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Mother-Daughter Ring/Spirit

ProudRinMain
ProudRinMain Member Posts: 354
edited April 2023 in General Discussions

Let me just start off by saying that this add-on is nowhere near as op/unfair to go against as many claim it to be so in my personal opinion and i’ve gone up against many good players who countered it when i was playing as Spirit ( have been playing her exclusively since late 2019 so you can’t just say it’s a case of “you played it bad/messing up “ on my part ) , however, i’m still open to hearing everyone’s thoughts on a complete rework e.g : ( completely different effect EXCLUDING a number increase that would make the add-on useful in the process ) or just a number nerf ( keeping in mind that the no scratch marks downside would be removed as it wouldn’t justify being there anymore as it’s already kind of damaging with the current MDR )


i’m aware that the majority are always frowning upon any player who uses it ( weird tbh ) and have extreme dislike for this add-on, so no need to come in here and start stating how “unfair/broken” this add-on is because quite honestly i don’t care as it’s your opinion just like how i’ve go mine on it. So if you have anything to comment in regards to the main point of this post, feel free! :)

Post edited by ProudRinMain on

Comments

  • ProudRinMain
    ProudRinMain Member Posts: 354
    edited April 2023

    But you didn’t actually say the rework it could get, just that’s it’s busted and that’s it….?

  • Pulsar
    Pulsar Member Posts: 22,954
    edited April 2023

    Just that I think that it can't be nerfed in a way that keeps it a suitable UR.


    I used to play Spirit a lot, but it's been a long time. I don't feel comfortable designing a reworked version of it.

    Post edited by Pulsar on
  • Cassiopeiae
    Cassiopeiae Member Posts: 385

    The bias on this one 😬

  • ProudRinMain
    ProudRinMain Member Posts: 354

    Biased opinion = not agreeing with the majority. Mkay. You’re doing exactly what i mentioned in the last paragraph and still haven’t contributed to the actual point i was talking about.

  • ProudRinMain
    ProudRinMain Member Posts: 354

    It’s not so much bias as having my own standpoint on the add-on based on how long i’ve been playing Spirit and with it and the players i go against while running the add-on 🤷🏼‍♀️

  • ProudRinMain
    ProudRinMain Member Posts: 354

    Nice that you have your opinion on it, but i have to disagree. You still haven’t talked about a potential rework that could make it completely different but USEFUL instead of just wanting the add-on nerfed and left with more downsides than upsides.

  • GannTM
    GannTM Member Posts: 10,956

    It's more of a blossom issue if anything, as that combo is ridiculous. Just make it so MDR decreases activation charge speed a little and just remove the scratch mark downside. Rework DCB after that. This will keep MDR being an outstanding add on in the long distance catch up but nerf the short burst at loops that Spirit has. I think this will be a fine change.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Healthy survivors still have a chance to success the mind game from phasing. Injured survivors have no chance with 215% speed.

  • TigerSnake
    TigerSnake Member Posts: 531
    edited April 2023

    Similar to C33, it heavily reduces the counter play and skill Spirit requires especially with DCB, when she's not even that hard in the first place.

  • ProudRinMain
    ProudRinMain Member Posts: 354
    edited April 2023

    Hm, that wouldn’t be too bad i think. Only if the decreased activation charge speed applied would be the equivalent of the current brown activation charge speed ( gifted bamboo comb. )

    DCB is not satisfying to use at all imo ,though i have to admit, sometimes its mere existence helps Spirit in the sense that it causes survivors to panic and then run and make a lot of noise as opposed to being stealthy and quiet in chase as survivors usually think that a Spirit is running it and so they tell themselves there’s no point in being stealthy because of the killer instinct revealing their location.


    do you have any other idea on how to make this add-on more interesting to use instead of the current effect it does? Like a completely different thing and not just a number increase. Idk i just want it more or less to have the past Furin effect that got “fixed” where approaching a survivor while phasing from beyond the terror radius would play the omnidirectional audio instead of the pinpoint accurate directional audio. super bummed this got changed when it didn’t need to as it required a really specific approach that was risky to pull off while preserving some of the “ jumpscare” aspect of Spirit. Sigh…

