lets discuss the skull merchants new changes in the upcoming dev patch
it feels like a very healthy overall change...now chase builds will be better since the brown addon to break pallets will be base kit and the added haste effect will make it easier to mind game loops(more of a wraith/legion chase). I welcome the new vroomy mami haha
as well now one survivor cant go around disarming all the drones like previous strategies.
i am glad that the 3 gen kick meta is being nerfed in this way no leading to many other versatile builds that can be used. sucks about the nerfed lethal pursuer build (expired batteries addon)at the start of the match but that is understandable with the new changes
your thoughts?
Comments
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I am actually a little impressed with the changes. Usually the devs just slap nerfs on without actually giving some kind of compensation. cough Deathslinger cough
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I'm actually happy with the changes. Her 3 gen strat needed to go and they buffed her chase which is what was needed.
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If she had a 5th drone, then idd have no concerns at all.
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I mean, I was enjoying her regardless, but I agree that playing against her is a nightmare. I really like this change because it suits my current build perfectly; PWYF + Brutal Strenght + Game afoot + Call of brine. The problem is that her gen defense is not as effective now, but that adds to her skill ceiling; You will actually have to chase down tracked survivors if you want to keep an effective gen defense.
This makes her the official tracking queen + she has some chase power now. I think she is main material now.
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