http://dbd.game/killswitch
But why can boons get reactived while hexes cant?
It's odd to me that the survivors get the chance ro reactive a perk over and over when there are 4 of them while the killer doesn't get to do this and they are alone. I know certain hexs would be pretty broken, but some of the boons also feel pretty insane to just be able to use over and over with you having 4 players while the killer can just have a perk gone the entire game right away. Just doesn't feel balanced to me at least.
Anyone else feel this way?
I originally stopped playing a little before boons were a thing so I'm still getting the feel of them for either side. I don't know them all that well outside of CoH
Comments
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For the most part, boons have largely been balanced by being relatively bad perks overall. CoH on live is broken due to self-healing, but since that is getting removed it might not be worth using anymore. Shadow Step has always been decently balanced which means that there are better choices than it.
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I think it's mainly because hex perks are generally more powerful than boons.
Boon effects are things like: heal faster, recover from dying state, 2% speed boost, hide scratch marks. And these are in a small area.
Hexes do things like expose everyone for a minute, make survivors instakillable, regress gens automatically, and significantly slow gen progress. Also these effects are global.
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Boons are inherently flawed because like hexes they need to provide a strong effect, that isn't game breaking. Currently they are balanced around the idea of being reusable. If you take that away they become pretty much useless. If you buff them, so that they would be strong enough to be usable once only, that creates issues for low mobility killers that cannot traverse maps quick enough to even afford going out of their way to snuff boons.
Balancing boons is a finicky thing.
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I do think some hexs would be broken if you could reuse them of course (like noed) but some would actually be used if you could reuse them since they are pretty terrible as is. Could some of the more terrible hexs be allowed to be relit somewhere else without it being game breaking?
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Boons are perks that only apply affects to a limited range, and require time to set up through blessing.
Hexes apply their effects through the entire trial ground, and activate completely passively.
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Boons apply to a limited range, have an audio que when nearby, and (except current COH, though this will change in 6.7.0), are relatively weak perks due to being situational at best.
Hexes are mapwide, have a much smaller audio que (crackling of a hex totem is much quieter and shorter range than the chimes of a boon totem), are much quicker to snuff than hexes are to cleanse/bless, and generally the effects are stronger (though again, there are exceptions to this rule like Lullaby or Ruin)
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Boons do things like make you run 2% faster in a small circle of the map.
Hexes do things like INSTANTLY DOWN SURVIVORS.
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I mean survivors can't defend their boon.
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no set up time and map wise effect
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Using "there's 4 survivors but only 1 killer" as an argument to say things aren't balanced is um interesting considering DBD is in fact, an asymmetrical game. Anyway this made me chuckle but pretty much all the previous replies are pretty clear, I just wanted to add that the fact you're only familiar with CoH should tell you that it's the only good Boon, and it's getting nerfed next patch. All the other boons are either good but too niche to be reliable or just meh.
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Now with CoH self heal erased it doesn´t matter much anymore.
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They aren't really a 1:1 thing to compare.
A Hex can be active immediately or automatically triggered without any time investment from the killer. The effect can be map-wide. And you technically can re-light a Hex with Pentimento.
A Boon requires finding a totem or bringing something (item/perk) to facilitate finding it. The range is limited and it takes time to bless the totem every time.
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The reason for this is that boons are one answer BHVR implemented to be a 'secondary objective' for survivors. Finding a totem and blessing are things that survivors might want to do instead of just sitting on gens.
You want a secondary objective to be repeatable, so there's more time spent not doing gens.
They also need to provide some benefit to encourage people to do it in the first place, which is usually the part some people don't like.
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Hexes work from the start of the match... Boons need to set up
Hexes effect everything... boons only effect what's inside the radius (diameter... whatever you think is applicable)
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Because Boons are generally weaker than Hex perks.
The only viable/strong boon was COH, and that's getting nerfed so all boons are pretty much equal now in terms of strength.
Hex perks can instantly down survivors, effect generators, cause other status effects, etc. And are map wide.
Boons only give you a small weak effect in a small circle in an area of the map. Even with multiple boons stacked they're still pretty weak.
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Because it is survivor's perk.
It seems like silly but it turely is
There is only 5 totem in game,what would happen if 4 of survivors bring all bring 2 of totem perk?
Make survivor can't use thier perks?
Make 2 or more perk slots rely on 1 totem?
no way!it is survivor's perk!
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I think if the killer snuffs out a boon at the same location 3 times then it should break the totem. Maybe even 2 times would be fair.
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Hexes should work like Plaything, 1 Hex applies to 1 survivors
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boons aren't really comparable to hexes imo since they are range limited and are "balanced" around the fact they won't go away unless one useless survivor cleanses all totems for some god forsaken reason. though i 100% agree that the ability to put them up infinite amount of times still doesn't make any sense.
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Also keep in mind that in order to disable a hex, survivors need to find it and then spend 14 seconds on it, meaning that if the perk gets disabled, it's got a little bit of slowdown to it.
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Imagine how terrible hexes would be if they
weren't active from the start
Needed 14 seconds to activate
Only affected anything in a 24m radius around them
Could be cleansed in 1-2 seconds
But you can spend 14 seconds again to put them down again.
Every single one would be awefull
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Personally I think it's good that Boons can be relit after being snuffed because it's a huge time investment for survivors. Lighting a boon totem as survivor at the wrong time can actually throw the game. I wouldn't be opposed to a penalty to a survivor every time their boon is snuffed - Something minor even if it was preventing the relighting of the boon for a minute but at the same time if a penalty existed it should only be a nuisance and not completely discourage approaching boons. Believe it or not minus circle of healing's initial release state boons are actually pretty good for the game. I admit I feel they haven't been handled too well but that's just how I feel with their strict range for some specific perks.
The only thing I'd change now is actually readjusting Shattered Hope which is the killer perk that lets you break boons completely. The thing about that perk is that it's completely useless if a survivor doesn't bring a boon and the perk only existed as a band aid for killers who didn't want to deal with old CoH. It needs a second effect similar to how Fearmonger (Mindbreaker) eventually got a second effect instead of just affecting Exhaustion like it used to.
To summarize my post - Boons are "okay" at best and the only reason anyone looks at Boons to be unfair is because Circle Of Healing was busted for a while. Consistently boons are pretty terrible in most situations.
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Because boons are for survs
And hexes killer
And killer suffering side here
Just get used to it and dont hope for any fair improvements for killers
Patch after patch they prove it
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I wouldn't mind if I could reactivate my hexes after 180 seconds or something like that or if hex totems were blocked by the Entity for 60 seconds at the start of the match. Right now the only hex that I feel comfy with is the knight's one. Others are usually gone before I get any use out of them.
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180 sec when games last 2-3 mins with that gens lol
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After some advice I got on this forum I manage to push games up to 5-6 minutes lol
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