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Knight Addons: Map of the Realm / Call To Arms

Since buffs, I have always played with these Add-ons. But yesterday I decided to change to try different things.

Playing without these add-ons makes me feel much more clumsy and ineffective when using my power.

Does anyone else think that the knight goes down two tiers at once without those Add-ons?

Comments

  • ARTRA
    ARTRA Member Posts: 938

    100% map of the realm.

    I can survive without call to arms but is very very good.

    Hope someday bhvr give knight base map and polish a little summoning close to walls/stuff.

  • Blueberry
    Blueberry Member Posts: 13,671

    They're both required. Most his other addons are so terrible you wouldn't care for them anyway though. He does honestly need an addon rework and those addons basekit.

  • Sandt21
    Sandt21 Member Posts: 761

    I never use map of the realm. That being said, I absolutely refuse to play Knight without Call to Arms and Dried Horsemeat.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,073

    incoming casual bad survivors that complain that knight too oppressive. needs nerfs /s

  • Caiman
    Caiman Member Posts: 2,959

    I wish Call to Arms was partially basekit. I think that it's increased drawing speed should be basekit, and the add-on reworked to extend the length but lower the speed to what is currently the base. Then it becomes a trade-off of range vs. speed: draw a short path quickly or a long path slowly.