  • egg_
    egg_ Member Posts: 1,933

    It's so fair and balanced that unless you make it to a jungle gym whose pallet is still up there's no actual way to mindgame MDR spirit even on some of the safest filler loops

    Totally unbiased opinion

  • lav3
    lav3 Member Posts: 775

    I think it is one of the strongest killer addons and I'd like to see Syringe and BNP getting nerfed if MDR is getting change.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited April 2023

    I personally would just like to see it reworked to have it be unique and not just a stat increase with a mediocre downside (that can be entirely removed with certain perks).

    DBD has a lot of potential, BHVR just lacks creativity, but they can really rely on community suggestions. Im sure MDR has some pretty good rework ideas out there, I just never see anything regarding Spirit nowadays since people are too busy complaining about the PTB.

  • ProudRinMain
    ProudRinMain Member Posts: 354

    did you all really read the post to the very end? Telling me how ( stupidly unfair it is to play against/extremely broken it is on “a top tier, easy-to-play killer etc “ isn’t gonna change my mind on it and this isn’t the point of the post, we can all have differing opinions after all.


    you still haven’t come up with a rework idea that wouldn’t completely butcher the add-on and would make it still worthy of being called an Iridescent. So far only complaints/how you feel about the add-on….

  • versacefeng
    versacefeng Member Posts: 1,227
    edited April 2023

    It’s busted, but I prefer it over alch ring or blighted crow.

  • Deathstroke
    Deathstroke Member Posts: 3,709

    Nerf the speed to 25% but make it show sratch marks. That's my rework idea for it.

  • Hannacia
    Hannacia Member Posts: 1,424

    I don't see that addon as a problem, but i guess im going to get called biased. Dried cherry blossom is for people that can't have the best headset or are hard of hearing so let that addon be.

    Maybe they could adjust the speed or MDR but then scratch marks should become available as well.

    I stopped using MDR cherry combo since the cherry started to screw me over. It showed the heartbeat kinda.. late i could say. I'm used to playing without it now so having the cherry blossom screws me badly and i swing and miss quite often.

  • bunnyfengenthusiast
    bunnyfengenthusiast Member Posts: 469

    Spirit main doesn't think MDR is busted. Sounds about right.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,677
    edited April 2023

    MDR by itself is fine, because I think it causes many people to mess up phasings because there aren’t any scratchmarks. Yes, the 6,000+ hour streamers do really well with MDR, but those people can also win streak with her other addons too.

    It’s really blossom that is an issue, because it patches up the weakness of MDR. Because I have watched people, where their MDR strategy is frantically sweeping an area at supersonic speed, and waiting for killer instinct to show them where the survivor is.

    Blight’s addons are more of an issue, because they either don’t have any downsides……or in the case of adrenaline vial they un-nerfed the penalty so many times that it’s now a solid addon choice, and it’s actually my preferred addon choice for indoor maps because I want all those extra M2 bumps to help navigate the indoor maps. And it’s extra questionable that adrenaline vial combos so well with the addon that makes his M2 charge time even better, because that combo results in Blight having his power available almost non-stop, to the point where he doesn’t even need alch ring anymore.

    And I’m really really really still not sure why Nurse got a triple nerf, and Spirit got an awful 100% crystal clear directional audio….. but Blight has been pretty much nerf free for years, where his only “nerfs” have been removing certain exploits.

  • FreakPrince
    FreakPrince Member Posts: 526

    Give it a downside: the spirit cannot lunge after coming out of a phase

  • GenJockeyNance
    GenJockeyNance Member Posts: 697

    A rework I had in mind for MDR or a whole new Spirit Addon altogether is an aura addon.

    Current MDR:

    A silver ring engraved with "for my precious daughter".

    • Increases the Movement speed during the Phase-Walk by +40 %.
    • Scratch Marks are no longer visible while using Yamaoka's Haunting.

