Fanmade Chapter: Night Terrors
Chapter: Night Terrors
Description: After working on your hobbies non-stop, you fell into a deep sleep seeing a bright light that leads to a campsite waiting for what happens next your sense of danger would be imminent.
New Killer: The Sandman
The Sandman is a dream theme killer who can observe and put survivors into a deep sleep. He also creates hallucinations that throw survivors off guard slowing them down in the process.
Terror Radius: 24 meters
Movement Speed: 4.5 m/s
The Sandman was a renowned neuroscientist obsessed with the study of sleep and dreams, a sudden chain reaction of an experiment went wrong, and he was exposed to a hallucinogenic gas and fell into a deep sleep that lasted for six years. When he wakes, he finds himself in an endless nightmare that he cannot escape. He became the Sandman, a creature that preys on those who venture into his dream world.
New Map: The Jewelry Shop - A new map with workshops, storage rooms, and display cases filled with valuable gems. This map would include many hiding spots as well as environmental traps such as deadly poison cloud of gas that would hinder the survivor for five seconds and immobilizing the killers for three seconds.
Killer’s Power: Dream Weaver
The Sandman has the ability to put survivors in a deep sleep by throwing a bag of magic dust of "Drowsiness" enclosing the area in a diameter of 10 meters in length. Successfully inflicting a survivor with the Drowsiness will inflict them with the Drowsy Status Effect.
Special Affliction: Drowsy
Drowsy Status Effect causes survivors to repair generators slower, reduce movement speed, longer gate opening, inflict the exhaustion for 60 seconds due to the tiredness in their body.
Drowsy can progress potent afflictions to affected areas and the Survivors.
Drowsy I: Causes the Survivors to perform interactions to windows and pallets slower by 10 percent. In the affected areas of Drowsiness, survivors yawn once every 60 seconds reveals their aura to the Sandman for 3 seconds.
Drowsy II: Causes the Survivors to perform interactions to windows and pallets slower by 20 percent. In the affected areas of Drowsiness, survivors yawn once every 45 seconds, reveals their aura to the Sandman for 4 seconds. Inflicts the affected survivors with the Hindered Status effect for 5 seconds.
Drowsy III: Causes the Survivors to perform interactions to windows and pallets slower by 30 percent. In the affected areas of Drowsiness, survivors yawn once every 30 seconds reveals their aura to the Sandman for 5 seconds. Inflicts the affected survivors with the Hindered Status effect for 5 seconds. After leaving the affected area, survivor's aura is revealed to the Sandman for an additional 3 seconds.
Lullaby- Your mellow presence makes survivors feel drowsier to feel a false sense of tranquility. Increase the triggering odds of skill checks by 5 percent. Decrease the Success Zone of skill checks by 40/45/50 percent and Decrease the Survivors repair speed by 10/15/20 percent.
Nightmare Fuel- Your amplified power causes your prey to feel intimidated to all but the one you closely observed. After hooking a survivor, gain the Undetectable status effect for 8/10/12 seconds. All Survivors except your obsession would receive the Exposed status effect for 10/15/20 seconds.
Hex: Sleep Paralysis- When the match begins, one random generator is cursed by your power. Survivors working on the cursed generator have a 15\20\25 percent chance of failing a skill check that would inflict the Sleep paralysis Status effect.
Sleep Paralysis- Causes the affected survivors to be immobilized for 3\4\5 seconds. Also inflicts the Blindness and Oblivious Status effects.
Once a Survivor is afflicted by Sleep Paralysis, the Hex Totem is revealed to the cursed survivor. If the Hex Totem is cleansed it would be disabled for the rest of the match.
New Survivor: Audrey
For most of her life, she was diagnosed with a sleeping disorder. Audrey was a talented jewelry maker who usually crafts to stay occupied during her repetitive sleepless nights. Her Insomnia has given Audrey a heightened sense of awareness and reflexes, making her a valuable ally in the right hands.
Sleepless- You are able to stay awake longer periods of time than other survivors. When you are working on a generator, skill check calibrations are increase by 30 percent and when the hunter is within 8 meters of the generator you are working on the sound of the generator is reduced by 4 meters.
Hypnotize- Your accuracy in detail causes others to be bedazzled. When you are within the killer's terror radius for 30/25/20 seconds create a jewel bomb, place it down in a specific location then press the Active Ability button while crouched and motionless to set off the bomb, creating a distraction for the Killer at a distance of 20/25/30 meters from your location.
The distraction consists of the following:
A loud noise notification.
Night Vision- Your restless nights have enchanted your keen senses especially your eyes. Your aura reading abilities are increase by 10/12/14 meters. Also, your aura is hidden from the killer for 3/4/5 seconds.
Ending: The survivors must stop the Sandman's plan and end his reign of terror. They must find a way to wake up from this nightmare. Will the survivors foil the Sandman's plan and escape the trial, or will they be scummed by the endless torture which doomed the fate of the Sandman?