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When is noed going to get nuked?
To start I want to say this isn't a I got killed my noed so is op because it's not but....I've ran into it quite a few times in the last week and almost all of them should have been a 4 man out. The killers had 2-3 hooks but end the game with 2-3 killers. Then I was thinking those matches are boosting kill rates. Those matches were noway balanced and I'm sure the killer wasn't having fun untell noed kicked in.
So I say nuke the perk and let's see if the kill rates do.
Comments
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It already was nerfed showing itself.
You can always do bones throughout your game and will never see NOED.
If you know it and fear it, do totems. If you don´t, don´t complain.
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One of the most counterable perk in the game if you have a brain.
My swf and I do those saves even with the active noed that you don't imagine. Just learn to live with it and you will see that noed isn't that strong. Obviously if you play in soloq (that we can call solopain) it's almost impossible to win with noed, but soloq is already pain so why play in soloq?
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Honestly, I think the best "nerf" it could get is if it were to become base-kit.
Now that might sound crazy at first, but think about it for a second. People have been asking for a secondary objective for a LONG time and this would fit the role. Survivors aren't forced to do it how ever they would suffer the consequences if they don't. Another thing that makes NOED so strong is its surprise factor. Remove that and you'll realize it won't have nearly as much of an impact.
Honestly I think that should be a new kind of perk with a dedicated slot to it. It would work similarly to totems but the perks associated to it would only work during endgame.
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I feel like NOED is in a good place right now.
Especially after CoH gets nerfed, people will do much more totems, which might prevent it more often =)
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Looking for all the dulls to cleanse on the map will likely get u kill way more often than a noed proc.
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It's honestly fine now. Do remember that the killer was without a perk the entire game. And said perk can be entirely prevented from ever activating.
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Again?
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not in this current meta, its already near impossible to escape as a solo q survivor. your chances of escaping is shambles if you do anything but try to sit on a gen. noed needs reworked/nerfed bad.
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I think the perk is not healthy, since it's the only perk that benefits from having no totems on the map, so it encourages you to invest a lot of time to have a low chance of countering something, it's usually not worth it that's why people don't do it.
But unfortunately devs said that they like this aspect. So it's probably not going to be changed.
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I basically never see NOED these days, I think if the next patch goes through it might become more prominent in the meta again but
The nerf BHVR gave it made it much fairer. The only thing I find unfair about NOED has nothing to do with the perk but with totem/hook rng. If you get hooked next to NOED you're dead, no two ways about it.
Everyone else gets to leave though.
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I think it's mostly fine now, but I think it should deactivate or switch totems if someone is hooked near it. That's the only part of it that's uncounterable. I don't really have a problem with it otherwise since it's a lot easier to find now which made it feel a lot more fair.
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When BHVR removes the hatches, it might happen LOL
Game is not made with the mind of "it should be xxx", for some reason they NEVER want a game to be "fair" or "balanced" in that sense.
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Anytime NOED turns a 4E into a 4K, it's because the survs were bad (overly altruistic).
Don't get me wrong, it's annoying AF and I always toss a few choice words at may screen when it I see it, but it's not used enough to be an issue, and when it is, people need to know when to just bail if they can't find the totem.
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NOED got Nuked with the 6.1 patch - dear time traveler.
Showing its aura to the survivors made it worthless when it was already in a risky state. If you ask me it has been garbage since the 1.05 patch which turned it into this:
And before it looked like this :
The nerfing of this perk goes to show you that Killer doesn't get to have things that annoy the survivors. While Survivor toys do eventually get nerfed it happens on the order of years (note plural).
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"I've ran into it quite a few times in the last week and almost all of them should have been a 4 man out." Sure if the team had bothered to cleanse totems, but they didn't so it wasn't a 4 player escape. Which is a legit game outcome.
"The killers had 2-3 hooks but end the game with 2-3 killers. Then I was thinking those matches are boosting kill rates." Are they really? Sounds to me like NOED worked as it should and the survivors didn't account for it, is that boosting kills or just again regular outcome.
"Those matches were noway balanced and I'm sure the killer wasn't having fun untell noed kicked in." Assumption about another player's fun never a good basis for game changes.
I've often baited players by going easy at game start to get the most out of an endgame build for a 4K. When this happens I've often been told that I'm crutching on NOED and/or bloodwarden, that the survivors deserved to escape and would have if not for NOED, and that I didn't deserve the kills. All of which are rather inaccurate assumptions making for poor opinions.
I'm not saying this is what happened in your example, I'm just sayin never assume.
NOED is in a pretty good spot, if your team is going down to NOED in the endgame then they dropped the ball something serious. The game isn't over until you escape or die and NOED is a part of that game.
Its never a good idea to expect to escape purely on the basis how the game is going so far (AKA 2-3 hooks), I've seen games snow ball in the opposite direction due to just a few mistakes with or without NOED in play.
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Shroompy, I must say that I am surprised by such a bold move, as well as pleased. I would never have thought this up myself, but this is rather elegant!
With a base-kit NOED "do bones" would suddenly become the new de-facto secondary objective, everybody knows what to expect from endgame and it would give this awesome adrenalin kick, with the escape so close, yet the danger of failure looming high.
One thing I would add: make the totem for base-kit NOED visible to everyone, but if the killer got the perk equipped, the totem becomes gradually visible to nearby survivors, maybe even starting at zero to account for the perk slot "wasted".
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If a team that should be an “easy 4 - man out” gets 4k’s because of NOED, that is y’all’s fault. Split up, and look for the hex that literally glows through walls….
another option.. throughout the game, cleanse all the dull totems and boom, no noed.
