Skull Merchant/ PTB was a waste of time

feffrey
feffrey Member Posts: 886
edited March 2023 in General Discussions

Skull Merchant brings light to a very unhealthy playstyle that encourages players to want to DC or just sandbag right away. With the PTB it should of brought to the attention that she can 3 gen defend making it almost impossible if not tedious for survivors to work on gens.

They're at the mercy of RNG with gen spawning ...

That being said she has no real chase power to encourage killers to play different other than just bunkering down.


From my personal experience I've faces most Skull merchants who 3 gen kick builds who do not commit to one chase but often abandon them patrolling the gens and healthy survivors.

She makes playing against her just not fun and she probably the only killer that can hold a game hostage if she wanted too


I rather her drones be more active in chases than gen and hook camping


The PTB as is is a waste of time if everything from the PTB goes live from the get go no changes can be made really to the killer to change them. It practically said in stone

Comments

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 710

    Her drones are so bad for hook camping why do people keep saying they're good for this lol

  • feffrey
    feffrey Member Posts: 886
    edited March 2023

    I do not care for the hook camping none does really they do nothing to help her with hook camping they problem is when 3 gens spawn side by side that she doesn't have to move far to defend them. This isn't something killers or survivors can control but with her defending 3 gens is a whole lot easy as they doesn't have to do anything to be rewarded for it and if a hook spawn in-between these three gens that's just makes it easier for her