers271
    crogers271 Member Posts: 1,893

    What I think is, the killer has the same right to fun as the survivor.

    Sure, both sides should have be having fun.

    What's even funnier to me is, every time a killer gets a strategy that BHVR has said is acceptable, people rail on it.

    I mean dead hard, SWF, safe loops, god pallets, it's not exactly unique.

    RE: personal opinions, you have to have a convincing argument to get people to agree with you. Is that not why you're posting? To get people to agree with you? I mean, you say this:

    "Yeah, BHVR is saying they are cool with it. Others are saying you shouldn't be cool with it, here's why. "

    So where's the "here's why" that's convincing?

    So the here's why of personal opinion is just 'fun'/'not fun'. It's pretty hard to explain why something is or is not enjoyable, but I'll give it a go:

    1: Games should have a predictable time limit. When I start up a game I want a generally rough idea of how long I'll be playing. If I think the game is going to last between 5 and 15 minutes, and it goes 40, I'm going to be upset. Games should have predictable time frames, frequently we have other things to do (or just would rather play a variety of games than one long one)

    2: It goes against the concept of the game. DbD plays as a tense race with the survivors trying to complete their objectives before getting caught and eliminated. With a theme of horror movies that tension is important. 3 genning doesn't carry that same emotional weight. It's attack, retreat, attack, retreat, etc. There's no real fear of the killer, just annoyance.

    3: It's perk dependent. This is kind of like camping, there are perks to fight it, but being you have no idea who you are going to hit, taking a perk to bust a strategy is a waste in other games. So it's a strategy that feels like you beat it or not based upon choices made before the game begins.

  • Nazzzak
    Nazzzak Member Posts: 5,787

    The devs may be fine with 3 genning, but you might wanna read back on the Reassurance saga that happened several months ago before thinking they'd be fine with stalemate 45 minute games.

    Basically, 5 friends decided to play KYF and test the limits of the new Reassurance perk. They kept their friend in game for the full hour. Many killer mains on this forum expressed concern about survivors being able to stall the game for others for that long (even though killers obviously had the means to ensure the game could still progress). The devs agreed and nerfed the perk into the ground.

    So I'm not sure why if it wasn't okay for survivors to stall the game for that long back then, why they'd suddenly be okay with killers stalling the game now.

  • solarjin1
    solarjin1 Member Posts: 2,216
    edited March 2023

    (slight chuckle) hehe

    at least people stop crying about dead hard for a few days

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,306

    Afwul killer design and killer players abusing every bit of her as they always do after watching streamers or YT videos cause they can't figure out by themselves.

    Their only plan is to 3gen and refusing to chase with the result of 30+ minute games. No one wants to be in those games expect of those who abusing it. Can't wait for the fixes.

  • pizzavessel15
    pizzavessel15 Member Posts: 534

    it isnt abuse. defending a 3 gen has been in the game since the beginning. it also isnt impossible to complete a 3 gen. has 3 gen gotten worse? yes. but thats because the killers are poorly designed and thats all they can effectively do. boil over however, that is an abuse. that can make hooking 100% impossible. making the only way to die is to bleed out. it has been nerfed because of it too.

  • hiken
    hiken Member Posts: 1,188

    Then we may bring back boil over to its previous state after all is a strat that survivors used right?

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Hows this sound, 1 gen remaining mode killer is only allowed to have 9 gen kicks, 3 per gen is pretty fair because it can just be undone with a gen tap and to balance that out any survivor who gains a health state while 1 gen is remaining is broken until the final gen is finished, so survivors cant stall the game out by constantly running away to heal.

  • ZeroEthics
    ZeroEthics Member Posts: 27
    edited March 2023

    I do think there could be room for some tweaks to her kit, but it would truly need to be a REBALANCE and not a nerf. You cannot just take from her, because she is already considered by many to be a weak killer. If you want to take something, you have to give something back. For example...

    • Only one drone can be "active" at any given time, as opposed to now, where I can literally have them all active at once
    • Any pallets dropped within a Drones active area are instantly shattered

    So, if I do take a chase, I can drop drones in loops to shatter dropped pallets instantly (like dream pallets, they do nothing), but because that drone is active, the Gens are now unprotected. So I'm DECREASING my 3 Gen potential, but INCREASING my chase potential.

    Worth noting that I am referring to the Killer activating drones. Survivors who run into drone areas all willy-nilly can still activate them.

    Just thinking out loud :)

  • cannonballB
    cannonballB Member Posts: 387

    Talk to BHVR, not me. They're the ones that said 3genning is a valid strategy and they also were the ones that changed the perk.

    I don't make the news I just report it.

  • crogers271
    crogers271 Member Posts: 1,893

    That's a great example.

    I'd take it. I'm not really worried about numbers or methods per se, that's what playtesting is for, more the idea that there should be some limitation on gen kicks to prevent the killer dragging a match on for 40 minutes.

    I'd even take a gen kick limit and match time reduced to 20 minutes (timer stops once all gens complete) and if the survivors don't get the gens by then, killer victory to put pressure on both sides.

    Rebuilding Skully around less drones (or considerably harder to refresh), but far greater power, I think would be a good idea that wouldn't really need to change the concept of the character.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Sure as long as you don't mind been bleeding out on the ground for 4 minutes because your unhookable.

  • hiken
    hiken Member Posts: 1,188

    thats why exponential boon and unbrekable exist u know? valid and no problematic strategy right?

  • Reinami
    Reinami Member Posts: 5,631

    tinfoil hat much? killers "want" smaller maps, because spawning into a map and literally losing a gen before you can physically walk to it is insane. Because the "hold w" meta is extremely boring for both sides.


    That isn't to say that 3 genning, and camping, and tunneling, and YES the fact that you lose 2-3 gens guaranteed in your first chase? All should be fixed.


    But i always say the early game goes too fast for killers, and the answer i get? "killers are stronger with less gens"

  • MrDardon
    MrDardon Member Posts: 4,037

    I'm starting to believe that they nerfed Eruption because of Skull Merchant and not because of the complaints.

  • hiken
    hiken Member Posts: 1,188

    if u use corrupt intervention that will never happen.- but whatever-

  • mania_
    mania_ Member Posts: 28

    It's literally all they do it is crazy annoying

  • Reinami
    Reinami Member Posts: 5,631
    edited March 2023

    Corrupt intervention does nothing against top tier survivors because either:


    A) they force you to chase them near the blocked gens

    B) they wait it out


    Also, even if it did, a perk should not be required. But hey, i guess 3 gens, camping, and tunneling are all totally fine as well, and we can just keep living in this state where both sides complain about each other instead of realizing that this game encourages extremely unfun tactics from both sides.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Unbreakable is only 1 time so when they run back to the unhookable spot I will just slug you again. You can always snuff the boon and its very rng base I've never had a problem with exponential.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    The problem with corrupt is you get 2 minutes of use out of it at best then it's a dead perk. So if you get full value from corrupt then your probably going to lose a couple of gens anyway and your having a bad game and if you do down someone quick with corrupt well now its a dead perk even faster.