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I mean when I used to play DbD that's what I did as survivor....if I see a Dull totem I will break it unless it's in a good spot for my CoH/Shadow Step....once you learn the basic areas the totems spawn it's not hard to get them while moving to the next Gen....
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I don't see the problem with NOED. Once the perk is active, the totem aura is revealed to you. So unless the killer can hook a survivor right next to the totem then it shouldn't be all that hard to deal with. Even if that is the case then the remaining survivors can just opt to leave netting the killer one extra kill. How is that any different from Rancor? I don't even see it being played very often. Lets save the nerf hammer for things that are actually problematic.
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Base kit NOED might have made sense before they announced the changes to healing and boons.
It would be unhealthy for the game to have both.
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Why thank you kind sir :)
This is something thats been on my mind for quite some time now, all the way back when I was in my potential rework phase where I'd spend hours or even days trying to come up with something (and most of them I think are hot garbage now, except for my Billy one which I'm still quite proud of)
I had a Nemesis, Freddy, and the more fleshed out Totem rework planned out, how ever I can't seem to find any of them now. (They were either deleted, or they're just buried in my Drafts) The whole goal was to make all Hex Perks have a perk slot of their own but they would only activate under the same conditions as current day NOED. I remember just giving up on the post entirely as I couldn't figure out how to keep the identity of some of the more enjoyable ones such as Devour Hope, Plaything or Pentimento.
Posts like that are something I've considered restarting as I did have fun making them, even if they barely got any attention. Freddy and Pig have been on my mind as I've been enjoying them a bit more recently, but I feel like they could be more than what they are currently.
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I've seen one NOED in 6 months and we blew it up in less than a minute when its aura lit up like a neon bar sign.
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Just bait it out.
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NOED is mostly fine now as it became balanced after its latest nerf. I still don’t think “doing bones” throughout the trial is a reasonable counter in solo queue though, so I still have no idea why some people are saying that.
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You speak as if the perk is present in every single game let alone resulting in 3/4 kills.
I doubt that the usage is significant enough to even affect kill rates
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As ppl mentioned, NOED already got a lil nerf. I used to run totem builds with Inner Healing. A lot. But with the release of CoH, the fear of penti builds and the need to push gens, doing totems can really hurt your team, sadly. And still i think NOED is fine. If anything, it's just really bad for the stats. Killer tunnel, camp and kill 1 surv and a second or even third one with NOED. And all BHVRs sees is 2-3 kills and thinks everthing is OKAY.
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Oh, where you one of the few poor souls who ran into my "endgame-Freddy" last week?
I sure had a blast with NoeD, Bloodwarden, No Way Out and Remember Meme....
Now seriously, NoeD is no issue. Either give the Killer the one kill or find those bones. Unless the survivor got hooked right next to it, you have a very descent change to get the bones broken in time.
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Wow that seems to be standard survivor reaction to losing a game. The killer used this and that nerf them
Get a grip. Killer perks have been constantly nerfd some like pop and ruin are completely useless.
What do you want? A gen simulator game? Pick pretty flowers and pat the unicorn?
How dare the killer use perks to try and win.
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Youre acting as if this is something only Survivor players do
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I don't see NOED as a problem. You can prevent this perk from even activating by cleansing all totems or bless them or a mix of both. Sometimes you get unlucky as survivor and NOED activates next to you on the hook but you can also get unlucky as Killer which happened yesterday in a game where I started pre-cleansing a dull totem (gut feeling told me NOED was in play) while someone else finished the last gen and that totem I was working on became the NOED totem in which case the perk was active for like 5 seconds.
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If the killer had 2-3 hooks by end game then you should have had plenty of time to look for totems. Not to mention the plethora of totem hunting perks and one that even speeds up the process by 40% after the first totem.
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Months ago. If NOED is still an issue for you then I have bad news ...
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That's a very good idea.
I also believe it's the first time I've heard this proposition.
This would indeed give more incentive to slow the game down a bit.
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back in my day, it was basekit. And wasn't tied to a totem.
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but it was never basekit...?
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I forget which version, but maybe it was a beta, it was basekit, then it was changed to a totem on 1.0.0 because it was seen as a bit too oppressive.
The general idea though is "No one escapes death" as in, the killer at the very end of the game becomes very powerful. It incentivize escaping, back before they had the EGC.
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Just do totems.
Detective's hunch with a Map
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I believe the first version was a simple perk. Then they made it a Hex.
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That could very well be the case, it was so long ago i don't remember very well. I probably just ran it all the time lol.
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NOED was always a perk, how ever when the game first came out it was just a normal perk. There was no way to prevent it from activating and no way to disable it either. Once the gates were powered, the perk was active for the rest of the game. Later on how ever, they added a 2 minute timer to it.
It became a Hex once totems actually became a thing with the release of The Hag, and has basically stayed the same since. The only changes it got since was removing the 8% attack cooldown reduction, a long with making it instadown across all tiers instead of just tier 3. The only other time it was changed was in 6.1.0
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Never, it's so obvious that it is a perfectly balanced perk that doesn't give killers unearned kills thereby inflating their MMR so they come here and declare all survivors to be SWFs =)
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Oh wow, probably one of the best ideas I've read on this forum! Not together with a 24-second healing, but as an alternative or with a 20 sec healing is a very interesting idea. (with Pentimento rework :D)
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If it turned a match from 2-3 hooks to 3-4 kills then that's on the survivors. You don't have to unhook the person they caught with it, you could just leave and then they get the 1 kill.
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This will be a non issue in a couple of weeks when everyone has to use Inner Healing again, the only good heal left after the next update.
Then survivors will be complaining about fighting over totems.
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