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lets discuss which killers will thrive with the new patch and why?

nurse/blight/spirit are still in a good place (with the new dead hard nerf) as is plague since medkits don't affect her as much.

high mobility hit and run killers (legion/wraith) should be ok even with the new circle of healing "nerf"

i feel hag got hurt the worst (new way to get rid of her traps/no mobility to stop coh with increased 100% heal times)

corrupt/deadlocked/no way out/sloppy butcher seems to be the optimal slowdown for most non mobility killers or enduring/spirit fury/lethal pursuer/another aura reading perk for chase killers

so which kilers are moving up or down the tier lists and what are your thoughts?

Comments

  • Rickprado
    Rickprado Member Posts: 1,046

    TBH, i feel like the tier A and S killers got a small buff with the removal of self buff, but every killer lower than A (B, C D) got nerfed, mostly because the current meta regression perks (Pain Ressoance, Call of Brine, Overcharge and Eruption) got nerfed while old ones like Pop or Ruin are trash level.

    Coordinated teams will erase the killer pressure in seconds with the new CoH and there will be no slowdown to hold gens. Or you down a survivor within seconds, or you probably will lose most of the pressure you got from hits.

    I really wish they've made the base heal 20 seconds, even with some changes to Mangled and Hemorrage status.

    At least they should rework hit and run killers, as this playstile won't be viable even with self-healing nerfs.

  • Rickprado
    Rickprado Member Posts: 1,046

    And rework Hag, or delete her

  • Trollinmon
    Trollinmon Member Posts: 691

    What makes PR worse? You needed agi to get 10 actual stacks from it and new one is 6 at 15% and 7th at 10%. With only needing each survivor to be put on the scourge hook once that should make agi not needed while making bad hook placements as big of a deal.

  • Green_Sliche
    Green_Sliche Member Posts: 850

    Pretty much this as nothing equal was offered to killers in exchange for nerfed gen regression. Killers who relied on 3 gen playstyle or needed some slowdown will now struggle to perform well unless they resort to more aggressive tunneling / proxy camping if there's no obvious weak link in survivor team.

    Classic hardcore Nurse, Blight, Spirit and Billy players will remain the same as nothing has changed for them.

  • GensByDaylight
    GensByDaylight Member Posts: 528

    I second this. Don't show it to the hag mains though, especially not... HIM!!!

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Any killer that can get quick downs. So by nerfing any passive slowdown they really hurt the lower tier killers who have to deal with pallets or have no mobility. Think about it if your playing a Mikey or onryo your not going to be able to slow the game down tell you can get a down and then you have to continue to get downs relatively fast or you have no slowdown and those killers aren't make to get downs like that.

    But look at the bright side nurse/blight/spirit are still good because they can make effective use of what regression is left.

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Nerfing passive slowdown perks screws over any killer without mobility, chase, or insta down powers.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Alot of people don't understand this. By nerfing passive slowdown your making it harder to play weaker killers and making it more of a requirement to play top tier killers.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited April 2023

    Nothing has really changed. Hit and run is still not viable. Same killers and perks in the meta bar no CoB, PR or OC and a tiny, tiny bit less DH.

    The PTB changes were going to be enough to change the meta but since the reverts I don’t see much changing anymore. Healing is now fast enough you won’t see healing perks ran as it’s already fast at base and not necessary bar the one CoH for the whole group and healing isn’t slow enough to be worth using a slot on anti-heal anymore.

    The killers with weak chase are going to be hurt quite a bit from the gen kick perks being gone as they had better synergy with them. Less boring to face I guess.

  • fulltonon
    fulltonon Member Posts: 5,762

    Probably bubba, his camping nature completely ignore all the changes we've got and can reliably kill many peoples.

  • Skill_issue
    Skill_issue Member Posts: 542

    what i meant is that it doesnt matter how many charges a medkit has against a good plague killer since her default power denies the medkits usage.

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  • Riski
    Riski Member Posts: 220

    Overall hit and run killers care more about the healing nerfs than other killers, and high tier killers who could finish chases quickly or killers with instanta downs care less about the healing nerfs. Hearing a CoH as blight, nemesis or buba means little as you can either commit to chases, spread pressure w/o injures (infection) or down them reguardless. Meanwhile hearing CoH as wraith, hag or twins has a much bigger impact on your gameplan as you want to try and keep people injured, so at least buying more time as these killers will help significantly.

    CoB and OC nerfs primially affect slower paced killers such as legion, trapper or skull merchant but I don't think this is the death of these killers as they still have access to perks like corrupt and deadlock which are more important to their gameplan. Pain res nerf is still a good perk and will still be primarly used on more agressive killers such as blight, ghostface or wesker. Overall killers will still have useful builds and be able to compete they'll just have to adapt. Mangled and Nurse's calling become better with the healing nerfs while franklin's becomes worse.

    I will say Hag is probably eating good here. The trap nerf hurts but she never really used any of the nerfed perks, the healing nerf helps her signficantly and the perks she already likes using synegise well with the changes (such as sloppy and nurse's). She doesn't care too much about a DH nerf (as good hags could teleport fast enough that it was hard to react to) but she also doesn't card about most exhuastion perks so that's not too significant)

  • Killing_Time
    Killing_Time Member Posts: 894

    That's what I think this was really about. It was a way to nerf killers under the guise of "survive nerfs". Bhvr always caves to survivors and it's annoying.


    Yes survivors took a hit but it's nowhere near losing COB, OVERCHARGE, PAIN RES, & ERUPTION in less than 3 months.

  • Killing_Time
    Killing_Time Member Posts: 894

    It's all a front to also nerf the higher tier killers based on pick rate tho. Mark my words

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I don't think they nerf killers because of pick rates because look at the twins with the lowest pick rate yet ever other patch they seem to get a nerf.

  • Killing_Time
    Killing_Time Member Posts: 894

    The killer is so badly designed that they just get caught in the cross fire.

  • HugTheHag
    HugTheHag Member Posts: 3,139

    Looking forward to seeing how they plan to compensate the Hag for the massive nerf + big vulnerability to CoH.

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  • SMitchell8
    SMitchell8 Member Posts: 3,304

    Oni will thrive. Increased healing time and the changes to medkits will mean more blood orbs available. COH is actually quite a useful perk to face as Oni imo as the blessed totems work as blood depots which you can keep coming back to for tonnes of blood and free hits on healing/recently healed survivors.

  • Skill_issue
    Skill_issue Member Posts: 542

    honestly i dont expect much for her maybe normal movement speed?