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But why can boons get reactived while hexes cant?

IWasLrft2Die
IWasLrft2Die Member Posts: 389
edited April 2023 in General Discussions

It's odd to me that the survivors get the chance ro reactive a perk over and over when there are 4 of them while the killer doesn't get to do this and they are alone. I know certain hexs would be pretty broken, but some of the boons also feel pretty insane to just be able to use over and over with you having 4 players while the killer can just have a perk gone the entire game right away. Just doesn't feel balanced to me at least.



Anyone else feel this way?

I originally stopped playing a little before boons were a thing so I'm still getting the feel of them for either side. I don't know them all that well outside of CoH

Comments

  • Xernoton
    Xernoton Member Posts: 5,965

    Boons are inherently flawed because like hexes they need to provide a strong effect, that isn't game breaking. Currently they are balanced around the idea of being reusable. If you take that away they become pretty much useless. If you buff them, so that they would be strong enough to be usable once only, that creates issues for low mobility killers that cannot traverse maps quick enough to even afford going out of their way to snuff boons.

    Balancing boons is a finicky thing.

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    I do think some hexs would be broken if you could reuse them of course (like noed) but some would actually be used if you could reuse them since they are pretty terrible as is. Could some of the more terrible hexs be allowed to be relit somewhere else without it being game breaking?

  • WesCravenFan
    WesCravenFan Member Posts: 2,637

    Boons do things like make you run 2% faster in a small circle of the map.


    Hexes do things like INSTANTLY DOWN SURVIVORS.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    I mean survivors can't defend their boon.

  • maximo99ac
    maximo99ac Member Posts: 164

    no set up time and map wise effect

  • Annso_x
    Annso_x Member Posts: 1,611

    Using "there's 4 survivors but only 1 killer" as an argument to say things aren't balanced is um interesting considering DBD is in fact, an asymmetrical game. Anyway this made me chuckle but pretty much all the previous replies are pretty clear, I just wanted to add that the fact you're only familiar with CoH should tell you that it's the only good Boon, and it's getting nerfed next patch. All the other boons are either good but too niche to be reliable or just meh.

  • Marc_123
    Marc_123 Member Posts: 4,034

    Now with CoH self heal erased it doesn´t matter much anymore.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,958

    The reason for this is that boons are one answer BHVR implemented to be a 'secondary objective' for survivors. Finding a totem and blessing are things that survivors might want to do instead of just sitting on gens.

    You want a secondary objective to be repeatable, so there's more time spent not doing gens.

    They also need to provide some benefit to encourage people to do it in the first place, which is usually the part some people don't like.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    Hexes work from the start of the match... Boons need to set up

    Hexes effect everything... boons only effect what's inside the radius (diameter... whatever you think is applicable)

  • Aurelle
    Aurelle Member Posts: 3,611

    Because Boons are generally weaker than Hex perks.

    The only viable/strong boon was COH, and that's getting nerfed so all boons are pretty much equal now in terms of strength.

    Hex perks can instantly down survivors, effect generators, cause other status effects, etc. And are map wide.

    Boons only give you a small weak effect in a small circle in an area of the map. Even with multiple boons stacked they're still pretty weak.

  • mustdogen
    mustdogen Member Posts: 380

    Because it is survivor's perk.

    It seems like silly but it turely is

    There is only 5 totem in game,what would happen if 4 of survivors bring all bring 2 of totem perk?

    Make survivor can't use thier perks?

    Make 2 or more perk slots rely on 1 totem?

    no way!it is survivor's perk!

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    I think if the killer snuffs out a boon at the same location 3 times then it should break the totem. Maybe even 2 times would be fair.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Hexes should work like Plaything, 1 Hex applies to 1 survivors

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    boons aren't really comparable to hexes imo since they are range limited and are "balanced" around the fact they won't go away unless one useless survivor cleanses all totems for some god forsaken reason. though i 100% agree that the ability to put them up infinite amount of times still doesn't make any sense.

  • Firellius
    Firellius Member Posts: 5,439

    Also keep in mind that in order to disable a hex, survivors need to find it and then spend 14 seconds on it, meaning that if the perk gets disabled, it's got a little bit of slowdown to it.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Imagine how terrible hexes would be if they

    weren't active from the start

    Needed 14 seconds to activate

    Only affected anything in a 24m radius around them

    Could be cleansed in 1-2 seconds

    But you can spend 14 seconds again to put them down again.

    Every single one would be awefull

  • Dustin
    Dustin Member Posts: 2,417
    edited April 2023

    Personally I think it's good that Boons can be relit after being snuffed because it's a huge time investment for survivors. Lighting a boon totem as survivor at the wrong time can actually throw the game. I wouldn't be opposed to a penalty to a survivor every time their boon is snuffed - Something minor even if it was preventing the relighting of the boon for a minute but at the same time if a penalty existed it should only be a nuisance and not completely discourage approaching boons. Believe it or not minus circle of healing's initial release state boons are actually pretty good for the game. I admit I feel they haven't been handled too well but that's just how I feel with their strict range for some specific perks.

    The only thing I'd change now is actually readjusting Shattered Hope which is the killer perk that lets you break boons completely. The thing about that perk is that it's completely useless if a survivor doesn't bring a boon and the perk only existed as a band aid for killers who didn't want to deal with old CoH. It needs a second effect similar to how Fearmonger (Mindbreaker) eventually got a second effect instead of just affecting Exhaustion like it used to.

    To summarize my post - Boons are "okay" at best and the only reason anyone looks at Boons to be unfair is because Circle Of Healing was busted for a while. Consistently boons are pretty terrible in most situations.

  • TOFFU
    TOFFU Member Posts: 116

    Because boons are for survs

    And hexes killer

    And killer suffering side here

    Just get used to it and dont hope for any fair improvements for killers

    Patch after patch they prove it

  • MrSlayer
    MrSlayer Member Posts: 189

    I wouldn't mind if I could reactivate my hexes after 180 seconds or something like that or if hex totems were blocked by the Entity for 60 seconds at the start of the match. Right now the only hex that I feel comfy with is the knight's one. Others are usually gone before I get any use out of them.

  • TOFFU
    TOFFU Member Posts: 116
  • MrSlayer
    MrSlayer Member Posts: 189

    After some advice I got on this forum I manage to push games up to 5-6 minutes lol