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Noed thread
There hasn't been a thread on noed in like a million years, so let's make one. Yeah let's do it me and you. What's your opinion on noed? Do you hate it? Do you love it? Are you indifferent about it? What are your noed hot takes? I wanna know all these things.
I personally don't care too much about noed, I barely use it. I'd rather make room for more useful perks, I think the last time I used noed was in my first 20 hours in the game. Haven't touched it since then. Some people will ridiculously defend this perk, and others will act like this perk is worse than anything else. So yeah, screw dead head threads, let's get the noed threads going baby.
Comments
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It needs a buff tbh, since its an endgame hex
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The nerf made it feel a lot more fair imo. I hated old noed but it doesn’t really bother me much these days. My only remaining issue with it is that if someone gets hooked near the totem then there’s not much you can do, but overall it’s far less frustrating than it used to be.
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I used to hate old Noed, felt really cheesy to use or get hit by it.
I think it's way more fair and it doesn't bother me as much and enjoy using it or getting the "oh no"" when it happens.
The only problem is when the killer can camp the survivor and the totem at the same time. But thats when you just have to call it quits as a survivor
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My on,y issue is it’s potential to spawn next to a hook making endgame saves impossible.
Tbh though that’s so rare that I don’t think it needs changes. Noed has fallen in favor for no way out at the moment
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NOED got nerfed pretty hard and I rarely see it anymore. Survivors definitely don’t count on it being in the match like they used to before the nerf. Killer seems to usually get some value out of it when it’s used, so I’m a bit surprised about how rarely it’s used. I personally never use it because I don’t want to rely on an end game crutch (although I’m not a very good killer player so I could probably use it)
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I think the idea of the perk should become basekit, basically a 5th perk slot dedicated to a perk that activates during endgame. (Not a Hex/Totem, but something similar to totems)
This way youre giving Survivors a secondary objective that isnt necessary, but it would definitely pay off to get rid of it early.
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haven't seen frosty eyes for a long time
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Since the rise of Adrenaline (not direct buff by showing progress of Gens for better timing of triggering), I think NOED is fine I quess.
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I'm glad it's taken a nosedive. It was one of the worst designed perks in the game.
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I use the frosty eyes cosmetic on knight, can't say the same about any of the other killers though. It either looks good, or incredibly bad. There's no in-between.
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Not OP at all.
That said, unhealthy design. It gives you kills/hooks you didn't earn.
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Back in my day NOED was basekit, and wasn't a hex.
There were also a ton of infinites and survivor is OP in the hands of a skilled player.
At least 2 of those things have changed.
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Still a dumb designed Perk. The only reason why we dont see more NOED-complaints anymore is because almost no Killer is using it anymore. First of all, because they think it is bad (it is still at least one Instadown and if the Totem is next to the hooked Survivor, it will also stay active all the time). And second because Killers are better off with running 4 Slowdowns so that Endgame is not even reached.
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It's a lot more fair now that even disorganised solo players can reliably cleanse it before going for the save, but it's still decently strong and can catch survivors off guard.
The only issue with it is if the killer hooks a survivor right next to it, but at the very least the other survivors can just leave.
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I can't put into words quite how much I HATE noed. It's insane that you have a perk that punishes survs for trying to rescue someone in the endgame. It's a crutch perk just to get kills you don't deserve in the endgame. Like "oh hey I did really bad this game. Guess I'll camp a hook and get a cheap, easy 3 k because I can insta down"
Survs should at least get a warning hex symbol before they get insta downed. I practically never use it unless I have a janky challenge like down exposed survs etc.
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The perk pretty much guaranteed a hook and can even get u a snowball win. Definitely strong and i see why people feel cheated once they get hit by this.
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To me, is the only killer perk i really dont like.
Call it proud, i dont mind stronger or weaker perks that i have to made them work.
But NOED its the "i could not get more, get this free hook at least". The pity kill if you like.
Also, hexes are just outdated, a relic of the past.
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This is also my issue with NOED - it is just there. No effort at all. You also dont need to play into NOED with some form of strategy. You can have 1 Hook after 5 Gens are done or 8 Hooks, NOED has the same strength despite one Killer doing clearly better than the other.
