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This new change make no sense for me..
So...
Killer got a nerf with gen regression perks...
Ok, so, technically, survivor gonna have a nerf with all the gen speed perks.. But no, They got a massive nerf with the healing... Why? That's make no sense... Litterally, survivor gonna just make faster the gen, and go for the next match, even faster than before because Call of brine and scourge got a nerf... and Overzealous got a buff
Also, when I talk about overzealous... Why only this one got this kind of buff? And not all the perks about totem? I can understand that Inner strenght don't have the same "change" ... If the main thing about this maj is just nerfing all the possibility for survivor to be healing again... But a lot of other perks for survivor need to destroy a totem for working, so, why not?
Comments
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Believe me, man, the nerfs killers got is mere pittance against the longevity survivors just lost. Sure, gens might go a bit faster by default, but with the massive healing nerfs, abandoning a chase to protect a generator isn't a lose-lose decision now, and they may stay injured long enough to pick up chase again. All in all, Killers will be much faster when it comes to damage now.
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In this case, yeah, survivor gonna think twice before trying to protect someone or body blocking the killer when he gonna hook someone, lot of perks from the killer side is shadow buffed in a way...
The thing is... I love to use sloppy butcher... But with the healing nerf... it gonna take 80 secondes for healing... It's ######### huge
So, survivor gonna just... Gen rushing and get out, plus, take franklin's... One hit, and your medkit is dead.. Sloppy, same thing
And, funny thing, in the same thing, shattered got technically nerf because nobody in the survivor side gonna use a boon anymore, and buffing killer who just camp...
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30s healing time with sloppy (with no other modifiers). That is pretty long, might entice survivors to group up. I smell a legion meta.
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Second wind and inner strenght for survivor, it's the fastest healing perk in the game now.. And yeah, with that, survivor have to group up and Legion are the most happy killer in the world
Plus, all the stealth killer... Maybe Amanda are also happy? Some sort of buff for her?
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The fact that they killed Dead Hard means that on average there are 12 less health states to go through. Tunneling is going to be EVEN MORE effective if that's somehow possible. 5-10% average killrate increase at least.
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The game functioning as it was designed, and not all 4 survivors running Dead Hard, is now considered encouraging tunneling.
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I ... Never got a problem with dead hard, and never used it when I play survivor (I prefer Lithe personnaly)
Yeah, In a way, Tunneling someone are more easy, no DH, just probably an Off the record, but not a big Deal... Because now, YOU KNOW that survivor have only two option, healing themself/in group, or making gen the time you got the unhooked one
The pressure is more present, sloppy or franklin for killer who DON T want to survivor healing themself, with one or two aura perks, and the two other for gen kicking or using scourge with DMS
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Plus, all the stealth killer... Maybe Amanda are also happy? Some sort of buff for her?
Sadako benefits more (probably the most) from this but yes Pig should also be significantly stronger
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Sadako was not really the one stealthy killer who needed it, but yeah, her, ghostface, myers, and... Wraith gonna be significantly stronger
But FOR ONE TIME'S Amanda don't have a nerf but a good buff... For a big price indeed
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I'd say Nurse got biggest buff in the chapter. Nurse is one of best 1vs1 in the game and one of her biggest weakness is dead hard. Dead hard has been nerfed to only work when unhooking a survivor. So Nurse's first chase will no longer incur dead hard's which massive. As usual, Nurse is best 1vs1 in the game and since her chase is super fast, 24 second healing is going to be amazing for nurse player. People will be injured almost entire trial. Its like you'll have starstruck actively permanently entire trial. Pretty ironic considering that they just nerfed starstruck nurse only to bring back anti-heal nurse 1 chapter later for free with a single green add-on.
all stealth killer that hit & run will massively benefit from change. the one which will benefit most is Dredge. He gains 1 nightfall per survivor injured, so slow healing for Dredge means more Nightfall but in general, every stealth killer will benefit as leaving survivors injured and spreading pressure in their signature play-style. So anything that makes healing harder is good for them.
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Nurse is the entity... Each time she got a nerf, she got a massive buff after that
Now, you have to learn how to loop her in a maze for escaping her bloodlust
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Medkits have been out of hand for some time now. Just because 2 different changes are in the same patch doesn't mean they have to directly correlate..
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The healing speed nerf won't encourage people to group up. It's a sledgehammer nerf that makes healing a gigantic waste of time. The only thing it will do is signal to every survivor that gen progress is the only thing worth doing.
2 injured survivors, with no perks involved, will heal each other in 48 seconds. Those same 2 survivors could inefficiently finish a single gen together in 53 seconds. It's even more efficient for them to split up, since they each finish half a gen in 45 seconds separated.
Which do you think is going to actually happen?
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Lot of things have been out of hand for some time now... What I don't understand, it's what I say after that... Nothing gonna stop survivor for gen rushing, and it gonna be more present than before, not only because the perks from the killer got nerfed, but also because the survivor gonna not risk her health bar for protecting someone, getting an hit before unhooking someone, and lot of other possibility (also, the bullysquad gonna use a lot more flashlight and not body block the killer for let her friend goes out)
So, If survivor cannot now risk to loose an health state, the only thing he gonna do it's, making the gen more faster than before, and escape the game, or, just waiting in a corner to be the last survivor, finding the hatch or opening the gate and escaping the match
Why? Because nobody want to heal for 24 secondes per two (so 48 secondes) if sloppy are not here, plus, finding someone who WANT to heal the other survivor, a lot of my game, I can see solo Q dying on the hook because One guy don't want to help his teammate, and just teabagging in some corner, near a locker, so, you really think than someone who are solo, want to heal somebody else?
If something was done about the gen rushing, the healing problem gonna not as big than now
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We know nothing yet. We can only assume. Play it then complain after.
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These changes are almost certainly more beneficial for killers. Even if survivors all stay injured and choose to rush out gens, you're essentially playing with the added power of Plague, plus they cannot activate Dead Hard anymore since it has been neutered. Though gens may go faster due to a lack of distraction to heal, you will also end chases significantly faster. I can't imagine that this update would be biased towards survivors in any way imaginable.
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We know the number, and with that, we know that survivor, don't like thing who take too long
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You know that... It's like a nerf for plague? When survivor got her, he gonna be happy because, no more more than 24 secondes for healing, just some magic soup and, hop, healing again?
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Survivors will still try to heal. Now, they’ll be easier prey for killers. Maybe the kill rate will finally reach 75%.
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It's not really a nerf for Plague, just a buff for all other killers which she does not benefit from. I guess the only thing you can say is a "nerf" for her are the gen regression perk nerfs, which I don't think will end up being a huge deal. In fact, these changes might even be a buff for Plague, since they may encourage survivors to bring additional healing perks & items which she can make worthless.
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