I can see where this is going
Patch 6.1.0, gen speed gets increased by 10 seconds.
A couple of patches later, more gen speed perks get added. Hyperfocus, overzealous came a patch before that and then got buffed once already, recently the teamwork perks got added and one of them increases gen speed for 5% only, but it's still a gen speed perk).
Patch 6.7.0, heal speed gets increased by 8 seconds.
A couple of patches later, more heal speed perks will eventually get added.
Comments
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Or just work on all the healing perks that already exist so that people will actually use them. Let's go over the list:
- Autodidact
- Better than New
- Botany Knowledge
- Circle of Healing
- Desperate Measures
- Empathic Connection
- For the People
- Hyperfocus
- Inner Healing
- Leader
- No One Left Behind
- Reactive Healing
- Renewal
- Resurgence
- Self-Care
- Solidarity
- We'll Make It
- We're Gonna Live Forever
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Of course, don't get me wrong. There already a lot of healing perks. I'm just saying that BHVR by doing this change to healing, they will just have more room for newer healing perks
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I dont think you need more healing perks when you can use only 4 of them at any time.
The “room” is for the ideas for more healing perk, but so many of them already.
Do Gen to get heal. Heal others to get heal. Do totems to get heal. Other taking hit to get heal. Getting unhooked to get heal. More injured for faster heal. Unhooking for faster heal. People sees your aura to getting heal. Other losing health state to get heal….
Perk idea is about you do something to get rewarded on other thing. And I feel ideas are almost depleted because the lack of things you can interact in game
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I'll put down a bet on a new perk that slowly heals all injured survivors working on a gen. Either on themselves or teammates who touch the gen when you run the perk.
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