And this is also why I still despise NOED. It got better for SoloQ and was nerfed overall - but the main issue I have with NOED did not get solved.
And IMO there is nothing wrong with NOED being a strong Endgame-Perk when you have to earn it. I have written it many times, but OhTofu once had an idea that NOED should not be a Hex-Perk anymore (to remove the dumb "counterplay" of doing Totems, which benefits the Killer even more...) and should grant 0,5% Movement Speed-Bonus per Hook. And after a certain number of Hooks, the Instadown as well.
This would also remove the negative image of NOED. I mean, if they decide that you get 0,5% Movement Speed per Hook and after 7 or 8 Hooks you get an Instadown as well once all Gens are done it does not feel that bad to be downed with NOED. Because you dont get downed by a Killer who barely did anything during the game, you got downed by a Killer who was playing well, but did not manage to be good enough. And this Killer gets rewarded for playing well.
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It's just funny to say this killer has noed for sure and then get hit by it. Then the totem just happens to be right next where you get hooked. Then spirit face camps you.
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The fact that the only thing survivors complain about is, that it could spawn next to a hooked survivor, tells you everything you need to know about how "strong" it currently is.
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Well if you see it as cheap, what makes something cheap? Not earned? Somewhat synonymous here.
It's not the Exposed, it's the speed boost. Just the Exposed still requires skill to outplay them at a loop, with the speed boost it does not.
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I thought it should have became a Scourge Hook perk personally. My idea for it was something like this:
Scourge Hook: No One Escapes Death
- At the start of the trial, 4 random hooks are changed into Scourge Hooks
- The auras of Scourge Hooks are revealed to you in white
- When a survivor is hooked on a Scourge Hook for the first time before the exit gates are powered, the following effects apply:
- When the exit gates are powered, the survivor's aura will be revealed for 5 seconds, and the survivor will suffer from the exposed status effect for 40/50/60 seconds
The numbers could be changed around, but the premise was that a specific survivor would be exposed for a certain amount of time during the phase where all generators are powered if they were hooked previously on a Scourge Hook. Imo, it incentives the killer to earn the end game effect, similar to something like No Way Out, and it also is guaranteed to stay alive for that duration on every survivor you previously hooked on the Scourge Hook, unlike current NOED which can be cleansed before it gets any use.
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Wasn’t even that good before its nerf tbh.
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Not really. For ghosty and meyers you have to stalk. Other exposed perks/add ons you need to out play/think the survivor to get them exposed in a position where you can hit them before the timer runs out. Even devour hoper requires you tonplay a certain way and hope survs don't find the hex early.
But NOED? More like no effort. The only way survs can preemptively prevent it is by cleansing every totem on the map. Which doesn't happen. Then all you do is whack a surv who's going for a save, taking a protection hit or just got plain unlucky with the timing. With no warning beforehand, you usually get a free down and hook, which is then easy to facecamp. Because even if someone cleanses the totem, once you have a surv on a hook you're pretty much guarenteed a kill unless you're up against the absolute best of all SWFs. And with NOED you often end up with 2 or 3 on hook.
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I dislike NOED's general design idea, but since it's neither strong nor often used, it's not really an issue atm.
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I say let's get it reverted
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It's alright. I don't mind it as survivor since the aura was added. - If it's right next to the hook then it's ggs - but that's rng and sometimes rng is the deciding factor in this game. And at least you know it is right there and can leave. - Plus, with the combination of the aura and the HUD it's not at all too oppressive anymore. If you're more than one other survivor alive chances are you will find that totem and chances are you will make it to the hook in time for the rescue --- if the unhook means all survivors alive also get out or if one still ends up dead is a different story but you get a good shot at doing it.
As killer I haven't ever used it so I can't say much in that regard. Tho, if anything, it might need a little bit of a buff in case all totems have been broken. It rarely happens - but it's still an entire perkslot and it's not the almighty endgame perk it used to be that is kinda all-or-nothing. So if all totems have been broken maybe make the NOED rekindle itself upon all gens being repaired - but just for 14/17/20 seconds, then it breaks down again; so you can capitalise on that moment of exposed - but that's about it.
1