    A reworked idea:

    A silver ring engraved with "for my precious daughter".

    • Reveals the aura of any survivors within 12 meters of the Spirit after leaving a phase for 4 seconds. The Spirit gains a 2% haste effect for 3 seconds(<- this part I'm ? about).
    • Reduces Yamaoka's haunting recharge time by 10 or 15%
    • Trumps all other addons.

    So it wouldn't stack with the teacup addon that immediately gives you back the power if stunned or Rusty Flute to recharge quicker. Some other addons would probably have to be looked at so it wouldn't be stupidly OP with other addons if the trumping is too much or too penalizing.

    Obviously, I'm not a dev so I wouldn't know if it's good or not but it's an idea that gives potential for fun builds.

  • hatchetChugger
    hatchetChugger Member Posts: 442

    Basically no downside. My ideas for a new potential downside :

    • Dramtically increase recharge time of phase walk/ charge time of phase walk

    OR

    • Decreased maneuverability while phasing (turning, strafing)
  • ratcoffee
    ratcoffee Member Posts: 2,117

    its a free country, people can come into this thread to disagree with you about the power level of MDR and they don't have to propose a rework or jump through any of the other hoops you set up for them

  • Blueberry
    Blueberry Member Posts: 14,459
    edited April 2023

    MDR is the standard that other killers ultra rares should be. I don’t have an issue playing against it. It’s extremely good, as it should be for an ultra rare. I’m open to other ideas for a rework to it as well even though I think there are way more important things to be reworking with that time.

  • Shroompy
    Shroompy Member Posts: 7,792
    edited April 2023

    The problem with MDR is that it has such a strong upside with a downside that might as well not even be there since not only does the strength cover the weakness, but there are other perks and add ons that cover the weakness even further. So in reality all this add on does is give less time for Survivors to react, when they already have little wiggle room to begin with.

    That being said I dont think the add on needs a rework, just a heavier downside. Either a longer cooldown, or a longer charge time.

    EDIT: On second thought, this fixes quite literally nothing and just keeps it oppressive while making it feel awful to play with. I'd have to sit down and think about it some more.

    Post edited by Shroompy on
  • Blueberry
    Blueberry Member Posts: 14,459

    Honestly if anything I’d like to see them rework cherry blossom. Takes skill away and bypasses mechanics.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited April 2023

    People tend to misuse the word “bias” ridiculously on these forums. People use it as you say a lot of things catering to one side or because you play something that would benefit from said changes, neither of which is using the definition correctly.

  • Crowman
    Crowman Member Posts: 10,111

    Cherry Blossom is just a badly designed addon. Taking away the scratch marks means very little when it tells you when you are right up against a survivor. On one hand, it's nice that they tried to give spirit addons that weren't just "% improvements", but it certainly fails at being an interesting addon.

  • Blueberry
    Blueberry Member Posts: 14,459

    Yeah I agree, I’d like the addon changed to something entirely different. It’s unhealthy design.

  • Blueberry
    Blueberry Member Posts: 14,459
  • Verconissp
    Verconissp Member Posts: 1,601

    It's not the Mother daughter ring that's the issue...

    It's that Combined with Dried Cherry Blossium that makes it more damn op than alch ring blight,

    Literally it has Z E R O counterplay and i hate it with a passion,

    Atleast with blight you can still dodge his power,

  • ProudRinMain
    ProudRinMain Member Posts: 354

    oh hey blueberry 🫐 👋🏻 and also yeah it’s really annoying

  • egg_
    egg_ Member Posts: 1,933
    edited April 2023

    MDR + Yakuyoke are extremely powerful too, it's not just MDR + DCB that are stupidly op

    But the common denominator of those two builds is MDR, in my case because you don't need scratchmarks to track a survivor when you know the direction they've gone, you're 25% faster than your normal phasing speed (40 - 15) and your phase lasts longer than a generator repair time

    The removal of scratchmarks is simply not a downside good enough to justify how powerful that addon is

    I agree with everything else said about blight etc