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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.
http://dbd.game/killswitch
http://dbd.game/killswitch
my Chapter Idea - Evil in the Shadows
M2Fream
Member Posts: 288
Killer - Lore is not important
Killer - Vampire
Weapon - fangs
Speed - 115%
Power - Let loose a bat that will hunt a survivor within 12m.
The bat will drain 1 blood bar if it gets to them.
Every 3rd basic attack from you will also do this.
Survivors have 5 blood bars. One blood bar is gained back every time they are healed, but only if the healing puts them back into the healthy state.
Once the survivor runs out of blood, they will have a 15% reduced movement speed, exhaustion, and 25% action speed penalty.
There will also be 5 shrines on the map that healthy survivors can drain their blood into for injured survivors to gain a blood bar back. This injures the healthy survivor but does not drain a blood bar. It also gives them the broken status effect for 20s
Being hooked will refill 2 blood bars from the adrenaline of being hooked.
The adrenaline perk will also refill one blood bar.
Survivors missing blood can use the shrines to gain a blood bar back if there is blood in it.
Perks:
Bloodletting -
When following a trail of blood, gain bloodlust 10/20/30% faster.
Vampiric -
When you hit a healthy survivor, gain a token. At 14/13/12 tokens, gain 3% movement speed for the rest of the match.
Last Bite-
If you have hooked survivors 9/8/7 times in the match when the exit gates are powered, you can kill a dying survivor by hand
Mori - pin the survivor down and suck their blood. Then slit their throat.
Add-ons (no names yet)
Common)
1 - Slightly reduces power charge time
2 - Slightly increases the bat's range
3 - Blood pools are shown to you for 1 more second
4 - letting blood at a shrine takes slightly longer
Uncommon)
1 - prevents 1 blood shrine from spawning
2 - reduce the cooldown of the bat moderately
3 - Moderately increase the range of the bat
4 - survivors missing 3 blood bars become blind
5 - the movement penalty for having no blood left is moderately increased
Rare)
1 - Prevents 2 blood shrines from spawning
2 - Considerably increases bat range
3 - Blood puddles are visible for 3 more seconds
4 - 1 survivor will start missing 1 blood bar
Very Rare)
1 - Survivors who lose all their blood will immediately enter the dying state
2 - you have 2 bats to use, but only 1 can be out at a time
3 - only 2 blood shrines will spawn and 1 will be in the basement
Ultra Rare)
1 - survivors only have 4 blood are instead of 5
2 - every second attack will take a blood bar instead of every third
Survivor
Makenzie Reed
Perks
Productivity:
When you are unhooked, your healing progress bar jumps to 25/33/50%
Intellect:
When cleansing a totem, make 25/50/75% less noise and score 50% more blood points in the cleansing category
Safety in numbers:
When the gates are powered, gain 50% altruistic speed. Gain a stackable blood point bonus of 11/22/33% for every other survivor that escapes
Killer - Vampire
Weapon - fangs
Speed - 115%
Power - Let loose a bat that will hunt a survivor within 12m.
The bat will drain 1 blood bar if it gets to them.
Every 3rd basic attack from you will also do this.
Survivors have 5 blood bars. One blood bar is gained back every time they are healed, but only if the healing puts them back into the healthy state.
Once the survivor runs out of blood, they will have a 15% reduced movement speed, exhaustion, and 25% action speed penalty.
There will also be 5 shrines on the map that healthy survivors can drain their blood into for injured survivors to gain a blood bar back. This injures the healthy survivor but does not drain a blood bar. It also gives them the broken status effect for 20s
Being hooked will refill 2 blood bars from the adrenaline of being hooked.
The adrenaline perk will also refill one blood bar.
Survivors missing blood can use the shrines to gain a blood bar back if there is blood in it.
Perks:
Bloodletting -
When following a trail of blood, gain bloodlust 10/20/30% faster.
Vampiric -
When you hit a healthy survivor, gain a token. At 14/13/12 tokens, gain 3% movement speed for the rest of the match.
Last Bite-
If you have hooked survivors 9/8/7 times in the match when the exit gates are powered, you can kill a dying survivor by hand
Mori - pin the survivor down and suck their blood. Then slit their throat.
Add-ons (no names yet)
Common)
1 - Slightly reduces power charge time
2 - Slightly increases the bat's range
3 - Blood pools are shown to you for 1 more second
4 - letting blood at a shrine takes slightly longer
Uncommon)
1 - prevents 1 blood shrine from spawning
2 - reduce the cooldown of the bat moderately
3 - Moderately increase the range of the bat
4 - survivors missing 3 blood bars become blind
5 - the movement penalty for having no blood left is moderately increased
Rare)
1 - Prevents 2 blood shrines from spawning
2 - Considerably increases bat range
3 - Blood puddles are visible for 3 more seconds
4 - 1 survivor will start missing 1 blood bar
Very Rare)
1 - Survivors who lose all their blood will immediately enter the dying state
2 - you have 2 bats to use, but only 1 can be out at a time
3 - only 2 blood shrines will spawn and 1 will be in the basement
Ultra Rare)
1 - survivors only have 4 blood are instead of 5
2 - every second attack will take a blood bar instead of every third
Survivor
Makenzie Reed
Perks
Productivity:
When you are unhooked, your healing progress bar jumps to 25/33/50%
Intellect:
When cleansing a totem, make 25/50/75% less noise and score 50% more blood points in the cleansing category
Safety in numbers:
When the gates are powered, gain 50% altruistic speed. Gain a stackable blood point bonus of 11/22/33% for every other survivor that escapes
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